Player Matchup

Izanami
Izanami
Kaiticat00
Izanami
Level 126
God Stats
8W - 8L
1,680 SR
Queue Stats
63W - 88L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
KaylaPDF
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,543 Elo+
Solo
Ix Chel
Ix Chel
Novamancer_XV
Ix Chel
Level 157
God Stats
3W - 7L
1,248 SR
Queue Stats
200W - 207L
1,451 Elo+
Party 2
Merlin
Merlin
Zeno_Supp_Item
Merlin
Level 152
God Stats
31W - 27L
1,681 SR
Queue Stats
132W - 119L
1,577 Elo+
Solo
Hel
Hel
creeper76391
Hel
Level 155
God Stats
15W - 12L
1,587 SR
Queue Stats
121W - 134L
1,466 Elo+
Party 2
Team Averages
Level 131
1,539 SR
1,495 Elo+

VS

Team Averages
Level 136
1,498 SR
1,517 Elo+
Kumbhakarna
Kumbhakarna
Garu-da_25
Kumbhakarna
Level 183
God Stats
3W - 2L
1,252 SR
Queue Stats
286W - 258L
1,551 Elo+
Party 1
Nemesis
Nemesis
IZexionI
Nemesis
Level 176
God Stats
18W - 16L
1,441 SR
Queue Stats
196W - 193L
1,510 Elo+
Party 1
Ix Chel
Ix Chel
Starxail869
Ix Chel
Level 129
God Stats
10W - 7L
1,565 SR
Queue Stats
158W - 148L
1,501 Elo+
Party 1
Bellona
Bellona
StevieRawks
Bellona
Level 88
God Stats
27W - 21L
1,544 SR
Queue Stats
220W - 192L
1,521 Elo+
Solo
Cupid
Cupid
raxista
Cupid
Level 105
God Stats
13W - 4L
1,688 SR
Queue Stats
248W - 227L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaiticat00
Izanami
17
1 / 6 / 0
10,200
510
6,060
14,461
6,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
KaylaPDF
Hun Batz
16
2 / 6 / 1
8,787
439
8,587
22,116
10,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
16
0 / 3 / 1
9,403
470
17,427
18,842
13,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 3 / 2
8,990
450
24,997
13,203
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 4
7,999
400
7,756
17,595
11,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Garu-da_25
Kumbhakarna
16
2 / 0 / 6
8,836
442
7,535
20,839
18,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
IZexionI
Nemesis
19
11 / 1 / 3
11,577
579
17,216
19,853
9,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Starxail869
Ix Chel
15
1 / 3 / 5
9,239
462
11,096
16,649
6,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
StevieRawks
Bellona
20
2 / 0 / 0
12,292
615
10,703
22,834
22,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
raxista
Cupid
18
4 / 1 / 6
11,327
566
14,018
16,314
7,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
20
20
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Garu-da_25
Kumbhakarna
2
0
6
5
W
Nemesis
IZexionI
Nemesis
11
1
3
12.5
L
Izanami
Kaiticat00
Izanami
1
6
0
0.17
L
Hun Batz
KaylaPDF
Hun Batz
2
6
1
0.42
L
Ix Chel
0
3
1
0.17
W
Ix Chel
Starxail869
Ix Chel
1
3
5
1.17
W
Bellona
StevieRawks
Bellona
2
0
0
2
L
2
3
2
1
L
0
2
4
1
W
Cupid
raxista
Cupid
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,827
Damage
60,568
86,217
Taken
96,489
48,873
Mitigated
65,683
36,566
Healing
45,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Garu-da_25
Kumbhakarna
7,535
439
504
3,477
20,839
18,458
0
8,982
10,528
38,241
1,945
W
Nemesis
IZexionI
Nemesis
17,216
9,132
0
9,179
19,853
9,516
236
6,731
12,299
0
101,055
L
Izanami
Kaiticat00
Izanami
6,060
3,383
0
1,462
14,461
6,740
1,728
1,436
13,025
0
96,278
L
Hun Batz
KaylaPDF
Hun Batz
8,587
1,194
0
7,662
22,116
10,358
0
4,461
17,655
0
84,228
L
Ix Chel
17,427
2,793
910
6,407
18,842
13,852
0
1,806
17,036
91,565
879
W
Ix Chel
Starxail869
Ix Chel
11,096
1,484
4,122
8,038
16,649
6,963
378
10,442
5,218
67,854
2,014
W
Bellona
StevieRawks
Bellona
10,703
3,305
0
12,788
22,834
22,971
1,593
13,514
9,112
0
118,763
L
24,997
227
0
500
13,203
6,157
0
6,656
6,547
82,369
0
L
7,756
351
7,907
11,718
17,595
11,766
0
3,786
13,809
46,059
1,458
W
Cupid
raxista
Cupid
14,018
8,025
1,280
6,459
16,314
7,775
838
5,787
9,622
0
106,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,379
Gold Earned
53,271
626
Minions Killed
650
0
Camps Cleared
0
1,795,620
Distance Traveled
2,014,277
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,836
442
43
2
0
390,993
8
W
Nemesis
11,577
579
132
7
0
484,471
0
L
Izanami
10,200
510
163
8
0
293,396
6
L
Hun Batz
8,787
439
100
5
0
403,676
1
L
Ix Chel
9,403
470
157
8
0
321,109
0
W
Ix Chel
9,239
462
121
6
0
374,136
2
W
Bellona
12,292
615
193
10
0
390,477
1
L
Merlin
8,990
450
125
6
0
387,664
2
L
Hel
7,999
400
81
4
0
389,775
1
W
Cupid
11,327
566
161
8
0
374,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role