Player Matchup

Fenrir
Fenrir
AkiLisek
Fenrir
Level 16
God Stats
36W - 30L
1,490 SR
Queue Stats
52W - 55L
1,365 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Blizzard_Samui
Morgan Le Fay
Level 108
God Stats
13W - 8L
1,747 SR
Queue Stats
137W - 147L
1,415 Elo+
Party 1
Cliodhna
Cliodhna
solomeopaderes69
Cliodhna
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 89L
1,248 Elo+
Solo
Team Averages
Level 72
1,579 SR
1,343 Elo+

VS

Team Averages
Level 79
1,520 SR
1,405 Elo+
Freya
Freya
KillStreakBaby
Freya
Level 42
God Stats
0W - 1L
1,466 SR
Queue Stats
1W - 6L
1,207 Elo+
Solo
Cthulhu
Cthulhu
giza64
Cthulhu
Level 112
God Stats
23W - 15L
1,594 SR
Queue Stats
218W - 236L
1,551 Elo+
Solo
Loki
Loki
mattwilson911
Loki
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 78L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AkiLisek
Fenrir
14
1 / 1 / 1
9,105
607
4,029
10,157
8,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Blizzard_Samui
Morgan Le Fay
17
1 / 1 / 7
10,314
688
17,476
11,700
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 3 / 1
11,180
745
15,109
9,126
3,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,825
655
6,919
11,033
5,028
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
giza64
Cthulhu
17
3 / 2 / 2
10,141
676
10,160
17,282
19,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 2
9,014
601
5,371
12,317
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
5
5
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AkiLisek
Fenrir
1
1
1
1.5
W
Morgan Le Fay
Blizzard_Samui
Morgan Le Fay
1
1
7
4.5
L
2
4
3
0.88
L
Cthulhu
giza64
Cthulhu
3
2
2
2
L
0
3
2
0.33
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,614
Damage
22,450
30,983
Taken
40,632
17,860
Mitigated
28,964
2,819
Healing
6,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AkiLisek
Fenrir
4,029
954
0
878
10,157
8,803
0
5,346
4,793
0
23,458
W
Morgan Le Fay
Blizzard_Samui
Morgan Le Fay
17,476
837
0
403
11,700
5,207
0
7,912
3,770
45,663
0
L
6,919
2,196
116
1,925
11,033
5,028
0
5,036
5,819
28,088
647
L
Cthulhu
giza64
Cthulhu
10,160
76
290
599
17,282
19,007
0
6,436
10,392
33,499
639
L
5,371
1,011
0
3,118
12,317
4,929
0
5,348
6,795
0
39,347
W
15,109
2,238
0
1,538
9,126
3,850
0
3,085
6,041
0
51,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,599
Gold Earned
28,980
178
Minions Killed
171
0
Camps Cleared
0
901,556
Distance Traveled
892,981
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,105
607
47
3
0
310,468
0
W
Morgan Le Fay
10,314
688
56
4
0
307,416
0
L
Freya
9,825
655
54
4
0
264,281
0
L
Cthulhu
10,141
676
63
4
0
309,668
0
L
Loki
9,014
601
54
4
0
319,032
0
W
Cliodhna
11,180
745
75
5
0
283,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role