Player Matchup

Olorun
Olorun
 
Olorun
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Aairad
Hachiman
Level 111
God Stats
1W - 1L
1,623 SR
Queue Stats
172W - 149L
1,474 Elo+
Party 2
Vamana
Vamana
Crefe903
Vamana
Level 152
God Stats
6W - 3L
1,383 SR
Queue Stats
183W - 172L
1,565 Elo+
Party 2
Guan Yu
Guan Yu
GwaDaKu
Guan Yu
Level 148
God Stats
34W - 23L
1,752 SR
Queue Stats
762W - 745L
1,459 Elo+
Solo
Kuzenbo
Kuzenbo
Tekn0
Kuzenbo
Level 140
God Stats
2W - 2L
1,500 SR
Queue Stats
331W - 299L
1,534 Elo+
Solo
Team Averages
Level 140
1,552 SR
1,506 Elo+

VS

Team Averages
Level 138
1,499 SR
1,442 Elo+
Hercules
Hercules
DarkHeartsKing
Hercules
Level 159
God Stats
2W - 3L
1,256 SR
Queue Stats
158W - 139L
1,296 Elo+
Solo
Olorun
Olorun
DinardoAjax
Olorun
Level 139
God Stats
4W - 0L
1,693 SR
Queue Stats
44W - 31L
1,622 Elo+
Solo
Nike
Nike
KILLEBEAN
Nike
Level 67
God Stats
3W - 1L
1,535 SR
Queue Stats
89W - 68L
1,550 Elo+
Party 1
Da Ji
Da Ji
TimoGr
Da Ji
Level 159
God Stats
2W - 1L
1,512 SR
Queue Stats
481W - 462L
1,478 Elo+
Party 1
Ra
Ra
Tongolord
Ra
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 3 / 2
6,484
463
5,557
10,906
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Aairad
Hachiman
12
1 / 4 / 0
6,392
457
3,842
10,272
4,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
Crefe903
Vamana
15
2 / 2 / 0
8,749
625
7,129
12,795
12,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
GwaDaKu
Guan Yu
12
1 / 3 / 0
6,567
469
5,241
14,807
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Tekn0
Kuzenbo
10
1 / 0 / 2
6,434
460
4,995
11,942
13,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 1 / 4
6,999
500
7,609
15,765
11,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Olorun
15
6 / 1 / 0
9,344
667
10,072
9,215
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Nike
15
1 / 1 / 2
8,778
627
9,062
10,747
11,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
TimoGr
Da Ji
15
4 / 0 / 1
8,202
586
5,624
12,158
6,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 1
7,336
524
8,719
10,579
4,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
12
12
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
2
0.67
L
Hachiman
Aairad
Hachiman
1
4
0
0.25
L
Vamana
Crefe903
Vamana
2
2
0
1
W
Hercules
1
1
4
3
W
Olorun
6
1
0
6
L
Guan Yu
GwaDaKu
Guan Yu
1
3
0
0.33
W
Nike
1
1
2
2
L
Kuzenbo
Tekn0
Kuzenbo
1
0
2
2
W
Da Ji
TimoGr
Da Ji
4
0
1
4.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,764
Damage
41,086
60,722
Taken
58,464
43,906
Mitigated
37,992
18,611
Healing
25,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,557
2,027
390
3,170
10,906
4,260
0
3,746
6,955
42,722
5,988
L
Hachiman
Aairad
Hachiman
3,842
1,974
0
2,131
10,272
4,193
0
6,310
3,962
0
42,549
L
Vamana
Crefe903
Vamana
7,129
3,039
0
4,038
12,795
12,990
48
409
11,097
0
70,483
W
Hercules
7,609
2,199
0
6,286
15,765
11,669
108
4,807
10,958
0
32,600
W
Olorun
10,072
5,708
180
5,829
9,215
4,086
3,825
429
8,786
81,028
0
L
Guan Yu
GwaDaKu
Guan Yu
5,241
1,007
113
6,613
14,807
8,513
0
3,529
11,227
0
53,022
W
Nike
9,062
1,456
0
4,027
10,747
11,352
0
0
9,861
0
72,433
L
Kuzenbo
Tekn0
Kuzenbo
4,995
1,519
0
2,156
11,942
13,950
0
4,268
7,597
17,700
1,009
W
Da Ji
TimoGr
Da Ji
5,624
1,186
0
1,691
12,158
6,248
0
989
11,169
0
78,984
W
8,719
1,088
1,159
5,908
10,579
4,637
111
5,033
5,453
57,678
2,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,626
Gold Earned
40,659
401
Minions Killed
501
0
Camps Cleared
0
1,426,016
Distance Traveled
1,340,423
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,484
463
80
6
0
247,209
6
L
Hachiman
6,392
457
71
5
0
250,331
0
L
Vamana
8,749
625
146
10
0
294,689
5
W
Hercules
6,999
500
48
3
0
280,278
0
W
Olorun
9,344
667
122
9
0
241,099
0
L
Guan Yu
6,567
469
82
6
0
329,826
0
W
Nike
8,778
627
126
9
0
274,662
2
L
Kuzenbo
6,434
460
22
2
0
303,961
6
W
Da Ji
8,202
586
116
8
0
300,280
0
W
Ra
7,336
524
89
6
0
244,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role