Player Matchup

Danzaburou
Danzaburou
Silver III
I Drane I
Danzaburou
Silver III
Level 105
God Stats
0W - 1L
1,272 SR
Queue Stats
9W - 14L
1,467 MMR
Party 2
Odin
Odin
Gold III
I Will Throw225
Odin
Gold III
Level 147
God Stats
10W - 21L
1,342 SR
Queue Stats
344W - 354L
1,462 MMR
Solo
Charon
Charon
Silver I
Surferdude0923
Charon
Silver I
Level 156
God Stats
3W - 2L
1,737 SR
Queue Stats
13W - 12L
1,487 MMR
Solo
Nemesis
Nemesis
Silver III
Vados1048
Nemesis
Silver III
Level 150
God Stats
0W - 1L
1,865 SR
Queue Stats
9W - 14L
1,467 MMR
Party 2
Poseidon
Poseidon
Gold V
xl KRYPTO lx
Poseidon
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,476 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,543 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,597 SR
1,473 MMR
Arachne
Arachne
Gold III
DoYouKnowJoe69
Arachne
Gold III
Level 148
God Stats
4W - 2L
1,889 SR
Queue Stats
173W - 177L
1,419 MMR
Party 1
Surtr
Surtr
Gold IV
RoccoIsNice
Surtr
Gold IV
Level 93
God Stats
3W - 5L
1,305 SR
Queue Stats
116W - 108L
1,474 MMR
Solo
Charybdis
Charybdis
Gold I
Yuvia
Charybdis
Gold I
Level 169
God Stats
56W - 65L
1,687 SR
Queue Stats
478W - 479L
1,528 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
sheboutjus
Kumbhakarna
Gold III
Level 145
God Stats
5W - 9L
1,331 SR
Queue Stats
80W - 87L
1,458 MMR
Solo
Zeus
Zeus
Gold III
庭下饮酒谪仙人
Zeus
Gold III
Level 157
God Stats
52W - 27L
1,770 SR
Queue Stats
348W - 384L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Drane I
Danzaburou
13
0 / 1 / 0
7,185
513
2,567
4,770
1,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 0
7,392
528
4,698
9,841
5,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 3
6,608
472
4,356
11,030
8,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Vados1048
Nemesis
13
0 / 2 / 1
6,717
480
2,846
8,890
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
xl KRYPTO lx
Poseidon
11
1 / 5 / 0
6,631
474
2,024
7,530
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaBake KujiraVamanaAwilix

VS

Bans
ThorCu ChulainnKukulkanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
8,125
580
7,407
14,235
6,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 6
8,624
616
5,272
9,064
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
Yuvia
Charybdis
16
0 / 0 / 2
9,502
679
3,449
4,910
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
sheboutjus
Kumbhakarna
13
1 / 0 / 6
8,178
584
2,897
7,625
6,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 0 / 0
9,907
708
11,278
5,128
1,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
12
12
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Danzaburou
I Drane I
Danzaburou
0
1
0
0
L
2
1
0
2
W
0
1
6
3
L
0
3
3
0.5
L
Nemesis
Vados1048
Nemesis
0
2
1
0.25
W
Charybdis
Yuvia
Charybdis
0
0
2
1
W
Kumbhakarna
sheboutjus
Kumbhakarna
1
0
6
4
L
Poseidon
xl KRYPTO lx
Poseidon
1
5
0
0.2
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,491
Damage
30,303
42,061
Taken
40,962
21,880
Mitigated
23,254
5,380
Healing
16,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,407
4,917
0
6,764
14,235
6,530
431
3,272
10,963
0
73,532
L
Danzaburou
I Drane I
Danzaburou
2,567
1,319
0
1,238
4,770
1,483
0
2,336
2,434
0
51,518
L
4,698
589
0
1,000
9,841
5,851
0
3,444
5,743
7,313
40,922
W
5,272
1,553
0
2,334
9,064
6,727
401
2,066
6,998
3,251
54,459
L
4,356
890
0
1,745
11,030
8,123
0
2,876
8,085
21,903
0
L
Nemesis
Vados1048
Nemesis
2,846
1,171
0
405
8,890
4,270
0
685
8,164
0
68,380
W
Charybdis
Yuvia
Charybdis
3,449
1,584
0
2,504
4,910
1,905
4,289
794
4,116
0
98,239
W
Kumbhakarna
sheboutjus
Kumbhakarna
2,897
531
0
1,974
7,625
6,341
333
1,679
5,946
22,821
1,124
L
Poseidon
xl KRYPTO lx
Poseidon
2,024
268
0
992
7,530
2,153
0
5,455
2,075
43,776
997
W
11,278
1,539
0
3,298
5,128
1,751
1,694
413
4,715
78,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,533
Gold Earned
44,336
422
Minions Killed
543
0
Camps Cleared
0
1,458,153
Distance Traveled
1,440,809
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,125
580
106
8
0
332,143
1
L
Danzaburou
7,185
513
109
8
0
276,579
6
L
Odin
7,392
528
92
7
0
297,007
1
W
Surtr
8,624
616
110
8
0
262,519
4
L
Charon
6,608
472
30
2
0
281,249
3
L
Nemesis
6,717
480
106
8
0
336,060
0
W
Charybdis
9,502
679
164
12
0
260,892
0
W
Kumbhakarna
8,178
584
26
2
0
301,134
4
L
Poseidon
6,631
474
85
6
0
267,258
6
W
Zeus
9,907
708
137
10
0
284,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role