Player Matchup

Sobek
Sobek
FreakUeban
Sobek
Level 12
God Stats
2W - 1L
1,664 SR
Queue Stats
23W - 18L
1,395 Elo+
Party 2
Anubis
Anubis
HooLsSPB
Anubis
Level 44
God Stats
2W - 0L
1,664 SR
Queue Stats
21W - 12L
1,441 Elo+
Party 2
Cernunnos
Cernunnos
IntersoIo
Cernunnos
Level 69
God Stats
2W - 0L
1,664 SR
Queue Stats
23W - 18L
1,395 Elo+
Party 2
Team Averages
Level 42
1,664 SR
1,410 Elo+

VS

Team Averages
Level 59
1,443 SR
1,614 Elo+
Neith
Neith
SneakyBom
Neith
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,613 Elo+
Party 1
Chaac
Chaac
Zimolo
Chaac
Level 67
God Stats
0W - 2L
1,328 SR
Queue Stats
12W - 4L
1,680 Elo+
Party 1
Horus
Horus
zedgar12
Horus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
2 / 0 / 13
10,730
715
6,988
15,804
23,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
HooLsSPB
Anubis
16
7 / 3 / 7
11,348
757
11,377
9,536
5,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
IntersoIo
Cernunnos
18
7 / 4 / 9
11,978
799
18,448
11,531
5,496
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SneakyBom
Neith
15
3 / 6 / 2
10,545
703
13,240
14,793
5,931
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chaac
Zimolo
Chaac
14
1 / 5 / 4
9,662
644
11,497
16,603
16,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
zedgar12
Horus
16
3 / 5 / 3
10,544
703
4,976
14,663
11,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
16
Kills
7
7
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
0
13
8.5
W
Anubis
HooLsSPB
Anubis
7
3
7
3.5
W
Cernunnos
IntersoIo
Cernunnos
7
4
9
2.88
L
Neith
SneakyBom
Neith
3
6
2
0.67
L
Chaac
Zimolo
Chaac
1
5
4
0.6
L
Horus
zedgar12
Horus
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,813
Damage
29,713
36,871
Taken
46,059
33,831
Mitigated
33,976
2,571
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,988
1,226
0
2,115
15,804
23,052
446
0
15,359
19,944
1,387
W
Anubis
HooLsSPB
Anubis
11,377
241
0
250
9,536
5,283
192
277
9,100
46,914
0
W
Cernunnos
IntersoIo
Cernunnos
18,448
12,150
0
206
11,531
5,496
2,098
3
11,395
0
54,958
L
Neith
SneakyBom
Neith
13,240
5,874
0
3,509
14,793
5,931
82
4,780
9,995
0
59,246
L
Chaac
Zimolo
Chaac
11,497
1,041
0
1,713
16,603
16,726
0
7,673
8,879
0
39,817
L
Horus
zedgar12
Horus
4,976
1,988
1,406
3,192
14,663
11,319
0
6,065
8,598
0
18,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
30,751
162
Minions Killed
157
0
Camps Cleared
0
783,469
Distance Traveled
753,226
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,730
715
32
2
0
299,305
0
W
Anubis
11,348
757
65
4
0
241,462
0
W
Cernunnos
11,978
799
65
4
0
242,702
0
L
Neith
10,545
703
91
6
0
219,770
1
L
Chaac
9,662
644
44
3
0
272,914
2
L
Horus
10,544
703
22
1
0
260,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role