Player Matchup

Medusa
Medusa
AVXRY
Medusa
Level 143
God Stats
0W - 2L
1,305 SR
Queue Stats
181W - 219L
1,456 Elo+
Party 1
Ymir
Ymir
Boodah Bwoy
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 32L
1,519 Elo+
Party 1
Yemoja
Yemoja
Jswezzthekid
Yemoja
Level 153
God Stats
63W - 52L
1,459 SR
Queue Stats
194W - 212L
1,407 Elo+
Party 1
Ao Kuang
Ao Kuang
Loco Gearz
Ao Kuang
Level 103
God Stats
0W - 1L
1,214 SR
Queue Stats
81W - 128L
1,456 Elo+
Party 1
Cthulhu
Cthulhu
TuckLuck777
Cthulhu
Level 122
God Stats
0W - 2L
1,297 SR
Queue Stats
70W - 112L
1,463 Elo+
Party 1
Team Averages
Level 125
1,355 SR
1,460 Elo+

VS

Team Averages
Level 135
1,489 SR
1,568 Elo+
Janus
Janus
Duggan284
Janus
Level 116
God Stats
1W - 1L
1,243 SR
Queue Stats
81W - 73L
1,618 Elo+
Solo
Charon
Charon
Krihmsun
Charon
Level 127
God Stats
4W - 4L
1,420 SR
Queue Stats
88W - 96L
1,528 Elo+
Solo
Chiron
Chiron
SENPAI_Spud
Chiron
Level 157
God Stats
27W - 35L
1,579 SR
Queue Stats
540W - 514L
1,567 Elo+
Solo
Surtr
Surtr
Zanmato29
Surtr
Level 145
God Stats
24W - 6L
1,804 SR
Queue Stats
128W - 125L
1,615 Elo+
Party 2
Ao Kuang
Ao Kuang
ßendover
Ao Kuang
Level 129
God Stats
9W - 7L
1,398 SR
Queue Stats
336W - 323L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AVXRY
Medusa
14
1 / 2 / 0
7,799
520
8,240
10,617
4,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 6 / 1
7,684
512
6,319
12,860
8,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
0 / 0 / 1
7,100
473
3,918
8,580
6,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
Loco Gearz
Ao Kuang
12
1 / 2 / 1
6,633
442
4,499
13,048
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TuckLuck777
Cthulhu
13
0 / 0 / 0
7,161
477
5,074
9,638
4,437
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Duggan284
Janus
14
0 / 0 / 0
8,220
548
6,153
6,364
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
Krihmsun
Charon
13
0 / 0 / 4
7,852
523
6,495
7,061
6,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
14
1 / 1 / 1
7,719
515
7,356
11,124
4,938
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
Zanmato29
Surtr
14
4 / 0 / 4
9,520
635
9,048
10,482
8,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
ßendover
Ao Kuang
14
5 / 1 / 0
8,247
550
6,544
11,470
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
10
10
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
AVXRY
Medusa
1
2
0
0.5
L
0
6
1
0.08
W
Janus
Duggan284
Janus
0
0
0
0
L
Yemoja
0
0
1
0.5
W
Charon
Krihmsun
Charon
0
0
4
2
L
Ao Kuang
Loco Gearz
Ao Kuang
1
2
1
0.75
W
Chiron
1
1
1
1.5
L
Cthulhu
TuckLuck777
Cthulhu
0
0
0
0
W
Surtr
Zanmato29
Surtr
4
0
4
6
W
Ao Kuang
ßendover
Ao Kuang
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,050
Damage
35,596
54,743
Taken
46,501
29,929
Mitigated
27,727
14,691
Healing
17,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AVXRY
Medusa
8,240
2,765
0
1,560
10,617
4,903
0
3,210
7,356
0
73,372
L
6,319
2,615
0
1,085
12,860
8,183
0
2,358
9,921
58,920
9,019
W
Janus
Duggan284
Janus
6,153
316
0
625
6,364
2,606
0
4,133
2,231
77,732
1,208
L
Yemoja
3,918
343
3,182
2,487
8,580
6,918
0
3,823
4,625
28,692
0
W
Charon
Krihmsun
Charon
6,495
800
0
2,322
7,061
6,314
0
2,181
4,880
26,590
2,553
L
Ao Kuang
Loco Gearz
Ao Kuang
4,499
1,435
0
2,191
13,048
5,488
0
3,652
9,308
57,501
0
W
Chiron
7,356
3,195
238
2,942
11,124
4,938
0
2,980
8,144
0
70,782
L
Cthulhu
TuckLuck777
Cthulhu
5,074
0
54
4,132
9,638
4,437
0
5,955
3,395
57,564
1,404
W
Surtr
Zanmato29
Surtr
9,048
3,366
0
3,012
10,482
8,835
237
5,710
4,772
2,478
72,567
W
Ao Kuang
ßendover
Ao Kuang
6,544
1,319
0
8,379
11,470
5,034
0
4,125
7,345
50,534
4,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,377
Gold Earned
41,558
495
Minions Killed
524
0
Camps Cleared
0
1,453,134
Distance Traveled
1,515,121
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,799
520
107
7
0
258,175
0
L
Ymir
7,684
512
125
8
0
243,845
0
W
Janus
8,220
548
145
10
0
298,239
0
L
Yemoja
7,100
473
66
4
0
311,482
0
W
Charon
7,852
523
27
2
0
299,070
0
L
Ao Kuang
6,633
442
84
6
0
320,366
0
W
Chiron
7,719
515
132
9
0
292,783
4
L
Cthulhu
7,161
477
113
8
0
319,266
0
W
Surtr
9,520
635
128
9
0
276,728
0
W
Ao Kuang
8,247
550
92
6
0
348,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role