Player Matchup

Hachiman
Hachiman
D0NDI
Hachiman
Level 95
God Stats
1W - 1L
1,734 SR
Queue Stats
44W - 44L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
Domzzyy
Kuzenbo
Level 128
God Stats
16W - 11L
1,725 SR
Queue Stats
294W - 273L
1,588 Elo+
Party 1
Fenrir
Fenrir
JasiuraV
Fenrir
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 20L
1,551 Elo+
Solo
Guan Yu
Guan Yu
LeYouth
Guan Yu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 326L
1,470 Elo+
Solo
Ra
Ra
TeddyPerkins
Ra
Level 159
God Stats
12W - 10L
1,630 SR
Queue Stats
180W - 155L
1,568 Elo+
Solo
Team Averages
Level 132
1,618 SR
1,553 Elo+

VS

Team Averages
Level 144
1,515 SR
1,509 Elo+
King Arthur
King Arthur
BeeBeeKing
King Arthur
Level 163
God Stats
12W - 15L
1,283 SR
Queue Stats
275W - 271L
1,500 Elo+
Solo
Poseidon
Poseidon
DoctorGandalpho
Poseidon
Level 148
God Stats
1W - 0L
1,734 SR
Queue Stats
6W - 11L
1,410 Elo+
Party 2
Skadi
Skadi
Juli3
Skadi
Level 87
God Stats
6W - 4L
1,172 SR
Queue Stats
38W - 33L
1,509 Elo+
Party 3
Scylla
Scylla
OceanicMAB
Scylla
Level 165
God Stats
1W - 1L
1,689 SR
Queue Stats
39W - 35L
1,509 Elo+
Party 3
Cabrakan
Cabrakan
PooSmigBalls
Cabrakan
Level 157
God Stats
2W - 1L
1,695 SR
Queue Stats
35W - 28L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
D0NDI
Hachiman
17
6 / 4 / 9
10,395
547
13,700
17,220
8,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Domzzyy
Kuzenbo
14
5 / 5 / 13
9,575
504
7,551
18,856
24,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
JasiuraV
Fenrir
18
9 / 3 / 8
10,607
558
19,498
19,710
11,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
LeYouth
Guan Yu
1
0 / 0 / 0
3,731
196
0
0
0
17
7 / 4 / 12
10,597
558
12,481
12,441
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeeBeeKing
King Arthur
16
4 / 7 / 6
10,669
562
11,929
20,337
21,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Poseidon
18
6 / 2 / 4
10,342
544
11,545
13,166
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Juli3
Skadi
17
2 / 5 / 6
10,571
556
11,885
14,464
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
OceanicMAB
Scylla
15
2 / 5 / 6
9,062
477
7,202
10,180
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
PooSmigBalls
Cabrakan
15
2 / 8 / 8
9,679
509
7,581
18,867
19,022
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
46
27
Kills
16
16
Deaths
27
42
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BeeBeeKing
King Arthur
4
7
6
1
L
Hachiman
D0NDI
Hachiman
6
4
9
2.63
W
Poseidon
6
2
4
4
L
Kuzenbo
Domzzyy
Kuzenbo
5
5
13
2.3
L
Fenrir
JasiuraV
Fenrir
9
3
8
4.33
W
Skadi
Juli3
Skadi
2
5
6
1
L
Guan Yu
LeYouth
Guan Yu
0
0
0
0
W
Scylla
OceanicMAB
Scylla
2
5
6
1
W
Cabrakan
PooSmigBalls
Cabrakan
2
8
8
0.75
L
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
50,142
68,227
Taken
77,014
50,068
Mitigated
54,224
20,316
Healing
13,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BeeBeeKing
King Arthur
11,929
898
0
3,197
20,337
21,087
0
3,796
16,299
297
61,762
L
Hachiman
D0NDI
Hachiman
13,700
6,939
0
5,820
17,220
8,152
0
4,353
12,600
0
87,067
W
Poseidon
11,545
1,728
0
5,475
13,166
4,983
121
1,244
11,922
99,554
971
L
Kuzenbo
Domzzyy
Kuzenbo
7,551
2,850
0
2,230
18,856
24,873
17
8,756
9,614
31,040
0
L
Fenrir
JasiuraV
Fenrir
19,498
5,079
0
5,402
19,710
11,260
663
6,219
12,945
0
75,327
W
Skadi
Juli3
Skadi
11,885
4,882
0
1,537
14,464
5,635
316
3,342
10,958
0
86,022
L
Guan Yu
LeYouth
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
OceanicMAB
Scylla
7,202
1,063
0
839
10,180
3,497
0
4,663
5,436
56,575
832
W
Cabrakan
PooSmigBalls
Cabrakan
7,581
1,297
6
2,511
18,867
19,022
0
5,808
12,879
38,947
1,296
L
12,481
407
2,528
4,336
12,441
5,783
336
5,597
6,437
83,105
1,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,905
Gold Earned
50,323
395
Minions Killed
530
0
Camps Cleared
0
1,486,584
Distance Traveled
1,751,823
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,669
562
95
5
0
314,661
0
L
Hachiman
10,395
547
103
5
0
334,162
0
W
Poseidon
10,342
544
132
7
0
404,552
0
L
Kuzenbo
9,575
504
35
2
0
355,194
7
L
Fenrir
10,607
558
103
5
0
420,171
0
W
Skadi
10,571
556
141
7
0
342,241
0
L
Guan Yu
3,731
196
0
0
0
0
0
W
Scylla
9,062
477
113
6
0
374,397
5
W
Cabrakan
9,679
509
49
3
0
315,972
0
L
Ra
10,597
558
154
8
0
377,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role