Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Avengingtyphoon1
Anubis
Level 84
God Stats
14W - 13L
1,551 SR
Queue Stats
91W - 80L
1,340 Elo+
Party 1
Xing Tian
Xing Tian
BIazingflames
Xing Tian
Level 82
God Stats
27W - 18L
1,576 SR
Queue Stats
95W - 76L
1,548 Elo+
Party 3
Arachne
Arachne
Doompop
Arachne
Level 58
God Stats
17W - 8L
1,764 SR
Queue Stats
76W - 61L
1,397 Elo+
Party 1
Surtr
Surtr
insanejester97
Surtr
Level 61
God Stats
14W - 7L
1,762 SR
Queue Stats
88W - 95L
1,511 Elo+
Solo
Team Averages
Level 79
1,631 SR
1,459 Elo+

VS

Team Averages
Level 92
1,576 SR
1,553 Elo+
Mercury
Mercury
CollinTurnGOAT
Mercury
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,793 Elo+
Solo
Charon
Charon
LTG_SasukeUchiha
Charon
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,470 Elo+
Party 2
Hercules
Hercules
Mrdachshund15
Hercules
Level 66
God Stats
16W - 11L
1,662 SR
Queue Stats
85W - 74L
1,485 Elo+
Solo
Ix Chel
Ix Chel
ShisuiUchiha_00
Ix Chel
Level 92
God Stats
5W - 6L
1,719 SR
Queue Stats
28W - 29L
1,514 Elo+
Party 2
Ishtar
Ishtar
kcrossover__
Ishtar
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
4 / 0 / 0
8,127
625
6,756
6,390
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 5
7,201
554
6,103
6,258
2,944
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
BIazingflames
Xing Tian
11
2 / 0 / 3
7,379
568
6,057
9,590
8,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Doompop
Arachne
15
4 / 0 / 1
7,892
607
5,060
9,241
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 1
7,090
545
6,015
11,189
7,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,652
435
1,663
7,451
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 1
5,698
438
4,574
11,177
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Mrdachshund15
Hercules
14
2 / 1 / 0
7,986
614
7,588
12,214
10,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 4 / 1
6,835
526
5,458
8,551
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
11
0 / 3 / 0
6,320
486
3,974
8,142
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
5
5
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
0
0
4
W
0
3
5
0.83
W
Xing Tian
BIazingflames
Xing Tian
2
0
3
3.5
L
1
1
0
1
W
Arachne
Doompop
Arachne
4
0
1
4.5
L
0
1
1
0.5
L
Hercules
Mrdachshund15
Hercules
2
1
0
2
L
2
4
1
0.63
W
0
2
1
0.25
L
Ishtar
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,991
Damage
23,257
42,668
Taken
47,535
26,092
Mitigated
27,546
10,441
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,756
3,292
0
2,478
6,390
2,835
329
1,610
4,780
0
68,132
W
6,103
123
0
1,774
6,258
2,944
335
4,426
1,832
43,037
2,308
W
Xing Tian
BIazingflames
Xing Tian
6,057
854
0
2,225
9,590
8,660
294
2,661
6,929
24,463
0
L
1,663
714
0
3,684
7,451
2,388
0
1,113
6,302
0
30,428
W
Arachne
Doompop
Arachne
5,060
3,743
0
2,113
9,241
4,425
0
1,335
7,906
0
78,784
L
4,574
916
52
1,421
11,177
8,507
19
3,221
7,956
19,243
0
L
Hercules
Mrdachshund15
Hercules
7,588
2,749
0
3,883
12,214
10,729
0
2,598
8,871
0
63,146
L
5,458
950
226
2,044
8,551
2,660
0
4,202
4,349
46,683
0
W
6,015
2,295
0
1,851
11,189
7,228
0
0
11,189
1,586
53,178
L
Ishtar
3,974
2,658
0
2,162
8,142
3,262
0
961
7,181
0
47,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,689
Gold Earned
32,491
439
Minions Killed
372
0
Camps Cleared
0
1,340,378
Distance Traveled
1,159,462
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,127
625
111
9
0
251,434
0
W
Anubis
7,201
554
94
7
0
262,830
0
W
Xing Tian
7,379
568
31
2
0
298,592
2
L
Mercury
5,652
435
58
4
0
167,723
0
W
Arachne
7,892
607
109
8
0
300,090
0
L
Charon
5,698
438
22
2
0
257,481
0
L
Hercules
7,986
614
130
10
0
268,459
3
L
Ix Chel
6,835
526
91
7
0
243,203
0
W
Surtr
7,090
545
94
7
0
227,432
0
L
Ishtar
6,320
486
71
5
0
222,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role