Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond I
 
Ah Muzen Cab
Diamond I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Diamond V
 
Chang'e
Diamond V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum III
Lеνi
Bacchus
Platinum III
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 49L
2,153 MMR
Solo
Mercury
Mercury
Diamond I
zyluux
Mercury
Diamond I
Level 68
God Stats
41W - 31L
1,639 SR
Queue Stats
226W - 178L
2,380 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,528 SR
1,807 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,478 SR
1,928 MMR
Chiron
Chiron
Diamond II
 
Chiron
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Diamond II
 
He Bo
Diamond II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Diamond III
Grána
Atlas
Diamond III
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 41L
2,198 MMR
Party 3
Bellona
Bellona
Diamond II
OgiBre
Bellona
Diamond II
Level 187
God Stats
7W - 2L
1,366 SR
Queue Stats
301W - 251L
2,323 MMR
Party 3
Anhur
Anhur
Diamond IV
StopSuspendingMe
Anhur
Diamond IV
Level 51
God Stats
8W - 8L
1,523 SR
Queue Stats
100W - 90L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 3 / 0
5,604
560
3,280
8,642
2,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
 
Hachiman
10
2 / 3 / 0
5,416
542
3,832
7,777
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
 
Chang'e
9
0 / 3 / 0
4,759
476
1,543
8,264
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Lеνi
Bacchus
6
0 / 2 / 1
4,667
467
3,220
6,094
4,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
zyluux
Mercury
4
0 / 1 / 0
3,756
376
68
2,181
717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AphroditeAthenaBake KujiraVamanaGeb

VS

Bans
SusanoSobekThanatosThorHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 0 / 3
7,078
708
6,316
4,137
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
 
He Bo
12
4 / 2 / 2
6,372
637
3,000
6,602
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Grána
Atlas
9
1 / 1 / 3
5,757
576
3,536
6,626
4,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
OgiBre
Bellona
12
1 / 0 / 2
6,483
648
5,016
6,894
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
4 / 0 / 0
7,035
704
6,126
6,559
2,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
12
12
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
0
0.33
L
Hachiman
 
Hachiman
2
3
0
0.67
L
Chang'e
 
Chang'e
0
3
0
0
W
Chiron
 
Chiron
2
0
3
3.5
W
He Bo
 
He Bo
4
2
2
2.5
W
Atlas
Grána
Atlas
1
1
3
2.5
L
Bacchus
Lеνi
Bacchus
0
2
1
0.25
W
Bellona
OgiBre
Bellona
1
0
2
2
W
4
0
0
4
L
Mercury
zyluux
Mercury
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,943
Damage
23,994
32,958
Taken
30,818
12,038
Mitigated
17,475
8,114
Healing
13,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,280
1,049
0
1,515
8,642
2,938
0
1,477
7,165
0
32,458
L
Hachiman
 
Hachiman
3,832
2,378
0
1,998
7,777
1,948
0
2,719
5,058
0
42,562
L
Chang'e
 
Chang'e
1,543
0
200
2,376
8,264
2,222
0
843
7,421
30,184
0
W
Chiron
 
Chiron
6,316
3,000
88
1,219
4,137
1,599
597
1,372
2,765
0
58,887
W
He Bo
 
He Bo
3,000
269
0
2,822
6,602
1,989
0
87
6,515
48,129
0
W
Atlas
Grána
Atlas
3,536
1,542
0
1,684
6,626
4,755
0
1,280
5,346
21,609
1,527
L
Bacchus
Lеνi
Bacchus
3,220
722
0
1,435
6,094
4,213
0
882
5,212
12,393
0
W
Bellona
OgiBre
Bellona
5,016
1,319
0
4,285
6,894
6,364
0
0
6,894
0
47,639
W
6,126
3,247
0
3,266
6,559
2,768
0
2,024
4,535
0
64,207
L
Mercury
zyluux
Mercury
68
68
0
590
2,181
717
0
612
1,569
0
7,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,202
Gold Earned
32,725
225
Minions Killed
428
0
Camps Cleared
0
817,517
Distance Traveled
980,474
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,604
560
63
6
0
186,383
0
L
Hachiman
5,416
542
79
8
0
203,696
2
L
Chang'e
4,759
476
52
5
0
185,951
0
W
Chiron
7,078
708
109
11
0
180,240
0
W
He Bo
6,372
637
93
9
0
201,420
0
W
Atlas
5,757
576
20
2
0
196,020
2
L
Bacchus
4,667
467
12
1
0
157,350
0
W
Bellona
6,483
648
88
9
0
201,053
2
W
Anhur
7,035
704
118
12
0
201,741
1
L
Mercury
3,756
376
19
2
0
84,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role