Player Matchup

Izanami
Izanami
Alkoholnicker
Izanami
Level 27
God Stats
4W - 6L
1,619 SR
Queue Stats
105W - 108L
1,238 Elo+
Party 1
Thanatos
Thanatos
Bifimperium
Thanatos
Level 48
God Stats
14W - 20L
1,316 SR
Queue Stats
70W - 80L
1,238 Elo+
Party 1
Sylvanus
Sylvanus
Branna
Sylvanus
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 96L
1,518 Elo+
Party 2
Tiamat
Tiamat
Trembleterre
Tiamat
Level 138
God Stats
6W - 7L
1,164 SR
Queue Stats
119W - 103L
1,512 Elo+
Party 2
Bellona
Bellona
the210selectaz
Bellona
Level 80
God Stats
2W - 5L
1,500 SR
Queue Stats
53W - 56L
1,474 Elo+
Solo
Team Averages
Level 86
1,420 SR
1,396 Elo+

VS

Team Averages
Level 81
1,564 SR
1,517 Elo+
Medusa
Medusa
Fernando LF7687
Medusa
Level 119
God Stats
6W - 4L
1,592 SR
Queue Stats
89W - 84L
1,512 Elo+
Solo
Nemesis
Nemesis
HOTROTT
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,505 Elo+
Party 3
Hera
Hera
HondaCivicTypeR
Hera
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 74L
1,574 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Noise_Mortadella
Kumbhakarna
Level 65
God Stats
6W - 5L
1,729 SR
Queue Stats
58W - 55L
1,532 Elo+
Solo
Chang'e
Chang'e
danycampos123
Chang'e
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 104L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 4 / 1
6,492
406
5,463
10,018
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Bifimperium
Thanatos
13
3 / 3 / 0
7,572
473
4,811
11,168
5,342
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Branna
Sylvanus
11
3 / 4 / 0
7,493
468
5,313
17,739
12,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
13
1 / 3 / 1
7,674
480
9,029
8,773
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 1
8,054
503
9,290
14,292
13,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 1
9,483
593
14,264
9,055
3,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
HOTROTT
Nemesis
16
5 / 0 / 2
8,640
540
7,101
11,367
5,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 2
7,378
461
6,127
7,201
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kumbhakarna
Noise_Mortadella
Kumbhakarna
12
0 / 3 / 5
7,770
486
4,485
12,491
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
14
3 / 2 / 0
9,124
570
8,814
14,452
5,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
8
Kills
15
15
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
4
1
0.13
L
Thanatos
Bifimperium
Thanatos
3
3
0
1
L
Sylvanus
Branna
Sylvanus
3
4
0
0.75
W
7
1
1
7.5
W
Nemesis
HOTROTT
Nemesis
5
0
2
6
W
0
2
2
0.5
W
Kumbhakarna
Noise_Mortadella
Kumbhakarna
0
3
5
0.83
L
Tiamat
1
3
1
0.5
W
Chang'e
3
2
0
1.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,906
Damage
40,791
61,990
Taken
54,566
40,557
Mitigated
26,689
22,457
Healing
17,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,463
3,919
0
1,380
10,018
4,088
0
796
9,222
0
49,243
L
Thanatos
Bifimperium
Thanatos
4,811
974
0
6,829
11,168
5,342
126
840
10,328
0
54,800
L
Sylvanus
Branna
Sylvanus
5,313
2,061
2,613
4,573
17,739
12,891
0
4,469
13,270
27,637
0
W
14,264
7,158
0
2,840
9,055
3,945
604
1,701
7,354
0
89,084
W
Nemesis
HOTROTT
Nemesis
7,101
3,426
0
1,220
11,367
5,319
0
2,280
8,998
0
74,825
W
6,127
2,398
27
1,856
7,201
2,932
493
5,519
1,682
48,756
1,017
W
Kumbhakarna
Noise_Mortadella
Kumbhakarna
4,485
464
0
3,078
12,491
9,122
297
4,767
7,659
24,056
1,113
L
Tiamat
9,029
974
0
2,344
8,773
4,606
26
4,573
4,200
53,677
383
W
Chang'e
8,814
800
480
8,486
14,452
5,371
371
0
13,544
63,737
889
L
9,290
2,376
0
4,718
14,292
13,630
462
8,051
6,241
0
58,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,285
Gold Earned
42,395
384
Minions Killed
473
0
Camps Cleared
0
1,434,942
Distance Traveled
1,487,901
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,492
406
67
4
0
277,461
0
L
Thanatos
7,572
473
72
5
0
318,509
0
L
Sylvanus
7,493
468
43
3
0
269,250
6
W
Medusa
9,483
593
131
8
0
284,667
0
W
Nemesis
8,640
540
104
7
0
370,905
0
W
Hera
7,378
461
88
6
0
283,119
2
W
Kumbhakarna
7,770
486
43
3
0
298,980
0
L
Tiamat
7,674
480
108
7
0
298,235
3
W
Chang'e
9,124
570
107
7
0
250,230
0
L
Bellona
8,054
503
94
6
0
271,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role