Player Matchup

Jormungandr
Jormungandr
DarkDrummer666
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,183 Elo+
Party 2
Baron Samedi
Baron Samedi
DropKickOnciest
Baron Samedi
Level 21
God Stats
105W - 100L
1,496 SR
Queue Stats
116W - 132L
1,363 Elo+
Party 1
Xbalanque
Xbalanque
HakunerMatater
Xbalanque
Level 87
God Stats
18W - 14L
1,699 SR
Queue Stats
136W - 145L
1,368 Elo+
Party 1
Tiamat
Tiamat
IamBliind
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,183 Elo+
Party 2
Cthulhu
Cthulhu
dustin420-heavyd
Cthulhu
Level 17
God Stats
49W - 47L
1,576 SR
Queue Stats
91W - 113L
1,363 Elo+
Party 1
Team Averages
Level 34
1,554 SR
1,292 Elo+

VS

Team Averages
Level 35
1,446 SR
1,405 Elo+
Izanami
Izanami
ChocolaNekopara_
Izanami
Level 44
God Stats
7W - 5L
1,390 SR
Queue Stats
33W - 43L
1,389 Elo+
Party 3
Chang'e
Chang'e
Tymple
Chang'e
Level 46
God Stats
6W - 7L
1,376 SR
Queue Stats
174W - 166L
1,431 Elo+
Solo
Pele
Pele
dogox61
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 3
Bellona
Bellona
katana_toast
Bellona
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
super_cooper_4
Cthulhu
Level 27
God Stats
9W - 10L
1,462 SR
Queue Stats
25W - 35L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkDrummer666
Jormungandr
14
0 / 3 / 0
8,930
893
8,820
13,715
13,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
DropKickOnciest
Baron Samedi
14
1 / 3 / 0
9,303
930
11,802
11,431
6,027
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
HakunerMatater
Xbalanque
14
0 / 2 / 1
9,189
919
15,765
9,936
4,854
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
IamBliind
Tiamat
14
0 / 2 / 1
9,071
907
6,022
8,509
5,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 1
8,939
894
11,241
19,136
15,590
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

215

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
9,707
971
9,544
6,753
3,131
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
Tymple
Chang'e
16
1 / 0 / 10
10,302
1,030
10,131
8,397
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
dogox61
Pele
16
9 / 0 / 6
11,503
1,150
14,276
13,571
6,483
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bellona
katana_toast
Bellona
17
3 / 0 / 11
10,660
1,066
8,791
14,097
17,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 6
9,821
982
13,405
15,900
18,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
1
Kills
16
16
Deaths
1
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Jormungandr
DarkDrummer666
Jormungandr
0
3
0
0
L
Baron Samedi
DropKickOnciest
Baron Samedi
1
3
0
0.33
L
Xbalanque
HakunerMatater
Xbalanque
0
2
1
0.25
L
Tiamat
IamBliind
Tiamat
0
2
1
0.25
W
Chang'e
Tymple
Chang'e
1
0
10
6
W
Pele
dogox61
Pele
9
0
6
12
L
0
6
1
0.08
W
Bellona
katana_toast
Bellona
3
0
11
8.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,650
Damage
56,147
62,727
Taken
58,718
46,238
Mitigated
50,514
5,911
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,544
4,713
0
0
6,753
3,131
0
5,081
1,522
0
31,707
L
Jormungandr
DarkDrummer666
Jormungandr
8,820
1,225
0
830
13,715
13,993
0
2,439
10,937
16,394
0
L
Baron Samedi
DropKickOnciest
Baron Samedi
11,802
1,245
2,020
1,289
11,431
6,027
0
5,017
6,211
23,919
599
L
Xbalanque
HakunerMatater
Xbalanque
15,765
8,751
0
0
9,936
4,854
0
4,189
5,702
0
38,868
L
Tiamat
IamBliind
Tiamat
6,022
767
0
605
8,509
5,774
0
2,914
5,448
18,116
0
W
Chang'e
Tymple
Chang'e
10,131
2,183
4,288
3,092
8,397
4,164
0
5,717
2,415
30,946
84
W
Pele
dogox61
Pele
14,276
4,497
0
398
13,571
6,483
0
6,923
6,191
0
22,495
L
11,241
1,187
0
1,167
19,136
15,590
0
7,736
11,098
23,133
490
W
Bellona
katana_toast
Bellona
8,791
1,002
0
1,158
14,097
17,799
0
7,223
6,273
0
13,994
W
13,405
1,480
1,446
1,900
15,900
18,937
0
10,064
5,204
23,809
1,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,432
Gold Earned
51,993
160
Minions Killed
178
5
Camps Cleared
6
910,931
Distance Traveled
1,044,316
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,707
971
57
6
2
183,487
0
L
Jormungandr
8,930
893
18
2
1
197,255
0
L
Baron Samedi
9,303
930
31
3
2
171,979
0
L
Xbalanque
9,189
919
57
6
1
170,825
0
L
Tiamat
9,071
907
28
3
1
180,455
0
W
Chang'e
10,302
1,030
59
6
0
193,096
1
W
Pele
11,503
1,150
20
2
2
223,988
0
L
Cthulhu
8,939
894
26
3
0
190,417
2
W
Bellona
10,660
1,066
15
2
0
224,063
0
W
Cthulhu
9,821
982
27
3
2
219,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role