Player Matchup

Horus
Horus
LostDinoShark
Horus
Level 106
God Stats
5W - 8L
1,523 SR
Queue Stats
82W - 62L
1,592 Elo+
Party 1
Ullr
Ullr
NoobyTheSweat
Ullr
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 9L
1,655 Elo+
Party 1
Sol
Sol
SfGothams
Sol
Level 69
God Stats
2W - 4L
1,501 SR
Queue Stats
78W - 61L
1,585 Elo+
Party 1
Team Averages
Level 67
1,508 SR
1,611 Elo+

VS

Team Averages
Level 74
1,500 SR
1,473 Elo+
Scylla
Scylla
DavidAp021
Scylla
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 22L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
JxGamer
Hou Yi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 58L
1,500 Elo+
Party 2
Vamana
Vamana
StrikenBands
Vamana
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,297
664
9,924
18,874
18,067
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 2
9,609
686
8,500
14,798
8,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

9
1 / 0 / 0
7,755
554
2,398
4,413
1,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DavidAp021
Scylla
17
6 / 1 / 1
11,237
803
11,270
7,190
2,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
JxGamer
Hou Yi
14
0 / 3 / 5
10,004
715
10,081
11,838
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
16
2 / 1 / 4
10,392
742
7,738
12,868
12,228
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
8
8
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
DavidAp021
Scylla
6
1
1
6.5
W
Hou Yi
JxGamer
Hou Yi
0
3
5
0.83
L
2
3
2
1
L
2
5
2
0.6
L
1
0
0
1
W
Vamana
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,822
Damage
29,089
38,085
Taken
31,896
27,720
Mitigated
20,269
5,826
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DavidAp021
Scylla
11,270
1,738
0
2,036
7,190
2,695
885
668
6,522
45,547
290
W
Hou Yi
JxGamer
Hou Yi
10,081
4,961
0
3,039
11,838
5,346
665
1,426
10,356
0
51,250
L
9,924
3,606
670
2,413
18,874
18,067
0
6,036
12,838
492
28,054
L
8,500
2,641
0
798
14,798
8,067
0
3,810
10,988
0
35,281
L
2,398
751
0
1,945
4,413
1,586
0
1,425
2,988
17,216
4,624
W
Vamana
7,738
3,802
0
2,504
12,868
12,228
78
640
12,219
0
36,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,661
Gold Earned
31,633
134
Minions Killed
175
0
Camps Cleared
0
598,377
Distance Traveled
760,672
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,237
803
63
5
0
249,779
0
W
Hou Yi
10,004
715
63
5
0
223,403
0
L
Horus
9,297
664
29
2
0
264,600
1
L
Ullr
9,609
686
64
5
0
216,699
0
L
Sol
7,755
554
41
3
0
117,078
0
W
Vamana
10,392
742
49
4
0
287,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role