Player Matchup

Hun Batz
Hun Batz
JoWayyy
Hun Batz
Level 174
God Stats
1W - 3L
1,715 SR
Queue Stats
497W - 521L
1,504 Elo+
Party 1
Tyr
Tyr
NixFeedz
Tyr
Level 159
God Stats
12W - 13L
1,713 SR
Queue Stats
468W - 480L
1,576 Elo+
Party 1
Thoth
Thoth
Vendemic
Thoth
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,461 Elo+
Party 1
Bacchus
Bacchus
face beard
Bacchus
Level 199
God Stats
0W - 2L
1,478 SR
Queue Stats
23W - 32L
1,412 Elo+
Party 1
Chronos
Chronos
gohanamon15
Chronos
Level 233
God Stats
5W - 12L
1,838 SR
Queue Stats
913W - 944L
1,527 Elo+
Party 1
Team Averages
Level 184
1,649 SR
1,496 Elo+

VS

Team Averages
Level 124
1,576 SR
1,503 Elo+
Cthulhu
Cthulhu
GoodSauce991173
Cthulhu
Level 129
God Stats
2W - 0L
1,518 SR
Queue Stats
22W - 21L
1,514 Elo+
Party 3
Vulcan
Vulcan
Hammmocks
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,519 Elo+
Party 3
Hun Batz
Hun Batz
SharkbaitOOAHA
Hun Batz
Level 101
God Stats
3W - 2L
1,536 SR
Queue Stats
75W - 72L
1,560 Elo+
Party 2
Nike
Nike
TheFlatulentNub
Nike
Level 149
God Stats
1W - 0L
1,824 SR
Queue Stats
14W - 17L
1,457 Elo+
Party 3
Hera
Hera
UrMomsMine
Hera
Level 87
God Stats
4W - 1L
1,500 SR
Queue Stats
209W - 202L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JoWayyy
Hun Batz
15
1 / 6 / 5
8,255
750
6,975
12,061
5,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 6
8,388
763
9,949
14,315
12,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Thoth
Vendemic
Thoth
14
3 / 5 / 4
8,279
753
9,265
9,306
3,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
face beard
Bacchus
15
1 / 5 / 3
8,804
800
9,700
19,832
19,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos
gohanamon15
Chronos
13
3 / 5 / 5
8,184
744
9,284
12,100
4,424
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 12
9,728
884
12,002
17,188
11,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
Hammmocks
Vulcan
16
4 / 3 / 10
9,373
852
13,202
7,133
3,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
15
4 / 2 / 8
9,213
838
10,072
9,746
5,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
5 / 2 / 10
9,317
847
11,293
11,870
13,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 2 / 11
9,714
883
12,547
9,153
4,252
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
10
Kills
22
23
Deaths
10
23
Assists
51
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Vulcan
Hammmocks
Vulcan
4
3
10
3
L
Hun Batz
JoWayyy
Hun Batz
1
6
5
0.58
L
2
2
6
2.5
W
Hun Batz
4
2
8
4
W
5
2
10
5
W
4
2
11
4.75
L
Thoth
Vendemic
Thoth
3
5
4
1
L
Bacchus
face beard
Bacchus
1
5
3
0.5
L
Chronos
gohanamon15
Chronos
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,173
Damage
59,116
67,614
Taken
55,090
45,339
Mitigated
38,832
15,015
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,002
692
464
8,037
17,188
11,832
360
8,734
8,075
22,668
209
W
Vulcan
Hammmocks
Vulcan
13,202
7,324
1,718
888
7,133
3,434
958
3,380
3,753
26,053
0
L
Hun Batz
JoWayyy
Hun Batz
6,975
265
414
989
12,061
5,534
0
6,517
5,314
0
26,702
L
9,949
252
76
1,936
14,315
12,160
96
6,522
7,248
0
15,248
W
Hun Batz
10,072
1,553
469
866
9,746
5,589
1,490
5,046
4,700
0
20,015
W
11,293
462
1,743
3,515
11,870
13,725
300
5,094
6,776
1,424
14,966
W
12,547
4,101
143
1,867
9,153
4,252
1,459
5,650
3,503
25,336
0
L
Thoth
Vendemic
Thoth
9,265
154
242
2,086
9,306
3,245
0
6,489
2,505
22,204
0
L
Bacchus
face beard
Bacchus
9,700
591
1,018
6,103
19,832
19,976
0
11,663
7,267
18,044
641
L
Chronos
gohanamon15
Chronos
9,284
139
541
1,610
12,100
4,424
159
6,125
5,399
17,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,910
Gold Earned
47,345
104
Minions Killed
135
0
Camps Cleared
0
1,085,551
Distance Traveled
1,116,492
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,728
884
25
2
0
239,590
0
W
Vulcan
9,373
852
22
2
0
219,543
0
L
Hun Batz
8,255
750
38
3
0
201,156
0
L
Tyr
8,388
763
13
1
0
250,892
0
W
Hun Batz
9,213
838
32
3
0
224,508
0
W
Nike
9,317
847
16
1
0
221,577
0
W
Hera
9,714
883
40
4
0
211,274
0
L
Thoth
8,279
753
15
1
0
199,123
0
L
Bacchus
8,804
800
18
2
0
219,872
0
L
Chronos
8,184
744
20
2
0
214,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role