Player Matchup

Yemoja
Yemoja
Dathomiraa
Yemoja
Level 128
God Stats
1W - 3L
1,395 SR
Queue Stats
178W - 163L
1,510 Elo+
Party 1
Zeus
Zeus
Kongoou
Zeus
Level 135
God Stats
3W - 4L
1,469 SR
Queue Stats
183W - 173L
1,515 Elo+
Party 1
Rama
Rama
Pollo2g
Rama
Level 88
God Stats
10W - 10L
1,643 SR
Queue Stats
119W - 112L
1,613 Elo+
Solo
Cliodhna
Cliodhna
R3aperTrick2020
Cliodhna
Level 119
God Stats
4W - 5L
1,398 SR
Queue Stats
147W - 140L
1,513 Elo+
Party 1
Osiris
Osiris
TrivialMage2205
Osiris
Level 85
God Stats
4W - 5L
1,563 SR
Queue Stats
119W - 113L
1,526 Elo+
Party 1
Team Averages
Level 111
1,494 SR
1,535 Elo+

VS

Team Averages
Level 121
1,602 SR
1,496 Elo+
Kumbhakarna
Kumbhakarna
Maxalodon
Kumbhakarna
Level 127
God Stats
6W - 1L
1,497 SR
Queue Stats
78W - 65L
1,464 Elo+
Party 3
Danzaburou
Danzaburou
McBlueeya
Danzaburou
Level 101
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 25L
1,387 Elo+
Party 3
Nike
Nike
Mrcargo7997
Nike
Level 141
God Stats
2W - 2L
1,690 SR
Queue Stats
17W - 9L
1,608 Elo+
Party 2
Baba Yaga
Baba Yaga
Zchris24
Baba Yaga
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
baiabaia1
Arachne
Level 125
God Stats
25W - 5L
1,826 SR
Queue Stats
85W - 79L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dathomiraa
Yemoja
12
1 / 0 / 0
7,244
453
2,340
8,497
6,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
Kongoou
Zeus
12
0 / 5 / 0
7,238
452
9,996
10,213
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
Pollo2g
Rama
13
0 / 3 / 1
7,795
487
4,784
10,244
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
15
1 / 4 / 1
7,603
475
4,271
12,836
5,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
0 / 1 / 0
7,322
458
4,756
13,071
15,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Maxalodon
Kumbhakarna
12
0 / 1 / 4
7,265
454
3,379
13,459
11,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
McBlueeya
Danzaburou
14
0 / 0 / 3
8,316
520
5,603
5,549
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 1
9,906
619
6,707
9,448
11,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baba Yaga
Zchris24
Baba Yaga
13
0 / 1 / 3
7,565
473
7,246
9,167
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
baiabaia1
Arachne
17
12 / 0 / 0
10,076
630
12,998
14,390
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dathomiraa
Yemoja
1
0
0
1
L
Zeus
Kongoou
Zeus
0
5
0
0
W
Kumbhakarna
Maxalodon
Kumbhakarna
0
1
4
2
W
Danzaburou
McBlueeya
Danzaburou
0
0
3
1.5
W
1
0
1
1.5
L
Rama
Pollo2g
Rama
0
3
1
0.17
L
Cliodhna
1
4
1
0.38
L
0
1
0
0
W
Baba Yaga
Zchris24
Baba Yaga
0
1
3
1.5
W
Arachne
baiabaia1
Arachne
12
0
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
35,933
54,861
Taken
52,013
35,552
Mitigated
36,574
18,491
Healing
16,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dathomiraa
Yemoja
2,340
936
3,640
2,156
8,497
6,218
0
3,465
5,032
19,029
75
L
Zeus
Kongoou
Zeus
9,996
1,283
0
564
10,213
4,007
0
4,230
5,931
61,374
1,928
W
Kumbhakarna
Maxalodon
Kumbhakarna
3,379
99
0
3,982
13,459
11,243
0
3,448
9,859
20,444
0
W
Danzaburou
McBlueeya
Danzaburou
5,603
1,254
0
1,955
5,549
2,217
930
290
5,259
0
74,265
W
6,707
1,842
0
2,363
9,448
11,804
0
562
8,886
0
80,644
L
Rama
Pollo2g
Rama
4,784
3,556
0
2,614
10,244
4,672
497
552
9,692
0
75,730
L
Cliodhna
4,271
454
0
5,412
12,836
5,031
0
1,876
10,960
0
72,102
L
4,756
1,257
0
4,105
13,071
15,624
0
502
11,615
2,288
57,127
W
Baba Yaga
Zchris24
Baba Yaga
7,246
519
0
2,111
9,167
3,976
0
5,526
3,299
52,754
0
W
Arachne
baiabaia1
Arachne
12,998
7,896
0
6,302
14,390
7,334
286
2,321
11,951
0
94,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,202
Gold Earned
43,128
508
Minions Killed
516
0
Camps Cleared
0
1,419,587
Distance Traveled
1,509,823
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,244
453
23
1
0
287,397
2
L
Zeus
7,238
452
118
7
0
288,840
2
W
Kumbhakarna
7,265
454
26
2
0
300,671
4
W
Danzaburou
8,316
520
120
8
0
303,716
0
W
Nike
9,906
619
156
10
0
261,068
0
L
Rama
7,795
487
127
8
0
252,423
0
L
Cliodhna
7,603
475
140
9
0
357,521
1
L
Osiris
7,322
458
100
6
0
233,406
4
W
Baba Yaga
7,565
473
97
6
0
297,658
4
W
Arachne
10,076
630
117
7
0
346,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role