Player Matchup

Zeus
Zeus
Darthxay1104
Zeus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 179L
1,576 Elo+
Party 1
Awilix
Awilix
Evilperses
Awilix
Level 100
God Stats
18W - 11L
1,704 SR
Queue Stats
61W - 60L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
URAtreehugger222
Gilgamesh
Level 99
God Stats
4W - 6L
1,434 SR
Queue Stats
121W - 121L
1,513 Elo+
Party 1
Sol
Sol
beaver54
Sol
Level 121
God Stats
1W - 1L
1,728 SR
Queue Stats
63W - 67L
1,495 Elo+
Solo
Surtr
Surtr
dad_plower420
Surtr
Level 129
God Stats
7W - 8L
1,446 SR
Queue Stats
152W - 165L
1,567 Elo+
Party 1
Team Averages
Level 114
1,562 SR
1,531 Elo+

VS

Team Averages
Level 89
1,458 SR
1,497 Elo+
Kuzenbo
Kuzenbo
Enzo3245
Kuzenbo
Level 70
God Stats
19W - 25L
1,443 SR
Queue Stats
237W - 246L
1,515 Elo+
Party 2
Hou Yi
Hou Yi
Ninock00
Hou Yi
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
271W - 273L
1,502 Elo+
Party 2
Sun Wukong
Sun Wukong
SaionBEIBY
Sun Wukong
Level 60
God Stats
25W - 16L
1,642 SR
Queue Stats
308W - 292L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheSwoosh7
Ah Muzen Cab
Level 127
God Stats
3W - 3L
1,399 SR
Queue Stats
140W - 138L
1,490 Elo+
Party 3
Ao Kuang
Ao Kuang
chip1280
Ao Kuang
Level 89
God Stats
11W - 8L
1,306 SR
Queue Stats
77W - 73L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
9,527
529
10,678
10,515
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Evilperses
Awilix
17
5 / 4 / 4
9,608
534
12,326
14,842
7,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
15
1 / 5 / 1
9,246
514
11,649
24,388
25,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 4 / 4
10,812
601
14,150
16,322
6,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 0 / 3
7,295
405
4,142
3,999
2,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Enzo3245
Kuzenbo
14
1 / 3 / 5
9,018
501
5,410
12,983
13,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Ninock00
Hou Yi
18
3 / 2 / 2
10,525
585
6,388
15,620
6,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SaionBEIBY
Sun Wukong
16
2 / 0 / 5
10,390
577
13,230
22,181
25,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
TheSwoosh7
Ah Muzen Cab
17
5 / 4 / 2
10,385
577
9,947
13,328
5,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
chip1280
Ao Kuang
16
6 / 7 / 2
9,922
551
13,508
19,924
9,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
15
Kills
17
17
Deaths
16
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Kuzenbo
Enzo3245
Kuzenbo
1
3
5
1.17
L
Awilix
Evilperses
Awilix
5
4
4
1.75
W
Hou Yi
Ninock00
Hou Yi
3
2
2
2
W
Sun Wukong
SaionBEIBY
Sun Wukong
2
0
5
4.5
W
Ah Muzen Cab
TheSwoosh7
Ah Muzen Cab
5
4
2
1.5
L
Gilgamesh
1
5
1
0.3
L
5
4
4
1.75
W
Ao Kuang
chip1280
Ao Kuang
6
7
2
1
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,945
Damage
48,483
70,066
Taken
84,036
45,379
Mitigated
60,605
14,462
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,678
2,456
0
2,837
10,515
3,920
246
2,241
8,274
77,646
6,848
W
Kuzenbo
Enzo3245
Kuzenbo
5,410
1,932
0
2,134
12,983
13,089
29
4,929
7,842
27,545
0
L
Awilix
Evilperses
Awilix
12,326
5,917
0
610
14,842
7,514
81
5,533
9,309
0
98,763
W
Hou Yi
Ninock00
Hou Yi
6,388
2,345
0
4,764
15,620
6,929
0
7,484
7,950
0
93,001
W
Sun Wukong
SaionBEIBY
Sun Wukong
13,230
2,967
0
4,663
22,181
25,567
110
1,250
19,680
0
80,997
W
Ah Muzen Cab
TheSwoosh7
Ah Muzen Cab
9,947
4,460
0
490
13,328
5,608
685
7,476
5,808
0
96,932
L
Gilgamesh
11,649
3,188
0
4,940
24,388
25,030
187
5,355
19,033
0
75,173
L
14,150
6,405
0
4,714
16,322
6,239
1,080
4,605
11,717
84,527
11,055
W
Ao Kuang
chip1280
Ao Kuang
13,508
4,089
0
3,275
19,924
9,412
0
3,518
16,220
62,982
8,730
L
4,142
1,348
0
1,361
3,999
2,676
318
1,184
2,815
351
25,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,488
Gold Earned
50,240
587
Minions Killed
521
0
Camps Cleared
0
1,556,737
Distance Traveled
1,849,847
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,527
529
129
7
0
309,250
0
W
Kuzenbo
9,018
501
29
2
0
384,348
3
L
Awilix
9,608
534
136
8
0
397,826
0
W
Hou Yi
10,525
585
161
9
0
340,172
4
W
Sun Wukong
10,390
577
112
6
0
375,804
4
W
Ah Muzen Cab
10,385
577
132
7
0
402,478
5
L
Gilgamesh
9,246
514
125
7
0
306,934
0
L
Sol
10,812
601
156
9
0
318,101
0
W
Ao Kuang
9,922
551
87
5
0
347,045
0
L
Surtr
7,295
405
41
2
0
224,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role