Player Matchup

Yemoja
Yemoja
Silver II
MyNameDavid-
Yemoja
Silver II
Level 136
God Stats
2W - 4L
1,370 SR
Queue Stats
51W - 55L
1,418 MMR
Party 1
Bellona
Bellona
Silver II
She_named_me_DJ
Bellona
Silver II
Level 129
God Stats
48W - 37L
1,641 SR
Queue Stats
51W - 55L
1,418 MMR
Party 1
Kukulkan
Kukulkan
Silver I
celestinewishes
Kukulkan
Silver I
Level 95
God Stats
1W - 3L
1,409 SR
Queue Stats
34W - 34L
1,406 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,473 SR
1,414 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,566 SR
1,405 MMR
Hercules
Hercules
Gold V
EMSIBOL
Hercules
Gold V
Level 103
God Stats
23W - 32L
1,518 SR
Queue Stats
94W - 93L
1,320 MMR
Party 2
Discordia
Discordia
Silver I
LeMillión
Discordia
Silver I
Level 117
God Stats
5W - 2L
1,452 SR
Queue Stats
81W - 77L
1,395 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
SoSSkate
Hou Yi
Bronze III
Level 150
God Stats
1W - 0L
1,729 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
1 / 1 / 1
7,423
619
2,991
14,867
13,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 2
7,394
616
7,077
13,427
15,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
13
2 / 5 / 1
8,259
688
7,415
10,487
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MulanAphroditeThothAchillesCerberus

VS

Bans
Ne ZhaMartichorasHeraXbalanqueMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EMSIBOL
Hercules
15
5 / 1 / 5
9,623
802
10,152
16,377
16,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
LeMillión
Discordia
15
3 / 1 / 6
9,544
795
13,403
4,982
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
SoSSkate
Hou Yi
15
2 / 1 / 7
9,464
789
11,149
7,773
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
10
10
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
EMSIBOL
Hercules
5
1
5
7.5
W
Discordia
LeMillión
Discordia
3
1
6
6
L
Yemoja
1
1
1
1.5
L
0
4
2
0.25
W
Hou Yi
SoSSkate
Hou Yi
2
1
7
5.5
L
Kukulkan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,483
Damage
34,704
38,781
Taken
29,132
33,821
Mitigated
22,213
6,001
Healing
11,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
EMSIBOL
Hercules
10,152
2,694
0
9,024
16,377
16,980
0
4,222
11,506
0
31,010
W
Discordia
LeMillión
Discordia
13,403
883
0
1,199
4,982
1,922
514
2,142
2,713
44,087
493
L
Yemoja
2,991
746
1,478
2,637
14,867
13,290
0
5,594
9,248
18,599
0
L
7,077
1,983
0
1,046
13,427
15,432
0
4,047
9,297
0
19,557
W
Hou Yi
SoSSkate
Hou Yi
11,149
4,177
0
956
7,773
3,311
2,055
3,927
3,727
0
50,097
L
Kukulkan
7,415
478
0
840
10,487
5,099
0
3,619
6,830
30,131
817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,076
Gold Earned
28,631
126
Minions Killed
171
0
Camps Cleared
0
645,505
Distance Traveled
714,320
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,623
802
35
3
0
244,706
0
W
Discordia
9,544
795
79
7
0
250,157
2
L
Yemoja
7,423
619
31
3
0
213,290
0
L
Bellona
7,394
616
27
2
0
242,964
0
W
Hou Yi
9,464
789
57
5
0
219,457
1
L
Kukulkan
8,259
688
68
6
0
189,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role