Player Matchup

Charon
Charon
 
Charon
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Limen4444
Fenrir
Level 60
God Stats
2W - 5L
1,284 SR
Queue Stats
67W - 81L
1,476 Elo+
Party 1
Guan Yu
Guan Yu
Racc130
Guan Yu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,531 Elo+
Party 1
Janus
Janus
XsBONGOsX
Janus
Level 149
God Stats
7W - 7L
1,537 SR
Queue Stats
142W - 164L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
erickus
Danzaburou
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 32L
1,372 Elo+
Party 1
Team Averages
Level 125
1,464 SR
1,484 Elo+

VS

Team Averages
Level 87
1,533 SR
1,467 Elo+
Arachne
Arachne
Comando_HaZe
Arachne
Level 67
God Stats
2W - 0L
1,738 SR
Queue Stats
9W - 4L
1,565 Elo+
Solo
Chang'e
Chang'e
Dreamy_Vibez_
Chang'e
Level 129
God Stats
7W - 2L
1,540 SR
Queue Stats
18W - 19L
1,280 Elo+
Party 2
Neith
Neith
JoeySquancho
Neith
Level 86
God Stats
1W - 0L
1,521 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 3
Janus
Janus
TTG-30eight
Janus
Level 87
God Stats
1W - 1L
1,293 SR
Queue Stats
8W - 7L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
thamoneyman
Kuzenbo
Level 68
God Stats
1W - 1L
1,575 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
0 / 1 / 3
8,389
493
4,760
10,667
10,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Limen4444
Fenrir
14
2 / 2 / 4
7,921
466
4,706
12,139
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
Racc130
Guan Yu
14
6 / 1 / 2
8,633
508
7,699
15,426
14,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
XsBONGOsX
Janus
14
3 / 3 / 2
8,766
516
6,901
11,728
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
erickus
Danzaburou
14
2 / 2 / 0
8,204
483
8,271
10,734
4,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Comando_HaZe
Arachne
16
3 / 2 / 2
8,765
516
9,616
16,340
7,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
12
2 / 6 / 2
8,117
477
8,797
12,676
3,900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 2
7,661
451
7,144
8,673
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
2 / 3 / 2
8,616
507
9,412
9,139
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
thamoneyman
Kuzenbo
12
1 / 1 / 0
8,032
472
4,717
10,799
12,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
9
9
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
3
1.5
W
Arachne
Comando_HaZe
Arachne
3
2
2
2
W
Chang'e
2
6
2
0.5
W
1
1
2
2
L
Fenrir
Limen4444
Fenrir
2
2
4
2
L
Guan Yu
Racc130
Guan Yu
6
1
2
7
W
2
3
2
1
L
Janus
XsBONGOsX
Janus
3
3
2
1.33
L
Danzaburou
erickus
Danzaburou
2
2
0
1
W
Kuzenbo
thamoneyman
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,337
Damage
39,686
60,694
Taken
57,627
39,802
Mitigated
30,526
10,197
Healing
17,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,760
387
0
1,396
10,667
10,034
0
4,191
6,314
35,211
4,440
W
Arachne
Comando_HaZe
Arachne
9,616
6,577
0
6,083
16,340
7,447
417
2,313
14,027
0
75,566
W
Chang'e
8,797
1,056
184
3,799
12,676
3,900
270
1,000
11,676
48,134
2,781
W
7,144
3,569
398
3,431
8,673
3,808
829
1,716
6,957
0
56,361
L
Fenrir
Limen4444
Fenrir
4,706
561
0
3,950
12,139
5,748
0
3,156
8,839
0
55,209
L
Guan Yu
Racc130
Guan Yu
7,699
1,634
54
1,393
15,426
14,233
0
7,245
8,099
0
49,023
W
9,412
357
0
2,180
9,139
3,255
316
4,237
4,902
54,919
0
L
Janus
XsBONGOsX
Janus
6,901
455
0
1,774
11,728
4,838
0
3,666
7,734
70,493
0
L
Danzaburou
erickus
Danzaburou
8,271
2,730
0
1,630
10,734
4,949
108
3,431
7,301
0
69,246
W
Kuzenbo
thamoneyman
Kuzenbo
4,717
2,065
0
960
10,799
12,116
87
1,865
8,934
34,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,913
Gold Earned
41,191
486
Minions Killed
427
0
Camps Cleared
0
1,663,493
Distance Traveled
1,536,632
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,389
493
51
3
0
314,168
4
W
Arachne
8,765
516
98
6
0
331,135
0
W
Chang'e
8,117
477
73
4
0
253,390
0
W
Neith
7,661
451
101
6
0
289,889
2
L
Fenrir
7,921
466
93
5
0
369,433
0
L
Guan Yu
8,633
508
86
5
0
351,870
0
W
Janus
8,616
507
107
6
0
336,105
0
L
Janus
8,766
516
137
8
0
322,773
1
L
Danzaburou
8,204
483
119
7
0
305,249
0
W
Kuzenbo
8,032
472
48
3
0
326,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role