Player Matchup

Bakasura
Bakasura
Castebal
Bakasura
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,516 Elo+
Party 2
Arachne
Arachne
DerOswald
Arachne
Level 207
God Stats
22W - 20L
1,176 SR
Queue Stats
894W - 896L
1,513 Elo+
Solo
Hera
Hera
Nabzilla
Hera
Level 236
God Stats
2W - 6L
1,500 SR
Queue Stats
259W - 279L
1,499 Elo+
Solo
Fafnir
Fafnir
NicoQuinte
Fafnir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Party 2
Janus
Janus
georgescu89
Janus
Level 89
God Stats
2W - 0L
1,701 SR
Queue Stats
17W - 11L
1,492 Elo+
Solo
Team Averages
Level 153
1,476 SR
1,504 Elo+

VS

Team Averages
Level 97
1,589 SR
1,574 Elo+
Hera
Hera
 
Hera
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Cosmic_Gorilla24
Xing Tian
Level 53
God Stats
1W - 1L
1,759 SR
Queue Stats
37W - 16L
1,689 Elo+
Party 1
Maui
Maui
JRDN-B
Maui
Level 48
God Stats
1W - 1L
1,686 SR
Queue Stats
40W - 17L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Castebal
Bakasura
15
5 / 0 / 9
8,865
887
5,270
7,538
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
DerOswald
Arachne
14
3 / 1 / 9
8,500
850
5,434
7,232
4,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
14
3 / 1 / 5
8,286
829
8,461
3,959
1,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fafnir
NicoQuinte
Fafnir
14
0 / 2 / 10
8,055
806
3,105
12,689
16,630
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 8
8,976
898
14,145
4,158
1,762
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
1 / 4 / 3
7,168
717
5,524
6,591
2,168
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
 
Ravana
14
1 / 4 / 3
6,936
694
4,443
8,010
3,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
 
Anhur
12
0 / 3 / 3
6,596
660
5,027
6,416
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
12
1 / 4 / 4
7,239
724
2,312
9,277
10,021
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
JRDN-B
Maui
13
2 / 2 / 2
7,008
701
3,527
8,179
6,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
17
Kills
5
6
Deaths
17
41
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
3
0.63
L
Ravana
 
Ravana
1
4
3
0.63
L
Anhur
 
Anhur
0
3
3
0.5
W
Bakasura
Castebal
Bakasura
5
0
9
9.5
L
Xing Tian
1
4
4
0.75
W
Arachne
DerOswald
Arachne
3
1
9
7.5
L
Maui
JRDN-B
Maui
2
2
2
1.5
W
Hera
3
1
5
5.5
W
Fafnir
NicoQuinte
Fafnir
0
2
10
2.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,415
Damage
20,833
35,576
Taken
38,473
32,077
Mitigated
24,912
11,931
Healing
5,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,524
1,344
324
171
6,591
2,168
0
4,052
1,933
19,744
423
L
Ravana
 
Ravana
4,443
1,041
568
592
8,010
3,782
0
6,236
1,362
0
12,614
L
Anhur
 
Anhur
5,027
1,585
0
1,442
6,416
2,191
0
4,219
1,860
0
20,282
W
Bakasura
Castebal
Bakasura
5,270
2,879
1,100
2,677
7,538
7,526
2,921
2,554
4,984
0
8,193
L
Xing Tian
2,312
244
160
992
9,277
10,021
0
5,502
3,057
4,602
0
W
Arachne
DerOswald
Arachne
5,434
4,348
501
1,940
7,232
4,253
204
1,105
6,127
0
13,114
L
Maui
JRDN-B
Maui
3,527
254
300
1,387
8,179
6,750
0
5,182
2,806
7,615
0
W
Hera
8,461
1,285
656
1,180
3,959
1,906
363
1,927
2,032
22,435
0
W
Fafnir
NicoQuinte
Fafnir
3,105
393
338
2,119
12,689
16,630
582
3,895
8,794
5,034
862
W
14,145
110
884
536
4,158
1,762
524
1,780
2,378
26,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
34,947
108
Minions Killed
110
0
Camps Cleared
0
934,293
Distance Traveled
722,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,168
717
37
4
0
121,298
0
L
Ravana
6,936
694
20
2
0
175,322
0
L
Anhur
6,596
660
43
4
0
136,155
0
W
Bakasura
8,865
887
32
3
0
187,909
0
L
Xing Tian
7,239
724
3
0
0
155,717
0
W
Arachne
8,500
850
12
1
0
202,999
0
L
Maui
7,008
701
7
1
0
133,808
0
W
Hera
8,286
829
27
3
0
184,608
0
W
Fafnir
8,055
806
11
1
0
189,704
0
W
Janus
8,976
898
26
3
0
169,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role