Player Matchup

Anhur
Anhur
Gold IV
Coolkiller279
Anhur
Gold IV
Level 109
God Stats
9W - 6L
1,567 SR
Queue Stats
24W - 27L
1,420 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
LILCUBA
Ao Kuang
Silver III
Level 152
God Stats
6W - 4L
1,500 SR
Queue Stats
62W - 49L
1,454 MMR
Solo
Raijin
Raijin
Bronze III
MyGuyTurtle
Raijin
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,408 MMR
Party 1
Ares
Ares
Gold IV
iMissController
Ares
Gold IV
Level 42
God Stats
2W - 1L
1,690 SR
Queue Stats
138W - 130L
1,440 MMR
Solo
Mulan
Mulan
Bronze III
pX Tacky
Mulan
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,454 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,551 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,549 SR
1,467 MMR
Janus
Janus
Gold V
 
Janus
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
 
Horus
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver I
MeLlamanMoya
Medusa
Silver I
Level 120
God Stats
1W - 5L
1,503 SR
Queue Stats
14W - 21L
1,453 MMR
Solo
Susano
Susano
Silver III
RTR_BaMa10023
Susano
Silver III
Level 113
God Stats
0W - 1L
1,578 SR
Queue Stats
3W - 10L
1,453 MMR
Solo
Surtr
Surtr
Gold III
Sebastiaη
Surtr
Gold III
Level 169
God Stats
1W - 5L
1,664 SR
Queue Stats
117W - 113L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
6,986
635
4,790
6,528
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ao Kuang
LILCUBA
Ao Kuang
12
5 / 1 / 3
6,463
588
4,583
8,391
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Raijin
12
2 / 0 / 2
6,505
591
3,252
5,067
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
5,745
522
3,829
8,487
5,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
pX Tacky
Mulan
12
1 / 0 / 2
6,602
600
7,215
10,018
9,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesMaman BrigitteHachimanAthena

VS

Bans
ThothAwilixVamanaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 0
6,022
547
3,110
4,316
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
 
Horus
9
0 / 2 / 1
4,992
454
3,946
9,212
7,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
11
0 / 2 / 1
5,961
542
5,877
5,903
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 3 / 0
5,215
474
2,153
7,324
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
12
1 / 2 / 0
6,683
608
6,503
10,549
6,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
2
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
L
Horus
 
Horus
0
2
1
0.25
W
2
0
0
2
W
Ao Kuang
LILCUBA
Ao Kuang
5
1
3
6.5
L
Medusa
0
2
1
0.25
W
Raijin
2
0
2
3
L
1
3
0
0.33
L
Surtr
1
2
0
0.5
W
0
1
3
1.5
W
Mulan
pX Tacky
Mulan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
21,589
38,491
Taken
37,304
22,800
Mitigated
19,550
12,160
Healing
10,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,110
41
0
1,000
4,316
1,614
0
2,048
2,268
49,013
683
L
Horus
 
Horus
3,946
1,681
500
2,288
9,212
7,175
0
4,165
5,000
0
24,117
W
4,790
3,039
0
2,654
6,528
2,285
0
0
6,528
0
58,743
W
Ao Kuang
LILCUBA
Ao Kuang
4,583
792
0
1,746
8,391
3,633
0
498
7,804
49,781
0
L
Medusa
5,877
2,620
0
1,113
5,903
1,610
0
222
5,681
0
48,003
W
Raijin
3,252
107
0
886
5,067
1,722
0
1,163
3,775
56,834
0
L
2,153
436
0
2,016
7,324
2,443
0
3,846
3,478
0
28,053
L
Surtr
6,503
2,664
0
4,058
10,549
6,708
0
1,326
8,689
1,340
46,140
W
3,829
421
0
1,898
8,487
5,650
0
945
7,442
16,457
4,463
W
Mulan
pX Tacky
Mulan
7,215
1,351
0
4,976
10,018
9,510
0
399
8,916
2,142
54,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,301
Gold Earned
28,873
431
Minions Killed
338
0
Camps Cleared
0
1,123,805
Distance Traveled
1,142,009
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,022
547
94
9
0
252,879
0
L
Horus
4,992
454
28
3
0
219,329
3
W
Anhur
6,986
635
105
10
0
216,063
2
W
Ao Kuang
6,463
588
85
8
0
272,793
2
L
Medusa
5,961
542
84
8
0
214,443
0
W
Raijin
6,505
591
109
10
0
208,285
2
L
Susano
5,215
474
46
4
0
223,670
1
L
Surtr
6,683
608
86
8
0
231,688
2
W
Ares
5,745
522
24
2
0
224,456
2
W
Mulan
6,602
600
108
10
0
202,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role