Player Matchup

Discordia
Discordia
GodlyBlitz1
Discordia
Level 89
God Stats
10W - 11L
1,540 SR
Queue Stats
215W - 178L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
PatchMaster
Danzaburou
Level 74
God Stats
1W - 0L
1,728 SR
Queue Stats
18W - 15L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
TryhardBoots
Sun Wukong
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 10L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Zzoldyck
Kuzenbo
Level 122
God Stats
5W - 4L
1,560 SR
Queue Stats
80W - 84L
1,513 Elo+
Party 2
Merlin
Merlin
meekooo
Merlin
Level 55
God Stats
2W - 1L
1,728 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Team Averages
Level 94
1,611 SR
1,506 Elo+

VS

Team Averages
Level 125
1,512 SR
1,343 Elo+
Surtr
Surtr
Hazemat Delta
Surtr
Level 102
God Stats
7W - 4L
1,403 SR
Queue Stats
10W - 13L
1,429 Elo+
Party 3
Yu Huang
Yu Huang
THEdirtyDISH3S
Yu Huang
Level 148
God Stats
1W - 2L
1,770 SR
Queue Stats
13W - 20L
1,494 Elo+
Party 3
Cabrakan
Cabrakan
THEdirtyGUCCI
Cabrakan
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,152 Elo+
Party 3
Vulcan
Vulcan
THEdirtyORNGE
Vulcan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,152 Elo+
Party 3
Anhur
Anhur
sloppey
Anhur
Level 156
God Stats
8W - 14L
1,386 SR
Queue Stats
81W - 90L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GodlyBlitz1
Discordia
15
3 / 2 / 2
8,304
830
11,500
5,585
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PatchMaster
Danzaburou
14
0 / 0 / 0
7,576
758
4,949
4,981
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TryhardBoots
Sun Wukong
14
3 / 0 / 3
7,994
799
6,852
10,304
7,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Zzoldyck
Kuzenbo
14
0 / 0 / 3
7,376
738
5,492
9,748
11,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
meekooo
Merlin
13
1 / 2 / 3
7,568
757
5,570
5,876
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,443
744
5,601
8,812
9,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
14
0 / 1 / 0
7,536
754
7,303
7,099
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
THEdirtyGUCCI
Cabrakan
12
0 / 2 / 1
7,370
737
3,506
13,329
13,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 1 / 1
7,774
777
6,974
5,804
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
sloppey
Anhur
14
2 / 3 / 1
7,694
769
4,594
9,152
3,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
7
Kills
4
4
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
GodlyBlitz1
Discordia
3
2
2
2
L
2
1
1
2.5
W
Danzaburou
PatchMaster
Danzaburou
0
0
0
0
L
Yu Huang
0
1
0
0
L
Cabrakan
THEdirtyGUCCI
Cabrakan
0
2
1
0.25
L
0
1
1
0.5
W
Sun Wukong
TryhardBoots
Sun Wukong
3
0
3
4.5
W
Kuzenbo
Zzoldyck
Kuzenbo
0
0
3
1.5
W
Merlin
meekooo
Merlin
1
2
3
1.25
L
Anhur
sloppey
Anhur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,363
Damage
27,978
36,494
Taken
44,196
24,702
Mitigated
32,492
7,915
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
GodlyBlitz1
Discordia
11,500
311
0
1,458
5,585
2,123
264
2,808
2,611
33,199
261
L
5,601
1,509
0
1,710
8,812
9,082
148
4,342
4,148
1,285
14,661
W
Danzaburou
PatchMaster
Danzaburou
4,949
1,579
0
1,236
4,981
2,026
0
2,351
2,580
0
28,027
L
Yu Huang
7,303
724
0
1,162
7,099
3,338
0
3,132
3,639
29,519
693
L
Cabrakan
THEdirtyGUCCI
Cabrakan
3,506
631
1,415
1,484
13,329
13,786
81
6,510
6,374
7,243
0
L
6,974
2,434
0
467
5,804
2,597
0
3,288
2,188
33,533
374
W
Sun Wukong
TryhardBoots
Sun Wukong
6,852
674
0
726
10,304
7,059
187
4,769
5,274
0
16,844
W
Kuzenbo
Zzoldyck
Kuzenbo
5,492
2,461
168
3,827
9,748
11,251
349
5,156
4,368
19,451
0
W
Merlin
meekooo
Merlin
5,570
91
0
500
5,876
2,243
274
2,832
2,760
17,794
0
L
Anhur
sloppey
Anhur
4,594
2,660
0
1,666
9,152
3,689
0
3,630
5,322
0
14,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,818
Gold Earned
37,817
221
Minions Killed
199
0
Camps Cleared
0
1,011,448
Distance Traveled
905,111
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,304
830
63
6
0
191,876
0
L
Surtr
7,443
744
20
2
0
198,170
0
W
Danzaburou
7,576
758
77
8
0
177,387
0
L
Yu Huang
7,536
754
65
7
0
154,571
0
L
Cabrakan
7,370
737
11
1
0
188,128
0
L
Vulcan
7,774
777
80
8
0
209,025
0
W
Sun Wukong
7,994
799
24
2
0
230,733
5
W
Kuzenbo
7,376
738
31
3
0
219,528
1
W
Merlin
7,568
757
26
3
0
191,924
0
L
Anhur
7,694
769
23
2
0
155,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role