Player Matchup

Charon
Charon
IronPhonix
Charon
Level 115
God Stats
1W - 2L
1,289 SR
Queue Stats
18W - 10L
1,687 Elo+
Party 2
Vamana
Vamana
LILpotter
Vamana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,566 Elo+
Solo
Skadi
Skadi
RealMrClean
Skadi
Level 125
God Stats
4W - 4L
1,811 SR
Queue Stats
61W - 44L
1,538 Elo+
Party 2
Ix Chel
Ix Chel
archibaldpeanut
Ix Chel
Level 108
God Stats
2W - 3L
1,573 SR
Queue Stats
37W - 43L
1,530 Elo+
Solo
Mercury
Mercury
conconbear
Mercury
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 99L
1,446 Elo+
Solo
Team Averages
Level 111
1,534 SR
1,553 Elo+

VS

Team Averages
Level 127
1,502 SR
1,575 Elo+
Sylvanus
Sylvanus
A Cosmic Curse
Sylvanus
Level 149
God Stats
2W - 7L
1,347 SR
Queue Stats
224W - 198L
1,481 Elo+
Solo
Ares
Ares
CrAz3Ym0NkEyKiDD
Ares
Level 143
God Stats
10W - 7L
1,343 SR
Queue Stats
47W - 47L
1,625 Elo+
Party 1
Nemesis
Nemesis
Mrbrent10
Nemesis
Level 106
God Stats
3W - 2L
1,698 SR
Queue Stats
79W - 105L
1,642 Elo+
Party 1
Neith
Neith
Quivle3201
Neith
Level 114
God Stats
5W - 6L
1,407 SR
Queue Stats
58W - 59L
1,529 Elo+
Solo
Nu Wa
Nu Wa
Serving_fishh
Nu Wa
Level 123
God Stats
27W - 23L
1,716 SR
Queue Stats
140W - 129L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IronPhonix
Charon
6
0 / 1 / 0
3,381
676
1,206
2,092
1,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
LILpotter
Vamana
7
2 / 1 / 0
3,776
755
2,140
3,890
2,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

3
0 / 2 / 0
2,816
563
1,288
2,556
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 1
3,781
756
1,990
3,470
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
conconbear
Mercury
8
1 / 1 / 3
3,941
788
2,428
5,671
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
0 / 1 / 2
3,991
798
2,369
4,311
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
0 / 0 / 2
4,088
818
1,112
3,593
2,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Mrbrent10
Nemesis
7
3 / 1 / 1
4,337
867
1,833
4,777
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
7
3 / 0 / 1
4,335
867
2,026
1,312
462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 2 / 0
3,604
721
1,618
2,728
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
1
2
1
W
0
0
2
1
L
Charon
IronPhonix
Charon
0
1
0
0
L
Vamana
LILpotter
Vamana
2
1
0
2
W
Nemesis
Mrbrent10
Nemesis
3
1
1
3.5
W
Neith
3
0
1
3.5
L
0
2
0
0
W
0
2
0
0
L
1
1
1
1.5
L
Mercury
conconbear
Mercury
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,052
Damage
8,958
17,679
Taken
16,721
7,083
Mitigated
7,822
4,127
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
2,369
992
84
959
4,311
2,833
0
0
4,012
16,416
8,179
W
1,112
326
0
1,645
3,593
2,292
0
933
2,660
8,910
2,033
L
Charon
IronPhonix
Charon
1,206
342
0
202
2,092
1,164
0
155
1,937
8,266
0
L
Vamana
LILpotter
Vamana
2,140
757
0
1,350
3,890
2,266
0
1,323
2,567
0
16,287
W
Nemesis
Mrbrent10
Nemesis
1,833
591
0
1,872
4,777
1,402
0
534
4,243
0
16,944
W
Neith
2,026
570
0
712
1,312
462
0
273
1,039
0
25,777
L
1,288
981
0
375
2,556
764
0
1,006
1,550
0
6,820
W
1,618
627
0
580
2,728
833
0
1,397
1,331
18,083
1,290
L
1,990
104
50
1,300
3,470
957
0
965
2,505
18,499
341
L
Mercury
conconbear
Mercury
2,428
1,205
0
850
5,671
1,932
0
1,266
4,405
0
25,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,695
Gold Earned
20,355
137
Minions Killed
161
0
Camps Cleared
0
566,847
Distance Traveled
559,678
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,991
798
35
7
0
95,209
0
W
Ares
4,088
818
18
4
0
121,077
0
L
Charon
3,381
676
8
2
0
130,761
3
L
Vamana
3,776
755
27
5
0
115,721
0
W
Nemesis
4,337
867
35
7
0
139,492
0
W
Neith
4,335
867
43
9
0
100,545
0
L
Skadi
2,816
563
13
3
0
64,800
0
W
Nu Wa
3,604
721
30
6
0
103,355
0
L
Ix Chel
3,781
756
43
9
0
103,635
0
L
Mercury
3,941
788
46
9
0
151,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role