Player Matchup

Ymir
Ymir
Cerealon
Ymir
Level 32
God Stats
1W - 2L
1,300 SR
Queue Stats
8W - 43L
1,215 Elo+
Party 2
Anhur
Anhur
GabrielRZxZ
Anhur
Level 29
God Stats
3W - 13L
1,300 SR
Queue Stats
12W - 47L
1,242 Elo+
Party 2
Surtr
Surtr
LearnToPlay4Head
Surtr
Level 29
God Stats
5W - 1L
1,852 SR
Queue Stats
29W - 24L
1,511 Elo+
Party 1
Olorun
Olorun
SoyMerce
Olorun
Level 28
God Stats
2W - 11L
1,185 SR
Queue Stats
9W - 34L
1,280 Elo+
Party 2
Set
Set
toadlyoko
Set
Level 156
God Stats
4W - 4L
1,221 SR
Queue Stats
98W - 70L
1,539 Elo+
Party 1
Team Averages
Level 55
1,372 SR
1,358 Elo+

VS

Team Averages
Level 70
1,461 SR
1,454 Elo+
Scylla
Scylla
ElArto
Scylla
Level 89
God Stats
6W - 8L
1,298 SR
Queue Stats
139W - 131L
1,364 Elo+
Party 4
Horus
Horus
ElChichaii
Horus
Level 119
God Stats
4W - 1L
1,860 SR
Queue Stats
236W - 210L
1,446 Elo+
Party 4
Pele
Pele
Incade
Pele
Level 41
God Stats
0W - 4L
1,312 SR
Queue Stats
61W - 65L
1,458 Elo+
Party 4
Merlin
Merlin
Pielt
Merlin
Level 46
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
SkyostAB
Cthulhu
Level 53
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 1 / 4
5,809
581
2,221
8,038
4,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
2 / 0 / 2
5,455
546
5,469
5,198
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 1
6,943
694
6,455
6,240
4,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
SoyMerce
Olorun
11
0 / 1 / 1
6,241
624
1,471
4,489
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 0 / 1
6,527
653
4,614
9,120
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ElArto
Scylla
12
1 / 1 / 0
6,104
610
2,790
3,109
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
9
0 / 2 / 1
4,781
478
3,445
8,455
5,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Incade
Pele
10
0 / 0 / 1
5,041
504
2,276
7,367
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
Pielt
Merlin
8
1 / 3 / 0
4,603
460
5,538
4,384
1,174
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SkyostAB
Cthulhu
8
0 / 3 / 0
4,816
482
2,215
8,870
5,998
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
4
3
L
Scylla
ElArto
Scylla
1
1
0
1
L
Horus
0
2
1
0.25
W
2
0
2
3
L
Pele
Incade
Pele
0
0
1
0.5
W
2
0
1
2.5
L
Merlin
Pielt
Merlin
1
3
0
0.33
L
Cthulhu
SkyostAB
Cthulhu
0
3
0
0
W
Olorun
SoyMerce
Olorun
0
1
1
0.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,230
Damage
16,264
33,085
Taken
32,185
16,509
Mitigated
16,084
12,517
Healing
5,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,221
541
1,342
1,955
8,038
4,462
0
3,531
4,507
11,943
2,728
L
Scylla
ElArto
Scylla
2,790
470
0
250
3,109
887
0
1,007
2,102
51,471
0
L
Horus
3,445
1,351
480
3,130
8,455
5,236
0
1,046
7,409
0
16,535
W
5,469
2,839
0
1,169
5,198
1,656
0
1,492
3,706
0
34,647
L
Pele
Incade
Pele
2,276
460
0
474
7,367
2,789
196
612
6,755
0
41,992
W
6,455
2,288
0
2,318
6,240
4,687
150
1,920
4,320
8,169
43,978
L
Merlin
Pielt
Merlin
5,538
1,001
0
0
4,384
1,174
89
786
3,598
25,213
0
L
Cthulhu
SkyostAB
Cthulhu
2,215
379
0
1,029
8,870
5,998
0
1,020
7,182
31,170
125
W
Olorun
SoyMerce
Olorun
1,471
502
0
1,059
4,489
1,748
0
1,485
3,004
44,396
1,016
W
4,614
2,009
0
4,674
9,120
3,956
0
1,990
7,130
0
55,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,975
Gold Earned
25,345
356
Minions Killed
258
0
Camps Cleared
0
1,031,652
Distance Traveled
1,081,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,809
581
16
2
0
182,713
0
L
Scylla
6,104
610
104
10
0
207,291
0
L
Horus
4,781
478
11
1
0
205,852
0
W
Anhur
5,455
546
64
6
0
185,852
0
L
Pele
5,041
504
66
7
0
250,204
0
W
Surtr
6,943
694
100
10
0
210,574
0
L
Merlin
4,603
460
40
4
0
199,163
0
L
Cthulhu
4,816
482
37
4
0
219,043
0
W
Olorun
6,241
624
76
8
0
205,988
0
W
Set
6,527
653
100
10
0
246,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role