Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Drolaf
Merlin
Level 80
God Stats
47W - 55L
1,539 SR
Queue Stats
99W - 108L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Savvylip
Cthulhu
Level 66
God Stats
52W - 27L
1,585 SR
Queue Stats
251W - 259L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
cklerikc
Baron Samedi
Level 55
God Stats
9W - 5L
1,445 SR
Queue Stats
82W - 82L
1,421 Elo+
Party 1
Ah Puch
Ah Puch
daetonp
Ah Puch
Level 69
God Stats
6W - 5L
1,500 SR
Queue Stats
29W - 34L
1,466 Elo+
Solo
Team Averages
Level 84
1,514 SR
1,457 Elo+

VS

Team Averages
Level 94
1,433 SR
1,442 Elo+
The Morrigan
The Morrigan
BewareOfNinja17
The Morrigan
Level 128
God Stats
1W - 10L
1,276 SR
Queue Stats
26W - 37L
1,476 Elo+
Solo
Izanami
Izanami
OutlawDragon6911
Izanami
Level 53
God Stats
4W - 11L
1,392 SR
Queue Stats
55W - 63L
1,405 Elo+
Solo
Geb
Geb
julico982ar
Geb
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 15L
1,486 Elo+
Solo
King Arthur
King Arthur
kyuubibeast
King Arthur
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,364 Elo+
Solo
Ne Zha
Ne Zha
mossitabrenande
Ne Zha
Level 105
God Stats
3W - 8L
1,499 SR
Queue Stats
160W - 166L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 0 / 3
6,807
1,135
5,747
5,208
2,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Drolaf
Merlin
12
1 / 1 / 4
6,667
1,111
6,588
3,180
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Savvylip
Cthulhu
12
1 / 0 / 3
6,640
1,107
4,523
5,157
4,284
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
cklerikc
Baron Samedi
12
1 / 0 / 2
6,539
1,090
2,210
3,095
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
daetonp
Ah Puch
12
1 / 0 / 3
7,011
1,169
2,914
2,732
1,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

365

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BewareOfNinja17
The Morrigan
12
1 / 1 / 0
6,989
1,165
5,001
4,822
1,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 1
6,692
1,115
3,099
4,055
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 0
6,022
1,004
562
1,327
880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
kyuubibeast
King Arthur
11
0 / 3 / 1
6,437
1,073
6,165
11,174
10,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 0
5,874
979
2,421
4,848
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
6
Kills
1
1
Deaths
6
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
0
3
3.5
L
The Morrigan
BewareOfNinja17
The Morrigan
1
1
0
1
W
Merlin
Drolaf
Merlin
1
1
4
3
L
0
0
1
0.5
W
Cthulhu
Savvylip
Cthulhu
1
0
3
2.5
W
Baron Samedi
cklerikc
Baron Samedi
1
0
2
2
W
Ah Puch
daetonp
Ah Puch
1
0
3
2.5
L
0
0
0
0
L
King Arthur
kyuubibeast
King Arthur
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,982
Damage
17,248
19,372
Taken
26,226
11,328
Mitigated
17,223
3,675
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,747
993
0
0
5,208
2,900
0
1,866
3,342
0
12,604
L
The Morrigan
BewareOfNinja17
The Morrigan
5,001
906
463
318
4,822
1,968
0
3,090
1,732
16,340
453
W
Merlin
Drolaf
Merlin
6,588
498
0
0
3,180
1,330
0
1,291
1,889
18,801
0
L
3,099
2,120
0
716
4,055
1,678
0
2,817
1,191
0
24,494
W
Cthulhu
Savvylip
Cthulhu
4,523
211
307
1,517
5,157
4,284
0
1,545
3,612
14,448
0
W
Baron Samedi
cklerikc
Baron Samedi
2,210
416
613
535
3,095
1,638
0
567
2,528
14,093
0
W
Ah Puch
daetonp
Ah Puch
2,914
65
9
694
2,732
1,176
0
272
2,460
20,124
0
L
562
76
0
276
1,327
880
0
830
497
2,314
0
L
King Arthur
kyuubibeast
King Arthur
6,165
554
0
530
11,174
10,121
0
5,913
4,900
0
16,710
L
2,421
343
0
63
4,848
2,576
0
3,130
1,671
0
6,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,664
Gold Earned
32,014
126
Minions Killed
136
6
Camps Cleared
5
589,952
Distance Traveled
422,396
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,807
1,135
8
1
1
122,016
0
L
The Morrigan
6,989
1,165
30
5
1
95,987
0
W
Merlin
6,667
1,111
35
6
1
113,874
0
L
Izanami
6,692
1,115
66
11
1
103,792
0
W
Cthulhu
6,640
1,107
5
1
0
140,776
3
W
Baron Samedi
6,539
1,090
42
7
3
107,774
0
W
Ah Puch
7,011
1,169
36
6
1
105,512
0
L
Geb
6,022
1,004
1
0
0
37,405
0
L
King Arthur
6,437
1,073
32
5
2
116,249
0
L
Ne Zha
5,874
979
7
1
1
68,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role