Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
C00K13_G1RL
Baron Samedi
Level 114
God Stats
16W - 10L
1,695 SR
Queue Stats
113W - 139L
1,410 Elo+
Party 1
Nemesis
Nemesis
Frost_SouI
Nemesis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,734 Elo+
Party 1
Chang'e
Chang'e
hinataknight32
Chang'e
Level 138
God Stats
1W - 0L
1,292 SR
Queue Stats
120W - 142L
1,448 Elo+
Party 1
Da Ji
Da Ji
outlaw5415
Da Ji
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 78L
1,557 Elo+
Party 1
Team Averages
Level 119
1,497 SR
1,530 Elo+

VS

Team Averages
Level 107
1,445 SR
1,464 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ArgentMps_
Danzaburou
Level 114
God Stats
0W - 2L
1,225 SR
Queue Stats
178W - 191L
1,496 Elo+
Solo
Kukulkan
Kukulkan
blackRaven1217
Kukulkan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 77L
1,266 Elo+
Solo
Horus
Horus
myoung01
Horus
Level 68
God Stats
2W - 1L
1,717 SR
Queue Stats
30W - 26L
1,558 Elo+
Solo
Olorun
Olorun
o0-_ODST_-0o
Olorun
Level 116
God Stats
0W - 3L
1,285 SR
Queue Stats
72W - 82L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 5
7,285
1,214
5,771
3,329
1,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
C00K13_G1RL
Baron Samedi
12
0 / 1 / 4
6,437
1,073
3,629
4,002
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Frost_SouI
Nemesis
12
3 / 0 / 6
7,630
1,272
8,667
6,675
3,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
5 / 0 / 5
7,903
1,317
7,782
7,249
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
12
4 / 1 / 5
7,205
1,201
6,544
6,874
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

389

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 2
6,098
1,016
4,565
5,488
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ArgentMps_
Danzaburou
11
2 / 5 / 0
6,722
1,120
7,611
11,020
4,777
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
11
0 / 2 / 2
6,230
1,038
6,676
7,376
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Horus
myoung01
Horus
11
0 / 2 / 2
6,234
1,039
3,765
9,854
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
10
0 / 1 / 0
5,635
939
785
1,079
364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
13
Kills
2
2
Deaths
13
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
5
3.5
L
Nu Wa
 
Nu Wa
0
3
2
0.33
L
Danzaburou
ArgentMps_
Danzaburou
2
5
0
0.4
W
Baron Samedi
C00K13_G1RL
Baron Samedi
0
1
4
2
W
Nemesis
Frost_SouI
Nemesis
3
0
6
6
L
Kukulkan
0
2
2
0.5
W
5
0
5
7.5
L
Horus
myoung01
Horus
0
2
2
0.5
L
Olorun
0
1
0
0
W
Da Ji
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,393
Damage
23,402
28,129
Taken
34,817
13,074
Mitigated
19,291
9,068
Healing
3,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,771
521
384
928
3,329
1,344
0
1,233
2,060
25,951
1,106
L
Nu Wa
 
Nu Wa
4,565
1,675
0
894
5,488
1,992
0
2,216
3,272
15,809
0
L
Danzaburou
ArgentMps_
Danzaburou
7,611
3,138
0
283
11,020
4,777
0
4,868
6,152
0
14,492
W
Baron Samedi
C00K13_G1RL
Baron Samedi
3,629
157
939
637
4,002
1,737
0
2,112
1,848
16,881
0
W
Nemesis
Frost_SouI
Nemesis
8,667
4,501
0
1,623
6,675
3,307
0
1,978
4,490
0
22,685
L
Kukulkan
6,676
831
0
10
7,376
3,181
0
4,404
2,902
21,482
0
W
7,782
446
663
3,894
7,249
3,050
0
2,884
4,282
16,467
328
L
Horus
myoung01
Horus
3,765
1,727
796
1,471
9,854
8,977
0
5,008
4,768
0
8,779
L
Olorun
785
743
0
50
1,079
364
0
345
734
2,242
0
W
Da Ji
6,544
2,321
0
0
6,874
3,636
0
3,819
3,013
0
8,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
30,919
137
Minions Killed
97
9
Camps Cleared
3
574,969
Distance Traveled
405,484
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,285
1,214
55
9
6
102,371
0
L
Nu Wa
6,098
1,016
24
4
0
71,921
0
L
Danzaburou
6,722
1,120
16
3
0
92,164
0
W
Baron Samedi
6,437
1,073
34
6
0
113,622
0
W
Nemesis
7,630
1,272
18
3
3
135,110
0
L
Kukulkan
6,230
1,038
36
6
1
101,684
0
W
Chang'e
7,903
1,317
28
5
0
121,230
0
L
Horus
6,234
1,039
19
3
0
124,525
0
L
Olorun
5,635
939
2
0
2
15,190
0
W
Da Ji
7,205
1,201
2
0
0
102,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role