Player Matchup

Fenrir
Fenrir
DJQUADS
Fenrir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,475 Elo+
Solo
Kuzenbo
Kuzenbo
EADHR
Kuzenbo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,850 Elo+
Party 1
Yu Huang
Yu Huang
KingLazareth
Yu Huang
Level 155
God Stats
6W - 3L
1,698 SR
Queue Stats
153W - 17L
1,855 Elo+
Party 1
Rama
Rama
LalotexYT
Rama
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Solo
Tyr
Tyr
Tanbo
Tyr
Level 134
God Stats
9W - 1L
1,789 SR
Queue Stats
183W - 25L
1,836 Elo+
Party 1
Team Averages
Level 114
1,597 SR
1,661 Elo+

VS

Team Averages
Level 97
1,576 SR
1,492 Elo+
Charybdis
Charybdis
Ceitidh
Charybdis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,474 Elo+
Party 2
Surtr
Surtr
Nokia_return
Surtr
Level 127
God Stats
1W - 2L
1,721 SR
Queue Stats
75W - 77L
1,602 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tayzi
Tsukuyomi
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,477 Elo+
Solo
Sobek
Sobek
TeamTobisoski
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 74L
1,366 Elo+
Solo
Nox
Nox
ThunderPonny
Nox
Level 109
God Stats
0W - 1L
1,659 SR
Queue Stats
8W - 10L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJQUADS
Fenrir
11
3 / 1 / 2
6,724
1,121
3,081
6,600
5,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
EADHR
Kuzenbo
10
0 / 1 / 2
5,747
958
2,174
5,762
6,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
KingLazareth
Yu Huang
13
3 / 0 / 5
6,805
1,134
8,284
2,712
1,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
10
2 / 1 / 4
6,237
1,040
6,824
5,660
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
Tanbo
Tyr
12
1 / 0 / 5
6,506
1,084
5,835
6,379
6,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ceitidh
Charybdis
9
0 / 2 / 3
5,214
869
3,879
4,839
1,944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
5,501
917
3,806
10,546
6,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Tayzi
Tsukuyomi
12
1 / 1 / 2
5,602
934
6,845
3,774
1,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
0 / 3 / 1
4,927
821
778
6,333
5,048
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 2
5,600
933
3,905
4,358
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
9
Kills
3
3
Deaths
9
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ceitidh
Charybdis
0
2
3
0.75
W
Fenrir
DJQUADS
Fenrir
3
1
2
4
W
Kuzenbo
EADHR
Kuzenbo
0
1
2
1
W
Yu Huang
KingLazareth
Yu Huang
3
0
5
5.5
W
Rama
2
1
4
4
L
1
1
1
1.5
W
Tyr
Tanbo
Tyr
1
0
5
3.5
L
Tsukuyomi
Tayzi
Tsukuyomi
1
1
2
2
L
0
3
1
0.17
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,198
Damage
19,213
27,113
Taken
29,850
22,623
Mitigated
17,584
9,147
Healing
8,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ceitidh
Charybdis
3,879
1,651
669
661
4,839
1,944
0
2,042
2,749
0
9,105
W
Fenrir
DJQUADS
Fenrir
3,081
624
899
1,093
6,600
5,829
0
1,045
5,384
0
5,992
W
Kuzenbo
EADHR
Kuzenbo
2,174
693
1,406
984
5,762
6,031
315
553
5,063
5,953
213
W
Yu Huang
KingLazareth
Yu Huang
8,284
768
503
323
2,712
1,573
228
664
2,048
19,682
0
W
Rama
6,824
5,577
0
1,330
5,660
2,477
1,453
1,323
4,337
0
15,979
L
3,806
920
424
4,691
10,546
6,927
0
3,131
7,154
116
9,186
W
Tyr
Tanbo
Tyr
5,835
102
593
2,016
6,379
6,713
0
1,183
4,936
0
9,131
L
Tsukuyomi
Tayzi
Tsukuyomi
6,845
2,181
0
158
3,774
1,745
0
1,185
2,544
0
16,453
L
778
0
546
476
6,333
5,048
0
2,042
4,205
1,733
0
L
3,905
149
120
1,036
4,358
1,920
0
1,946
2,368
10,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
26,844
78
Minions Killed
63
0
Camps Cleared
0
643,896
Distance Traveled
565,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,214
869
16
3
0
95,366
0
W
Fenrir
6,724
1,121
11
2
0
138,050
0
W
Kuzenbo
5,747
958
8
1
0
101,720
0
W
Yu Huang
6,805
1,134
21
4
0
135,135
0
W
Rama
6,237
1,040
26
4
0
116,707
0
L
Surtr
5,501
917
10
2
0
132,843
0
W
Tyr
6,506
1,084
12
2
0
152,284
0
L
Tsukuyomi
5,602
934
24
4
0
131,769
0
L
Sobek
4,927
821
6
1
0
75,008
0
L
Nox
5,600
933
7
1
0
130,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role