Player Matchup

Hachiman
Hachiman
Gold III
Backfire256
Hachiman
Gold III
Level 158
God Stats
1W - 3L
1,622 SR
Queue Stats
181W - 170L
1,554 MMR
Solo
Ares
Ares
Gold V
Cejha
Ares
Gold V
Level 105
God Stats
3W - 1L
1,490 SR
Queue Stats
74W - 74L
1,413 MMR
Party 1
Ra
Ra
Gold V
DeathsResolve
Ra
Gold V
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 27L
1,549 MMR
Solo
Mercury
Mercury
Gold III
SwJ23
Mercury
Gold III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 71L
1,554 MMR
Solo
Bellona
Bellona
Gold III
somecoolpants
Bellona
Gold III
Level 129
God Stats
1W - 0L
1,734 SR
Queue Stats
29W - 20L
1,676 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,569 SR
1,549 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,567 SR
1,549 MMR
Danzaburou
Danzaburou
Bronze III
DugoodFister
Danzaburou
Bronze III
Level 97
God Stats
1W - 1L
1,501 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
KINGCOOKIEBABY
Kuzenbo
Silver I
Level 144
God Stats
6W - 16L
1,549 SR
Queue Stats
64W - 79L
1,542 MMR
Solo
Merlin
Merlin
Gold II
KingRienhardt
Merlin
Gold II
Level 108
God Stats
5W - 6L
1,455 SR
Queue Stats
103W - 103L
1,552 MMR
Solo
Thor
Thor
Bronze III
Novaturient
Thor
Bronze III
Level 144
God Stats
1W - 1L
1,734 SR
Queue Stats
378W - 376L
1,546 MMR
Solo
Sobek
Sobek
Gold II
flagnog
Sobek
Gold II
Level 94
God Stats
8W - 5L
1,596 SR
Queue Stats
67W - 70L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Backfire256
Hachiman
7
3 / 1 / 3
4,283
714
3,314
3,338
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ares
Cejha
Ares
7
2 / 1 / 3
4,551
759
2,336
4,086
2,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 1
5,282
880
1,262
1,742
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SwJ23
Mercury
7
2 / 1 / 3
4,465
744
2,976
4,586
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
8
1 / 0 / 1
4,623
771
2,509
4,014
2,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThothSurtrAwilixVamana

VS

Bans
Bake KujiraAo KuangSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DugoodFister
Danzaburou
6
0 / 4 / 1
3,374
562
2,028
5,012
1,838
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

6
0 / 0 / 0
3,375
563
1,333
4,443
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 2 / 0
3,101
517
230
2,184
593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 2 / 0
4,260
710
1,636
5,536
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
flagnog
Sobek
5
0 / 1 / 0
3,634
606
1,649
5,643
4,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
2
3
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Backfire256
Hachiman
3
1
3
4.5
W
Ares
Cejha
Ares
2
1
3
3.5
W
1
0
1
1.5
L
Danzaburou
DugoodFister
Danzaburou
0
4
1
0.13
L
0
0
0
0
L
0
2
0
0
L
2
2
0
1
W
Mercury
SwJ23
Mercury
2
1
3
3.5
L
Sobek
flagnog
Sobek
0
1
0
0
W
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,397
Damage
6,876
17,766
Taken
22,818
9,093
Mitigated
12,078
6,194
Healing
8,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Backfire256
Hachiman
3,314
1,935
0
1,156
3,338
1,101
0
736
2,602
0
21,873
W
Ares
Cejha
Ares
2,336
403
0
1,547
4,086
2,762
0
800
3,286
11,440
663
W
1,262
133
168
997
1,742
664
0
230
1,512
37,180
1,392
L
Danzaburou
DugoodFister
Danzaburou
2,028
954
0
841
5,012
1,838
0
1,157
3,855
0
17,846
L
1,333
316
0
1,874
4,443
3,812
0
0
4,217
12,514
0
L
230
0
0
360
2,184
593
0
859
1,293
11,145
0
L
1,636
688
0
2,852
5,536
1,822
0
343
5,094
0
24,656
W
Mercury
SwJ23
Mercury
2,976
1,603
0
618
4,586
1,790
0
113
4,473
0
22,888
L
Sobek
flagnog
Sobek
1,649
95
0
2,466
5,643
4,013
0
1,139
4,504
9,846
0
W
Bellona
2,509
412
0
1,708
4,014
2,776
0
1,039
2,681
0
24,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,204
Gold Earned
17,744
233
Minions Killed
124
0
Camps Cleared
0
692,212
Distance Traveled
545,027
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,283
714
34
6
0
127,991
0
W
Ares
4,551
759
13
2
0
142,158
2
W
Ra
5,282
880
77
13
0
136,851
0
L
Danzaburou
3,374
562
39
7
0
123,471
2
L
Kuzenbo
3,375
563
12
2
0
110,743
3
L
Merlin
3,101
517
13
2
0
58,815
0
L
Thor
4,260
710
49
8
0
132,690
1
W
Mercury
4,465
744
49
8
0
154,263
1
L
Sobek
3,634
606
11
2
0
119,308
1
W
Bellona
4,623
771
60
10
0
130,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role