Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JujitsuJedii
Chang'e
Level 45
God Stats
3W - 0L
1,667 SR
Queue Stats
115W - 136L
1,453 Elo+
Solo
Lancelot
Lancelot
NSAAgent
Lancelot
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,565 Elo+
Party 1
Mulan
Mulan
RoamingAuts
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,565 Elo+
Party 1
Team Averages
Level 93
1,533 SR
1,517 Elo+

VS

Team Averages
Level 146
1,462 SR
1,519 Elo+
Charybdis
Charybdis
 
Charybdis
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MajorMudkip1999
Surtr
Level 94
God Stats
0W - 1L
1,295 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Ix Chel
Ix Chel
layaDan
Ix Chel
Level 148
God Stats
7W - 4L
1,513 SR
Queue Stats
177W - 196L
1,487 Elo+
Solo
Jing Wei
Jing Wei
zZDEATHNOTE0Zz
Jing Wei
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
295W - 290L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
6 / 0 / 6
7,177
1,435
6,213
5,344
2,227
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charon
 
Charon
10
1 / 2 / 10
6,048
1,210
5,021
5,571
5,110
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
JujitsuJedii
Chang'e
11
2 / 1 / 9
6,300
1,260
5,101
7,123
2,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lancelot
NSAAgent
Lancelot
10
0 / 2 / 7
5,612
1,122
3,610
6,853
5,739
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
4 / 2 / 3
6,094
1,219
5,065
6,696
5,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 3 / 5
5,440
1,088
6,493
6,102
2,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
 
Gilgamesh
7
0 / 2 / 2
4,634
927
4,568
4,104
3,155
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

11
3 / 4 / 4
6,043
1,209
5,826
8,732
8,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
layaDan
Ix Chel
11
1 / 1 / 6
5,591
1,118
4,597
3,159
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
11
2 / 3 / 5
5,754
1,151
5,793
4,995
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
13
Kills
7
7
Deaths
13
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
6
9
W
Charon
 
Charon
1
2
10
3
L
Charybdis
 
Charybdis
1
3
5
1.17
L
Gilgamesh
 
Gilgamesh
0
2
2
0.5
W
Chang'e
JujitsuJedii
Chang'e
2
1
9
6.5
L
3
4
4
1.25
W
Lancelot
NSAAgent
Lancelot
0
2
7
1.75
W
4
2
3
2.75
L
Ix Chel
layaDan
Ix Chel
1
1
6
4
L
Jing Wei
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,010
Damage
27,277
31,587
Taken
27,092
21,655
Mitigated
18,113
12,792
Healing
6,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,213
5,414
473
830
5,344
2,227
1,092
1,288
4,056
0
16,730
W
Charon
 
Charon
5,021
324
99
431
5,571
5,110
63
1,338
4,195
8,767
0
L
Charybdis
 
Charybdis
6,493
1,983
244
939
6,102
2,641
0
2,597
3,505
0
11,022
L
Gilgamesh
 
Gilgamesh
4,568
253
179
843
4,104
3,155
0
2,287
1,817
1,846
4,182
W
Chang'e
JujitsuJedii
Chang'e
5,101
193
4,149
3,681
7,123
2,611
308
1,370
5,753
13,015
0
L
5,826
793
318
1,161
8,732
8,650
0
1,939
6,793
139
9,445
W
Lancelot
NSAAgent
Lancelot
3,610
482
1,130
1,227
6,853
5,739
0
1,297
5,480
0
7,280
W
5,065
145
376
396
6,696
5,968
73
959
5,698
0
7,760
L
Ix Chel
layaDan
Ix Chel
4,597
515
1,718
1,023
3,159
1,382
0
1,574
1,585
9,602
0
L
Jing Wei
5,793
4,462
375
36
4,995
2,285
0
1,725
3,270
0
13,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,231
Gold Earned
27,462
81
Minions Killed
51
0
Camps Cleared
0
594,954
Distance Traveled
454,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,177
1,435
35
7
0
109,951
0
W
Charon
6,048
1,210
11
2
0
102,053
0
L
Charybdis
5,440
1,088
8
2
0
104,322
0
L
Gilgamesh
4,634
927
4
1
0
56,154
0
W
Chang'e
6,300
1,260
14
3
0
131,900
0
L
Surtr
6,043
1,209
10
2
0
113,233
0
W
Lancelot
5,612
1,122
10
2
0
129,742
0
W
Mulan
6,094
1,219
11
2
0
121,308
0
L
Ix Chel
5,591
1,118
15
3
0
103,829
0
L
Jing Wei
5,754
1,151
14
3
0
77,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role