Player Matchup

King Arthur
King Arthur
MyNameIsDiavolo
King Arthur
Level 62
God Stats
1W - 1L
1,553 SR
Queue Stats
10W - 6L
1,695 Elo+
Party 1
Persephone
Persephone
Pipitchou
Persephone
Level 153
God Stats
214W - 185L
1,495 SR
Queue Stats
225W - 205L
1,444 Elo+
Solo
Kukulkan
Kukulkan
Аскеладд
Kukulkan
Level 105
God Stats
6W - 4L
1,521 SR
Queue Stats
10W - 12L
1,401 Elo+
Party 1
Team Averages
Level 107
1,523 SR
1,513 Elo+

VS

Team Averages
Level 141
1,532 SR
1,525 Elo+
Gilgamesh
Gilgamesh
Imperius GG
Gilgamesh
Level 145
God Stats
66W - 44L
1,693 SR
Queue Stats
450W - 455L
1,551 Elo+
Solo
Thanatos
Thanatos
Real-_-ZombieYT
Thanatos
Level 120
God Stats
0W - 2L
1,317 SR
Queue Stats
2W - 6L
1,549 Elo+
Solo
Zeus
Zeus
SnakeSam69
Zeus
Level 159
God Stats
63W - 46L
1,586 SR
Queue Stats
333W - 325L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MyNameIsDiavolo
King Arthur
13
3 / 5 / 2
9,037
646
13,652
19,757
20,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
Pipitchou
Persephone
17
1 / 0 / 3
10,532
752
7,479
3,556
1,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 3 / 3
9,668
691
8,266
7,951
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Imperius GG
Gilgamesh
16
3 / 2 / 4
10,351
739
9,884
18,833
18,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Thanatos
14
0 / 1 / 5
9,276
663
5,770
11,315
7,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 2 / 1
11,209
801
11,383
8,840
4,084
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
5
Kills
8
8
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Imperius GG
Gilgamesh
3
2
4
2.5
W
King Arthur
MyNameIsDiavolo
King Arthur
3
5
2
0.8
W
Persephone
Pipitchou
Persephone
1
0
3
2.5
L
Thanatos
0
1
5
2.5
L
5
2
1
2.75
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,397
Damage
27,037
31,264
Taken
38,988
25,470
Mitigated
29,436
1,540
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Imperius GG
Gilgamesh
9,884
3,273
0
1,810
18,833
18,115
590
7,996
10,784
0
32,471
W
King Arthur
MyNameIsDiavolo
King Arthur
13,652
2,248
0
0
19,757
20,852
0
7,200
12,032
720
27,898
W
Persephone
Pipitchou
Persephone
7,479
87
0
727
3,556
1,184
0
1,524
1,942
43,551
0
L
Thanatos
5,770
719
0
5,565
11,315
7,237
113
3,719
7,578
0
34,273
L
11,383
1,900
0
933
8,840
4,084
984
4,185
4,620
58,471
1,582
W
8,266
482
0
813
7,951
3,434
0
2,618
5,208
51,176
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,237
Gold Earned
30,836
197
Minions Killed
185
0
Camps Cleared
0
774,980
Distance Traveled
805,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,351
739
40
3
0
280,087
0
W
King Arthur
9,037
646
21
2
0
260,938
0
W
Persephone
10,532
752
83
6
0
249,996
0
L
Thanatos
9,276
663
33
2
0
291,971
0
L
Zeus
11,209
801
112
8
0
233,728
0
W
Kukulkan
9,668
691
93
7
0
264,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role