Player Matchup

Jormungandr
Jormungandr
Gold I
 
Jormungandr
Gold I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum V
Assunto-Cubitale
Poseidon
Platinum V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 181L
1,682 MMR
Solo
Bellona
Bellona
Gold III
ElondoWSTK
Bellona
Gold III
Level 147
God Stats
2W - 1L
1,736 SR
Queue Stats
40W - 34L
1,651 MMR
Solo
Sylvanus
Sylvanus
Gold III
MrWide
Sylvanus
Gold III
Level 125
God Stats
25W - 24L
1,557 SR
Queue Stats
31W - 30L
1,566 MMR
Solo
Ishtar
Ishtar
Gold II
人生如戏K
Ishtar
Gold II
Level 140
God Stats
44W - 36L
1,564 SR
Queue Stats
136W - 121L
1,553 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,571 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,466 SR
1,516 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold III
 
Freya
Gold III
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
L7Linton
Erlang Shen
Gold V
Level 54
God Stats
0W - 2L
1,331 SR
Queue Stats
38W - 42L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 0 / 2
5,317
591
3,842
9,942
6,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,235
582
1,610
3,900
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ElondoWSTK
Bellona
10
2 / 0 / 0
5,906
656
5,981
9,766
9,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MrWide
Sylvanus
10
2 / 1 / 1
5,294
588
2,813
6,314
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 0 / 1
5,613
624
4,534
4,275
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
He BoSusanoMaman Brigitte

VS

Bans
Bake KujiraThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 2 / 1
5,748
639
2,986
5,904
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
 
Ne Zha
10
1 / 1 / 0
5,220
580
4,873
9,037
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
 
Tyr
8
0 / 1 / 0
4,917
546
2,633
6,338
3,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Freya
 
Freya
10
0 / 1 / 0
4,860
540
4,013
5,454
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
L7Linton
Erlang Shen
8
0 / 2 / 0
4,878
542
3,953
7,762
5,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
7
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
2
2
L
Thoth
 
Thoth
1
2
1
0.75
L
Ne Zha
 
Ne Zha
1
1
0
1
L
Tyr
 
Tyr
0
1
0
0
L
Freya
 
Freya
0
1
0
0
W
0
1
1
0.5
W
Bellona
ElondoWSTK
Bellona
2
0
0
2
L
Erlang Shen
L7Linton
Erlang Shen
0
2
0
0
W
Sylvanus
MrWide
Sylvanus
2
1
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,780
Damage
18,458
34,197
Taken
34,495
21,397
Mitigated
16,956
13,903
Healing
16,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,842
1,116
0
2,738
9,942
6,220
0
2,833
7,109
23,974
0
L
Thoth
 
Thoth
2,986
648
0
2,211
5,904
2,048
0
2,979
2,925
48,186
2,364
L
Ne Zha
 
Ne Zha
4,873
1,723
0
5,002
9,037
3,301
0
2,093
6,944
0
45,251
L
Tyr
 
Tyr
2,633
219
0
4,024
6,338
3,729
0
1,696
4,642
0
16,664
L
Freya
 
Freya
4,013
1,628
0
2,749
5,454
1,974
0
1,191
4,263
30,633
8,165
W
1,610
387
0
649
3,900
1,120
0
1,139
2,761
43,134
0
W
Bellona
ElondoWSTK
Bellona
5,981
2,159
0
4,630
9,766
9,318
0
0
9,766
0
42,931
L
Erlang Shen
L7Linton
Erlang Shen
3,953
2,112
0
2,138
7,762
5,904
0
0
7,762
0
31,818
W
Sylvanus
MrWide
Sylvanus
2,813
951
720
3,172
6,314
3,212
37
1,038
5,276
25,075
13,827
W
4,534
2,403
0
1,994
4,275
1,527
0
1,083
3,192
0
41,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,365
Gold Earned
25,623
334
Minions Killed
311
0
Camps Cleared
0
960,073
Distance Traveled
959,882
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,317
591
22
2
0
192,095
0
L
Thoth
5,748
639
87
10
0
165,583
0
L
Ne Zha
5,220
580
78
9
0
226,094
0
L
Tyr
4,917
546
22
2
0
221,030
1
L
Freya
4,860
540
64
7
0
197,373
1
W
Poseidon
5,235
582
74
8
0
206,725
0
W
Bellona
5,906
656
84
9
0
188,083
0
L
Erlang Shen
4,878
542
60
7
0
149,802
0
W
Sylvanus
5,294
588
60
7
0
189,222
0
W
Ishtar
5,613
624
94
10
0
183,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role