Player Matchup

Tyr
Tyr
Gillgammesh
Tyr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,728 Elo+
Party 1
Thor
Thor
GodValsky
Thor
Level 124
God Stats
0W - 1L
1,307 SR
Queue Stats
25W - 26L
1,728 Elo+
Party 1
Danzaburou
Danzaburou
SnowmanTheJimmy
Danzaburou
Level 128
God Stats
0W - 4L
1,109 SR
Queue Stats
75W - 91L
1,494 Elo+
Solo
Cerberus
Cerberus
TJKiller96
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,609 Elo+
Party 1
Ne Zha
Ne Zha
Tannenbaumxy
Ne Zha
Level 140
God Stats
1W - 3L
1,296 SR
Queue Stats
131W - 121L
1,552 Elo+
Solo
Team Averages
Level 115
1,342 SR
1,622 Elo+

VS

Team Averages
Level 103
1,499 SR
1,510 Elo+
Poseidon
Poseidon
 
Poseidon
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Alefarfer6
Cabrakan
Level 83
God Stats
1W - 1L
1,267 SR
Queue Stats
46W - 46L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Prozi
Cthulhu
Level 106
God Stats
1W - 1L
1,729 SR
Queue Stats
45W - 35L
1,476 Elo+
Party 2
Osiris
Osiris
SiCkb0yBrat
Osiris
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,297
663
5,702
16,037
16,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
13
0 / 3 / 8
7,505
682
6,733
8,998
5,214
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
SnowmanTheJimmy
Danzaburou
15
3 / 3 / 6
8,702
791
11,901
9,590
5,673
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
TJKiller96
Cerberus
14
4 / 5 / 3
8,870
806
7,559
13,949
16,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
14
2 / 5 / 6
7,649
695
11,938
10,470
6,484
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
9 / 1 / 8
10,088
917
13,357
7,685
3,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
15
4 / 1 / 13
9,128
830
8,839
9,066
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cabrakan
Alefarfer6
Cabrakan
14
1 / 4 / 18
8,975
816
9,403
15,267
25,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Prozi
Cthulhu
16
4 / 2 / 13
9,437
858
12,129
13,827
16,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
15
2 / 3 / 16
8,974
816
10,986
15,321
18,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
10
Kills
20
20
Deaths
11
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
9
1
8
13
W
Bellona
 
Bellona
4
1
13
10.5
W
Cabrakan
Alefarfer6
Cabrakan
1
4
18
2.5
L
1
4
6
1
L
Thor
0
3
8
1.33
W
Cthulhu
Prozi
Cthulhu
4
2
13
5.25
W
Osiris
2
3
16
3.33
L
Danzaburou
SnowmanTheJimmy
Danzaburou
3
3
6
2
L
Cerberus
TJKiller96
Cerberus
4
5
3
1.1
L
Ne Zha
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,833
Damage
54,714
59,044
Taken
61,166
51,294
Mitigated
76,624
16,782
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
13,357
1,350
525
1,693
7,685
3,836
32
774
6,911
31,551
0
W
Bellona
 
Bellona
8,839
1,800
1,363
1,408
9,066
12,024
1,613
1,110
7,956
0
13,010
W
Cabrakan
Alefarfer6
Cabrakan
9,403
764
1,361
2,669
15,267
25,899
544
1,891
13,376
13,061
0
L
5,702
346
1,246
4,179
16,037
16,933
0
8,026
7,090
0
11,395
L
Thor
6,733
1,405
1,918
1,902
8,998
5,214
0
4,766
4,007
0
15,549
W
Cthulhu
Prozi
Cthulhu
12,129
819
1,540
1,922
13,827
16,791
652
1,570
12,257
27,153
1,650
W
Osiris
10,986
1,285
1,556
2,557
15,321
18,074
645
1,313
14,008
0
18,382
L
Danzaburou
SnowmanTheJimmy
Danzaburou
11,901
5,010
606
2,271
9,590
5,673
38
5,697
3,578
0
29,515
L
Cerberus
TJKiller96
Cerberus
7,559
335
0
2,451
13,949
16,990
0
8,465
4,919
10,160
982
L
Ne Zha
11,938
1,538
901
1,308
10,470
6,484
0
6,285
3,811
0
23,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,023
Gold Earned
46,602
112
Minions Killed
116
0
Camps Cleared
0
1,040,184
Distance Traveled
1,061,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,088
917
41
4
0
223,783
0
W
Bellona
9,128
830
16
1
0
217,725
0
W
Cabrakan
8,975
816
6
1
0
200,325
0
L
Tyr
7,297
663
6
1
0
230,141
0
L
Thor
7,505
682
17
2
0
212,561
0
W
Cthulhu
9,437
858
35
3
0
202,267
0
W
Osiris
8,974
816
18
2
0
217,674
0
L
Danzaburou
8,702
791
53
5
0
191,510
0
L
Cerberus
8,870
806
22
2
0
187,074
0
L
Ne Zha
7,649
695
14
1
0
218,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role