Player Matchup

Baron Samedi
Baron Samedi
AgingCarcass82
Baron Samedi
Level 98
God Stats
9W - 1L
2,076 SR
Queue Stats
316W - 298L
1,457 Elo+
Party 1
Guan Yu
Guan Yu
Igriss6385
Guan Yu
Level 8
God Stats
1W - 0L
1,356 SR
Queue Stats
48W - 41L
1,717 Elo+
Party 1
Sylvanus
Sylvanus
MeApstalaVrg
Sylvanus
Level 7
God Stats
1W - 1L
1,766 SR
Queue Stats
42W - 23L
1,717 Elo+
Party 1
Team Averages
Level 38
1,733 SR
1,630 Elo+

VS

Team Averages
Level 47
1,368 SR
1,315 Elo+
Bellona
Bellona
RGRivest
Bellona
Level 6
God Stats
0W - 1L
1,429 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
abysmalstarfish
Zhong Kui
Level 116
God Stats
0W - 1L
1,287 SR
Queue Stats
1W - 7L
1,222 Elo+
Party 2
Da Ji
Da Ji
gansta2049
Da Ji
Level 18
God Stats
0W - 2L
1,389 SR
Queue Stats
1W - 8L
1,222 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AgingCarcass82
Baron Samedi
14
6 / 1 / 18
9,672
879
9,911
8,780
4,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Igriss6385
Guan Yu
15
13 / 1 / 10
10,637
967
11,453
9,968
8,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
MeApstalaVrg
Sylvanus
15
7 / 0 / 17
9,940
904
13,881
10,637
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RGRivest
Bellona
10
0 / 7 / 2
6,789
617
5,091
14,830
15,637
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
abysmalstarfish
Zhong Kui
12
2 / 9 / 0
7,512
683
8,441
13,779
7,210
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
10
0 / 10 / 1
6,436
585
6,587
12,714
4,874
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
26
Kills
2
2
Deaths
26
45
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AgingCarcass82
Baron Samedi
6
1
18
15
W
Guan Yu
Igriss6385
Guan Yu
13
1
10
18
W
Sylvanus
MeApstalaVrg
Sylvanus
7
0
17
15.5
L
Bellona
RGRivest
Bellona
0
7
2
0.14
L
Zhong Kui
abysmalstarfish
Zhong Kui
2
9
0
0.22
L
Da Ji
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,245
Damage
20,119
29,385
Taken
41,323
18,242
Mitigated
27,721
14,953
Healing
2,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AgingCarcass82
Baron Samedi
9,911
1,393
1,218
4,198
8,780
4,490
637
3,438
5,342
35,163
0
W
Guan Yu
Igriss6385
Guan Yu
11,453
2,355
867
3,707
9,968
8,261
284
2,228
7,740
0
29,759
W
Sylvanus
MeApstalaVrg
Sylvanus
13,881
5,209
1,885
3,078
10,637
5,491
745
2,651
7,986
35,871
7,601
L
Bellona
RGRivest
Bellona
5,091
1,222
0
360
14,830
15,637
0
7,813
6,542
0
12,906
L
Zhong Kui
abysmalstarfish
Zhong Kui
8,441
617
0
1,469
13,779
7,210
0
7,417
5,841
32,477
148
L
Da Ji
6,587
1,463
0
415
12,714
4,874
0
7,104
5,262
0
16,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
20,737
143
Minions Killed
70
0
Camps Cleared
0
587,852
Distance Traveled
480,731
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,672
879
46
4
0
192,127
4
W
Guan Yu
10,637
967
36
3
0
225,363
0
W
Sylvanus
9,940
904
61
6
0
170,362
0
L
Bellona
6,789
617
18
2
0
179,900
0
L
Zhong Kui
7,512
683
43
4
0
142,611
0
L
Da Ji
6,436
585
9
1
0
158,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role