Player Matchup

Ra
Ra
Anderfevi
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,464 Elo+
Solo
Charybdis
Charybdis
HaffBloodPrince
Charybdis
Level 109
God Stats
11W - 12L
1,359 SR
Queue Stats
192W - 206L
1,464 Elo+
Party 1
Rama
Rama
MomoZombie
Rama
Level 44
God Stats
10W - 7L
1,584 SR
Queue Stats
95W - 117L
1,390 Elo+
Party 1
Chaac
Chaac
WeT Ch1cKeN
Chaac
Level 143
God Stats
1W - 5L
1,500 SR
Queue Stats
227W - 237L
1,418 Elo+
Party 1
Hel
Hel
mullif
Hel
Level 28
God Stats
49W - 81L
1,331 SR
Queue Stats
265W - 264L
1,449 Elo+
Party 1
Team Averages
Level 71
1,455 SR
1,437 Elo+

VS

Team Averages
Level 57
1,485 SR
1,426 Elo+
Surtr
Surtr
Corruptpaladin60
Surtr
Level 78
God Stats
12W - 12L
1,640 SR
Queue Stats
81W - 68L
1,551 Elo+
Party 3
Heimdallr
Heimdallr
IEatManButt
Heimdallr
Level 123
God Stats
2W - 2L
1,584 SR
Queue Stats
2W - 4L
1,128 Elo+
Party 2
King Arthur
King Arthur
Socratees
King Arthur
Level 37
God Stats
4W - 5L
1,270 SR
Queue Stats
84W - 73L
1,539 Elo+
Party 3
Scylla
Scylla
ajiajiaji
Scylla
Level 6
God Stats
1W - 0L
1,429 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Maui
Maui
xax1776
Maui
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
4,697
671
0
0
0
Charybdis
HaffBloodPrince
Charybdis
12
2 / 7 / 2
7,452
1,065
7,866
10,618
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 2 / 3
7,240
1,034
6,499
13,210
5,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 4
7,500
1,071
11,737
12,426
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
mullif
Hel
13
2 / 1 / 3
7,772
1,110
7,644
7,706
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

313

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
7,577
1,082
7,681
8,454
7,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
IEatManButt
Heimdallr
14
7 / 0 / 4
9,074
1,296
12,787
4,986
2,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
Socratees
King Arthur
13
2 / 2 / 6
7,741
1,106
7,998
9,047
8,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Scylla
ajiajiaji
Scylla
12
0 / 1 / 5
7,150
1,021
4,724
3,678
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
xax1776
Maui
13
1 / 2 / 8
7,308
1,044
6,208
10,253
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
6
Kills
11
11
Deaths
6
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
1
6
4
L
Charybdis
HaffBloodPrince
Charybdis
2
7
2
0.43
W
Heimdallr
IEatManButt
Heimdallr
7
0
4
9
L
1
2
3
1.25
W
King Arthur
Socratees
King Arthur
2
2
6
2.5
L
1
1
4
3
W
Scylla
ajiajiaji
Scylla
0
1
5
2.5
L
Hel
mullif
Hel
2
1
3
3.5
W
Maui
xax1776
Maui
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,746
Damage
39,398
43,960
Taken
36,418
26,975
Mitigated
27,419
12,670
Healing
4,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
7,681
2,454
0
1,747
8,454
7,057
0
1,304
6,927
212
16,925
L
Charybdis
HaffBloodPrince
Charybdis
7,866
3,090
0
36
10,618
4,518
0
2,202
8,350
0
18,948
W
Heimdallr
IEatManButt
Heimdallr
12,787
7,420
0
1,941
4,986
2,613
0
1,467
3,433
0
25,940
L
6,499
6,128
0
1,313
13,210
5,423
0
3,789
9,287
0
15,341
W
King Arthur
Socratees
King Arthur
7,998
1,411
0
0
9,047
8,780
0
1,778
7,071
61
14,227
L
11,737
2,050
0
3,336
12,426
14,053
0
2,584
9,710
0
26,285
W
Scylla
ajiajiaji
Scylla
4,724
841
0
47
3,678
1,474
0
1,050
2,583
15,567
364
L
Hel
mullif
Hel
7,644
428
4,450
3,535
7,706
2,981
0
2,083
5,575
22,232
337
W
Maui
xax1776
Maui
6,208
2,234
0
642
10,253
7,495
0
2,039
7,872
12,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,661
Gold Earned
38,850
132
Minions Killed
122
4
Camps Cleared
4
520,746
Distance Traveled
645,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,697
671
0
0
0
0
0
W
Surtr
7,577
1,082
23
3
0
121,149
0
L
Charybdis
7,452
1,065
24
3
2
122,984
0
W
Heimdallr
9,074
1,296
29
4
1
127,138
0
L
Rama
7,240
1,034
27
4
1
105,306
0
W
King Arthur
7,741
1,106
14
2
1
136,683
0
L
Chaac
7,500
1,071
38
5
0
141,888
0
W
Scylla
7,150
1,021
50
7
1
122,976
0
L
Hel
7,772
1,110
43
6
1
150,568
0
W
Maui
7,308
1,044
6
1
1
137,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role