Player Matchup

Mercury
Mercury
Battmanzz
Mercury
Level 137
God Stats
2W - 3L
1,548 SR
Queue Stats
45W - 28L
1,648 Elo+
Party 2
Eset
Eset
Holy Sniper IV
Eset
Level 100
God Stats
3W - 2L
1,198 SR
Queue Stats
73W - 83L
1,428 Elo+
Party 2
Cernunnos
Cernunnos
TerminusEst6430
Cernunnos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 25L
1,725 Elo+
Party 2
Sobek
Sobek
Thoalis
Sobek
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,680 Elo+
Solo
Guan Yu
Guan Yu
TimDaDino
Guan Yu
Level 26
God Stats
0W - 1L
1,717 SR
Queue Stats
4W - 10L
1,172 Elo+
Party 2
Team Averages
Level 98
1,493 SR
1,531 Elo+

VS

Team Averages
Level 78
1,569 SR
1,528 Elo+
Cernunnos
Cernunnos
Buddler
Cernunnos
Level 88
God Stats
18W - 10L
1,500 SR
Queue Stats
101W - 97L
1,532 Elo+
Party 1
Atlas
Atlas
SilverSheep4833
Atlas
Level 68
God Stats
5W - 2L
1,514 SR
Queue Stats
55W - 48L
1,519 Elo+
Solo
Vamana
Vamana
Suaavee
Vamana
Level 49
God Stats
22W - 20L
1,656 SR
Queue Stats
90W - 101L
1,540 Elo+
Party 1
Thor
Thor
Zokito
Thor
Level 66
God Stats
24W - 23L
1,546 SR
Queue Stats
375W - 330L
1,506 Elo+
Solo
Freya
Freya
cureforcancer
Freya
Level 118
God Stats
18W - 10L
1,628 SR
Queue Stats
232W - 188L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Battmanzz
Mercury
13
2 / 5 / 1
6,784
485
4,354
16,360
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 1
5,972
427
5,324
7,240
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
TerminusEst6430
Cernunnos
11
0 / 2 / 3
6,384
456
10,093
10,636
4,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Thoalis
Sobek
10
3 / 6 / 1
6,666
476
6,584
18,786
17,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
TimDaDino
Guan Yu
11
0 / 1 / 0
6,197
443
3,336
13,897
13,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Buddler
Cernunnos
13
5 / 2 / 3
7,766
555
11,149
9,984
4,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 6
7,933
567
10,090
13,448
13,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Suaavee
Vamana
15
2 / 0 / 2
9,094
650
9,950
8,792
9,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Zokito
Thor
16
4 / 0 / 8
8,560
611
6,423
9,878
4,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
5 / 1 / 2
9,287
663
7,454
9,629
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
17
17
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
Battmanzz
Mercury
2
5
1
0.5
W
Cernunnos
Buddler
Cernunnos
5
2
3
3.25
L
0
3
1
0.17
W
1
2
6
2
W
Vamana
Suaavee
Vamana
2
0
2
3
L
Cernunnos
TerminusEst6430
Cernunnos
0
2
3
0.75
L
Sobek
Thoalis
Sobek
3
6
1
0.58
L
Guan Yu
TimDaDino
Guan Yu
0
1
0
0
W
Thor
Zokito
Thor
4
0
8
8
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,691
Damage
45,066
66,919
Taken
51,731
43,664
Mitigated
37,297
17,514
Healing
12,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Battmanzz
Mercury
4,354
2,451
0
5,480
16,360
6,248
0
4,103
11,926
0
57,451
W
Cernunnos
Buddler
Cernunnos
11,149
6,109
0
3,627
9,984
4,762
1,111
2,614
7,370
0
58,118
L
5,324
290
0
297
7,240
2,751
0
1,686
5,432
36,575
571
W
10,090
4,342
0
3,341
13,448
13,339
231
3,114
10,334
33,841
2,652
W
Vamana
Suaavee
Vamana
9,950
5,641
0
2,004
8,792
9,966
685
336
8,456
0
83,279
L
Cernunnos
TerminusEst6430
Cernunnos
10,093
4,751
0
4,118
10,636
4,067
0
5,152
5,484
0
53,566
L
Sobek
Thoalis
Sobek
6,584
1,081
0
4,283
18,786
17,316
0
5,633
13,095
22,223
0
L
Guan Yu
TimDaDino
Guan Yu
3,336
837
0
3,336
13,897
13,282
0
0
13,106
0
37,634
W
Thor
Zokito
Thor
6,423
247
0
567
9,878
4,945
116
1,744
8,134
0
70,766
W
7,454
1,999
0
3,150
9,629
4,285
1,378
4,088
5,541
63,981
5,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,003
Gold Earned
42,640
329
Minions Killed
489
0
Camps Cleared
0
1,326,937
Distance Traveled
1,342,199
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,784
485
90
6
0
306,128
4
W
Cernunnos
7,766
555
100
7
0
251,945
1
L
Eset
5,972
427
64
5
0
232,182
0
W
Atlas
7,933
567
32
2
0
263,884
6
W
Vamana
9,094
650
132
9
0
252,156
0
L
Cernunnos
6,384
456
90
6
0
268,397
1
L
Sobek
6,666
476
14
1
0
251,917
4
L
Guan Yu
6,197
443
71
5
0
268,313
0
W
Thor
8,560
611
113
8
0
315,411
0
W
Freya
9,287
663
112
8
0
258,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role