Player Matchup

Amaterasu
Amaterasu
AdM_oklm
Amaterasu
Level 20
God Stats
5W - 10L
1,371 SR
Queue Stats
6W - 19L
1,223 Elo+
Party 2
Ix Chel
Ix Chel
BEHELITx03
Ix Chel
Level 61
God Stats
14W - 14L
1,478 SR
Queue Stats
138W - 138L
1,485 Elo+
Party 3
Osiris
Osiris
Delboow
Osiris
Level 44
God Stats
4W - 6L
1,483 SR
Queue Stats
46W - 78L
1,333 Elo+
Party 2
Chaac
Chaac
K1LLERx17
Chaac
Level 85
God Stats
2W - 1L
1,755 SR
Queue Stats
85W - 84L
1,476 Elo+
Party 3
Izanami
Izanami
austintj_
Izanami
Level 64
God Stats
4W - 6L
1,500 SR
Queue Stats
249W - 228L
1,508 Elo+
Party 3
Team Averages
Level 55
1,517 SR
1,405 Elo+

VS

Team Averages
Level 104
1,535 SR
1,465 Elo+
Ganesha
Ganesha
Cascana_69
Ganesha
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 111L
1,495 Elo+
Party 1
Amaterasu
Amaterasu
Cordovil_36
Amaterasu
Level 129
God Stats
7W - 1L
1,807 SR
Queue Stats
178W - 205L
1,489 Elo+
Party 1
Hachiman
Hachiman
FST_migasdaniel
Hachiman
Level 32
God Stats
8W - 6L
1,384 SR
Queue Stats
80W - 103L
1,319 Elo+
Party 1
Da Ji
Da Ji
NaveSilva
Da Ji
Level 149
God Stats
3W - 2L
1,137 SR
Queue Stats
368W - 402L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
Siuwaks
Nu Wa
Level 99
God Stats
20W - 10L
1,846 SR
Queue Stats
73W - 58L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdM_oklm
Amaterasu
13
3 / 7 / 1
7,985
420
4,138
16,688
7,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
BEHELITx03
Ix Chel
15
5 / 6 / 0
10,046
529
11,184
14,318
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Delboow
Osiris
13
1 / 5 / 2
7,975
420
9,240
18,743
15,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
K1LLERx17
Chaac
12
2 / 6 / 10
8,557
450
11,853
23,918
17,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
austintj_
Izanami
17
4 / 5 / 7
10,034
528
15,643
18,653
7,422
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cascana_69
Ganesha
15
0 / 4 / 18
10,039
528
10,374
19,598
21,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Cordovil_36
Amaterasu
19
6 / 2 / 6
12,439
655
17,194
21,361
19,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
15
1 / 6 / 4
8,936
470
3,443
11,835
4,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
NaveSilva
Da Ji
19
15 / 0 / 6
11,836
623
18,860
16,478
9,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
Siuwaks
Nu Wa
17
7 / 3 / 11
10,458
550
15,321
10,835
4,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
15
Kills
29
29
Deaths
15
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AdM_oklm
Amaterasu
3
7
1
0.5
L
Ix Chel
BEHELITx03
Ix Chel
5
6
0
0.83
W
Ganesha
Cascana_69
Ganesha
0
4
18
2.25
W
Amaterasu
Cordovil_36
Amaterasu
6
2
6
4.5
L
Osiris
Delboow
Osiris
1
5
2
0.4
W
Hachiman
1
6
4
0.5
L
Chaac
K1LLERx17
Chaac
2
6
10
1.17
W
Da Ji
NaveSilva
Da Ji
15
0
6
18
W
Nu Wa
Siuwaks
Nu Wa
7
3
11
4.17
L
Izanami
austintj_
Izanami
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,058
Damage
65,192
92,320
Taken
80,107
53,991
Mitigated
59,371
18,197
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AdM_oklm
Amaterasu
4,138
2,036
129
282
16,688
7,545
67
3,235
13,267
0
41,993
L
Ix Chel
BEHELITx03
Ix Chel
11,184
1,123
635
2,191
14,318
6,000
418
3,551
10,546
60,360
1,291
W
Ganesha
Cascana_69
Ganesha
10,374
842
0
3,592
19,598
21,530
123
2,840
16,555
42,933
1,382
W
Amaterasu
Cordovil_36
Amaterasu
17,194
9,550
0
11,238
21,361
19,633
3,138
832
19,599
0
113,397
L
Osiris
Delboow
Osiris
9,240
3,569
0
1,949
18,743
15,887
0
3,982
14,533
0
50,516
W
Hachiman
3,443
1,343
0
1,205
11,835
4,675
819
0
11,835
0
53,918
L
Chaac
K1LLERx17
Chaac
11,853
2,961
568
6,008
23,918
17,137
500
7,515
16,071
0
51,684
W
Da Ji
NaveSilva
Da Ji
18,860
4,879
0
893
16,478
9,009
1,083
3,150
13,281
0
106,706
W
Nu Wa
Siuwaks
Nu Wa
15,321
4,890
190
2,106
10,835
4,524
1,690
4,362
6,473
54,611
2,233
L
Izanami
austintj_
Izanami
15,643
11,467
0
6,435
18,653
7,422
74
6,028
12,428
0
99,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,597
Gold Earned
53,708
426
Minions Killed
519
0
Camps Cleared
0
1,721,335
Distance Traveled
1,795,700
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,985
420
58
3
0
351,048
0
L
Ix Chel
10,046
529
95
5
0
333,715
0
W
Ganesha
10,039
528
23
1
0
332,999
4
W
Amaterasu
12,439
655
176
9
0
384,079
0
L
Osiris
7,975
420
73
4
0
358,494
0
W
Hachiman
8,936
470
87
5
0
343,687
0
L
Chaac
8,557
450
55
3
0
348,908
0
W
Da Ji
11,836
623
136
7
0
414,868
0
W
Nu Wa
10,458
550
97
5
0
320,067
0
L
Izanami
10,034
528
145
8
0
329,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role