Player Matchup

Chaac
Chaac
Feybrands
Chaac
Level 147
God Stats
0W - 3L
1,285 SR
Queue Stats
48W - 47L
1,652 Elo+
Solo
Awilix
Awilix
Wunderwulf
Awilix
Level 109
God Stats
0W - 6L
1,521 SR
Queue Stats
164W - 146L
1,479 Elo+
Solo
Arachne
Arachne
dpate62
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,413 Elo+
Party 1
Jing Wei
Jing Wei
tarheelpate
Jing Wei
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,219 Elo+
Party 1
Yemoja
Yemoja
tefida
Yemoja
Level 20
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 122L
1,572 Elo+
Solo
Team Averages
Level 61
1,461 SR
1,467 Elo+

VS

Team Averages
Level 121
1,500 SR
1,441 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Animedian
Kumbhakarna
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
220W - 233L
1,451 Elo+
Solo
Hel
Hel
Sicpasleo
Hel
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 106L
1,384 Elo+
Party 2
Tiamat
Tiamat
simon44419
Tiamat
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 91L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Feybrands
Chaac
17
3 / 5 / 2
9,509
731
24,743
18,298
19,134
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Wunderwulf
Awilix
15
1 / 3 / 6
8,522
656
9,330
13,173
6,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
dpate62
Arachne
12
1 / 8 / 2
7,771
598
6,750
16,678
13,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jing Wei
tarheelpate
Jing Wei
16
1 / 6 / 7
8,980
691
9,996
14,791
7,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
tefida
Yemoja
17
3 / 2 / 6
9,824
756
10,783
14,012
13,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
9 / 1 / 9
10,337
795
23,497
18,747
19,605
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
 
Serqet
17
5 / 2 / 16
10,030
772
18,410
15,991
26,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Animedian
Kumbhakarna
16
2 / 2 / 18
9,901
762
7,906
19,209
22,105
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 2 / 12
9,027
694
7,850
9,987
5,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
simon44419
Tiamat
17
5 / 3 / 9
10,046
773
11,577
13,850
8,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
9
Kills
24
24
Deaths
10
23
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
9
13.5
W
Serqet
 
Serqet
5
2
16
6.5
W
Kumbhakarna
Animedian
Kumbhakarna
2
2
18
5.5
L
Chaac
Feybrands
Chaac
3
5
2
0.8
W
3
2
12
4.5
L
Awilix
Wunderwulf
Awilix
1
3
6
1.33
L
Arachne
dpate62
Arachne
1
8
2
0.25
W
Tiamat
simon44419
Tiamat
5
3
9
3.17
L
Jing Wei
tarheelpate
Jing Wei
1
6
7
0.75
L
Yemoja
tefida
Yemoja
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,602
Damage
69,240
76,952
Taken
77,784
59,135
Mitigated
82,223
23,706
Healing
37,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
23,497
3,728
978
5,786
18,747
19,605
2,145
2,038
16,709
44,203
0
W
Serqet
 
Serqet
18,410
1,679
1,349
2,267
15,991
26,945
638
2,401
13,590
3,011
19,016
W
Kumbhakarna
Animedian
Kumbhakarna
7,906
693
1,754
4,616
19,209
22,105
44
2,846
16,363
15,581
1,568
L
Chaac
Feybrands
Chaac
24,743
2,019
377
4,555
18,298
19,134
0
9,868
7,311
0
51,992
W
7,850
1,248
12,363
4,719
9,987
5,339
204
1,551
8,436
13,027
0
L
Awilix
Wunderwulf
Awilix
9,330
1,678
1,384
1,752
13,173
6,441
0
8,737
3,732
0
13,486
L
Arachne
dpate62
Arachne
6,750
5,135
0
872
16,678
13,075
0
11,313
4,879
0
7,179
W
Tiamat
simon44419
Tiamat
11,577
867
994
2,517
13,850
8,229
1,265
1,947
11,903
36,273
0
L
Jing Wei
tarheelpate
Jing Wei
9,996
8,817
720
1,359
14,791
7,064
59
11,488
2,597
0
27,343
L
Yemoja
tefida
Yemoja
10,783
2,306
8,891
3,796
14,012
13,421
27
10,676
2,786
18,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,606
Gold Earned
49,341
138
Minions Killed
167
0
Camps Cleared
0
1,137,986
Distance Traveled
1,204,448
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,337
795
41
3
0
231,468
0
W
Serqet
10,030
772
36
3
0
248,160
0
W
Kumbhakarna
9,901
762
14
1
0
248,526
0
L
Chaac
9,509
731
57
4
0
249,998
0
W
Hel
9,027
694
21
2
0
236,084
0
L
Awilix
8,522
656
12
1
0
271,036
0
L
Arachne
7,771
598
2
0
0
199,787
0
W
Tiamat
10,046
773
55
4
0
240,210
0
L
Jing Wei
8,980
691
53
4
0
216,567
0
L
Yemoja
9,824
756
14
1
0
200,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role