Player Matchup

Danzaburou
Danzaburou
Gredieboy
Danzaburou
Level 127
God Stats
29W - 27L
1,478 SR
Queue Stats
464W - 468L
1,411 Elo+
Solo
Mulan
Mulan
JoJoMints
Mulan
Level 52
God Stats
1W - 0L
1,692 SR
Queue Stats
7W - 11L
1,374 Elo+
Party 4
Cabrakan
Cabrakan
Magical0tter
Cabrakan
Level 99
God Stats
2W - 1L
1,804 SR
Queue Stats
7W - 10L
1,389 Elo+
Party 4
Neith
Neith
WhySoCerealGirl
Neith
Level 45
God Stats
1W - 0L
1,403 SR
Queue Stats
1W - 6L
1,104 Elo+
Party 1
Baron Samedi
Baron Samedi
WhySoCerealMan
Baron Samedi
Level 106
God Stats
1W - 3L
1,202 SR
Queue Stats
1W - 6L
1,104 Elo+
Party 1
Team Averages
Level 86
1,516 SR
1,276 Elo+

VS

Team Averages
Level 66
1,410 SR
1,362 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Js23hs
Cthulhu
Level 18
God Stats
4W - 14L
1,291 SR
Queue Stats
5W - 24L
1,143 Elo+
Party 3
Maui
Maui
ShortBoy4890
Maui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 67L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
amschleepy
Danzaburou
Level 29
God Stats
2W - 3L
1,195 SR
Queue Stats
37W - 60L
1,237 Elo+
Party 3
Arachne
Arachne
pisaparty
Arachne
Level 69
God Stats
3W - 4L
1,566 SR
Queue Stats
25W - 33L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gredieboy
Danzaburou
16
5 / 0 / 5
9,833
983
6,069
6,636
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
JoJoMints
Mulan
14
1 / 3 / 9
7,984
798
6,919
11,376
10,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Magical0tter
Cabrakan
14
1 / 0 / 12
8,817
882
7,066
7,848
7,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 1 / 8
8,614
861
8,284
5,253
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
WhySoCerealMan
Baron Samedi
15
6 / 4 / 4
9,046
905
10,906
8,953
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 2 / 0
7,446
745
5,630
6,793
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Js23hs
Cthulhu
13
1 / 6 / 4
7,669
767
5,171
11,919
9,602
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 4 / 2
7,531
753
7,345
12,175
8,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
amschleepy
Danzaburou
13
2 / 3 / 1
7,570
757
5,502
6,348
3,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
pisaparty
Arachne
13
2 / 2 / 2
7,357
736
5,824
9,377
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
17
Kills
7
8
Deaths
17
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Danzaburou
Gredieboy
Danzaburou
5
0
5
7.5
W
Mulan
JoJoMints
Mulan
1
3
9
1.83
L
Cthulhu
Js23hs
Cthulhu
1
6
4
0.5
W
Cabrakan
Magical0tter
Cabrakan
1
0
12
7
L
2
4
2
0.75
W
4
1
8
8
W
Baron Samedi
WhySoCerealMan
Baron Samedi
6
4
4
2
L
Danzaburou
amschleepy
Danzaburou
2
3
1
0.83
L
Arachne
pisaparty
Arachne
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
29,472
40,066
Taken
46,612
28,464
Mitigated
30,682
10,124
Healing
3,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,630
1,037
0
125
6,793
2,820
307
2,936
3,857
19,903
393
W
Danzaburou
Gredieboy
Danzaburou
6,069
2,457
0
1,529
6,636
3,217
1,627
2,362
4,149
0
36,032
W
Mulan
JoJoMints
Mulan
6,919
759
0
887
11,376
10,540
392
4,093
6,951
0
19,619
L
Cthulhu
Js23hs
Cthulhu
5,171
975
0
348
11,919
9,602
0
4,789
7,130
17,995
795
W
Cabrakan
Magical0tter
Cabrakan
7,066
1,533
1,898
1,497
7,848
7,067
271
4,527
2,946
12,967
0
L
7,345
1,077
0
537
12,175
8,402
0
4,688
7,487
14,356
344
W
8,284
2,929
0
1,493
5,253
2,441
1,073
2,763
2,289
0
31,105
W
Baron Samedi
WhySoCerealMan
Baron Samedi
10,906
1,586
1,046
1,774
8,953
5,199
1,352
3,214
5,496
29,094
0
L
Danzaburou
amschleepy
Danzaburou
5,502
2,139
0
637
6,348
3,254
276
2,680
3,668
0
14,323
L
Arachne
pisaparty
Arachne
5,824
3,909
0
2,045
9,377
6,604
0
2,879
6,498
0
12,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,294
Gold Earned
37,573
231
Minions Killed
141
0
Camps Cleared
0
969,252
Distance Traveled
862,260
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,446
745
48
5
0
169,154
1
W
Danzaburou
9,833
983
75
8
0
186,936
0
W
Mulan
7,984
798
26
3
0
196,376
1
L
Cthulhu
7,669
767
33
3
0
154,908
0
W
Cabrakan
8,817
882
9
1
0
210,901
2
L
Maui
7,531
753
16
2
0
177,855
0
W
Neith
8,614
861
67
7
0
191,526
0
W
Baron Samedi
9,046
905
54
5
0
183,513
3
L
Danzaburou
7,570
757
27
3
0
162,115
0
L
Arachne
7,357
736
17
2
0
198,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role