Player Matchup

Bacchus
Bacchus
EvilSuzyQ
Bacchus
Level 26
God Stats
2W - 0L
1,717 SR
Queue Stats
28W - 41L
1,421 Elo+
Party 1
Jing Wei
Jing Wei
LieutenantDan522
Jing Wei
Level 69
God Stats
3W - 3L
1,446 SR
Queue Stats
80W - 132L
1,435 Elo+
Party 1
Hercules
Hercules
MeanestestManMax
Hercules
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 183L
1,445 Elo+
Party 1
Susano
Susano
WipeMyAs1
Susano
Level 78
God Stats
4W - 9L
1,482 SR
Queue Stats
62W - 109L
1,471 Elo+
Party 1
Sol
Sol
rapadash078
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 105L
1,485 Elo+
Party 1
Team Averages
Level 54
1,529 SR
1,451 Elo+

VS

Team Averages
Level 54
1,512 SR
1,591 Elo+
Gilgamesh
Gilgamesh
DispersionV3
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,542 Elo+
Solo
Chronos
Chronos
GodImThicc
Chronos
Level 46
God Stats
1W - 2L
1,345 SR
Queue Stats
71W - 73L
1,493 Elo+
Solo
Anhur
Anhur
Kuhaikyu
Anhur
Level 48
God Stats
2W - 2L
1,714 SR
Queue Stats
29W - 21L
1,642 Elo+
Party 2
Chaac
Chaac
Mopz
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,635 Elo+
Solo
Charon
Charon
lhkf
Charon
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EvilSuzyQ
Bacchus
9
0 / 0 / 1
5,182
576
3,215
4,699
3,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 0
4,966
552
3,332
4,250
1,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 0
6,403
711
3,564
3,734
1,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
WipeMyAs1
Susano
10
0 / 0 / 0
5,063
563
1,111
4,611
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
4,775
531
2,773
5,477
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DispersionV3
Gilgamesh
4
0 / 2 / 0
3,684
409
1,130
3,198
1,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
GodImThicc
Chronos
10
0 / 0 / 1
5,372
597
3,345
3,703
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
Kuhaikyu
Anhur
10
1 / 0 / 0
5,203
578
2,189
5,760
1,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Mopz
Chaac
9
1 / 0 / 0
4,788
532
1,624
6,581
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
lhkf
Charon
8
0 / 1 / 0
4,824
536
2,022
6,768
3,401
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DispersionV3
Gilgamesh
0
2
0
0
W
Bacchus
EvilSuzyQ
Bacchus
0
0
1
0.5
L
Chronos
GodImThicc
Chronos
0
0
1
0.5
L
Anhur
Kuhaikyu
Anhur
1
0
0
1
W
0
1
0
0
W
3
0
0
3
L
Chaac
Mopz
Chaac
1
0
0
1
W
Susano
WipeMyAs1
Susano
0
0
0
0
L
Charon
lhkf
Charon
0
1
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,995
Damage
10,310
22,771
Taken
26,010
10,561
Mitigated
12,128
10,118
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DispersionV3
Gilgamesh
1,130
284
0
712
3,198
1,501
0
0
3,041
0
9,222
W
Bacchus
EvilSuzyQ
Bacchus
3,215
849
0
1,826
4,699
3,919
0
1,265
3,434
16,835
1,359
L
Chronos
GodImThicc
Chronos
3,345
767
0
899
3,703
1,401
524
2,053
1,606
37,011
3,602
L
Anhur
Kuhaikyu
Anhur
2,189
1,572
0
2,254
5,760
1,755
0
483
5,277
0
47,543
W
3,332
2,758
0
1,922
4,250
1,335
0
825
3,425
0
36,866
W
3,564
1,669
0
1,975
3,734
1,807
0
272
3,257
0
42,681
L
Chaac
Mopz
Chaac
1,624
225
0
1,290
6,581
4,070
0
979
5,561
0
39,290
W
Susano
WipeMyAs1
Susano
1,111
0
0
2,484
4,611
1,723
0
335
4,276
0
39,249
L
Charon
lhkf
Charon
2,022
464
1,063
2,119
6,768
3,401
0
2,045
4,633
9,095
0
W
2,773
873
0
1,911
5,477
1,777
0
2,634
2,843
27,679
7,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,389
Gold Earned
23,871
305
Minions Killed
258
0
Camps Cleared
0
938,749
Distance Traveled
810,524
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,684
409
13
1
0
62,379
0
W
Bacchus
5,182
576
34
4
0
192,345
0
L
Chronos
5,372
597
72
8
0
184,877
0
L
Anhur
5,203
578
92
10
0
167,809
1
W
Jing Wei
4,966
552
64
7
0
173,721
0
W
Hercules
6,403
711
75
8
0
186,881
0
L
Chaac
4,788
532
68
8
0
229,352
0
W
Susano
5,063
563
68
8
0
217,406
2
L
Charon
4,824
536
13
1
0
166,107
3
W
Sol
4,775
531
64
7
0
168,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role