Player Matchup

Ares
Ares
BadJanusPortal
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 120L
1,648 Elo+
Party 1
Mercury
Mercury
Miezbusch
Mercury
Level 161
God Stats
1W - 1L
1,762 SR
Queue Stats
11W - 7L
1,659 Elo+
Party 3
Sun Wukong
Sun Wukong
MiltaryBR
Sun Wukong
Level 103
God Stats
4W - 3L
1,332 SR
Queue Stats
72W - 69L
1,448 Elo+
Solo
Kukulkan
Kukulkan
MoMelaninMoCrime
Kukulkan
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
192W - 172L
1,636 Elo+
Party 1
Charybdis
Charybdis
SMG SHOGUN
Charybdis
Level 156
God Stats
0W - 2L
1,333 SR
Queue Stats
7W - 5L
1,617 Elo+
Party 3
Team Averages
Level 121
1,486 SR
1,602 Elo+

VS

Team Averages
Level 117
1,573 SR
1,566 Elo+
Medusa
Medusa
Gros Gars7106
Medusa
Level 128
God Stats
42W - 43L
1,568 SR
Queue Stats
119W - 124L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
Oceanmanà
Gilgamesh
Level 57
God Stats
3W - 3L
1,581 SR
Queue Stats
207W - 171L
1,541 Elo+
Solo
Geb
Geb
ServietDumz
Geb
Level 148
God Stats
14W - 5L
1,775 SR
Queue Stats
43W - 31L
1,577 Elo+
Party 2
Hera
Hera
dioskanikas
Hera
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,535 Elo+
Solo
Serqet
Serqet
ritterschnitter
Serqet
Level 143
God Stats
6W - 2L
1,442 SR
Queue Stats
22W - 19L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,849
491
6,600
16,191
17,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Miezbusch
Mercury
13
0 / 4 / 0
7,251
453
1,930
15,317
6,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MiltaryBR
Sun Wukong
15
0 / 1 / 0
8,724
545
12,407
16,070
15,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 0
8,365
523
9,602
6,146
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SMG SHOGUN
Charybdis
13
0 / 0 / 0
7,538
471
6,737
10,336
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 3
8,208
513
9,746
8,740
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Oceanmanà
Gilgamesh
16
1 / 0 / 0
9,495
593
12,039
18,990
20,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 1
7,563
473
8,186
15,920
14,074
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

15
2 / 0 / 2
8,702
544
8,279
5,812
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 2
7,444
465
4,562
12,013
5,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
6
6
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
0
3
2.5
L
Mercury
Miezbusch
Mercury
0
4
0
0
L
Sun Wukong
MiltaryBR
Sun Wukong
0
1
0
0
L
1
0
0
1
W
Gilgamesh
Oceanmanà
Gilgamesh
1
0
0
1
L
Charybdis
SMG SHOGUN
Charybdis
0
0
0
0
W
0
0
1
0.5
W
2
0
2
3
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,276
Damage
42,812
64,060
Taken
61,475
47,751
Mitigated
46,941
19,515
Healing
13,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,600
93
389
4,763
16,191
17,985
0
6,586
9,425
22,673
4,541
W
9,746
3,259
0
2,452
8,740
4,009
1,064
2,942
5,798
0
83,474
L
Mercury
Miezbusch
Mercury
1,930
1,043
0
1,270
15,317
6,957
474
3,410
11,723
0
58,740
L
Sun Wukong
MiltaryBR
Sun Wukong
12,407
3,454
0
7,168
16,070
15,296
0
0
16,070
0
72,644
L
9,602
801
0
500
6,146
2,981
0
3,337
2,809
80,827
1,023
W
Gilgamesh
Oceanmanà
Gilgamesh
12,039
3,600
0
2,727
18,990
20,647
0
0
17,419
0
86,918
L
Charybdis
SMG SHOGUN
Charybdis
6,737
2,462
0
5,425
10,336
4,532
460
2,631
7,561
0
69,129
W
8,186
144
2,468
3,091
15,920
14,074
0
6,439
9,481
36,263
1,579
W
8,279
2,085
0
500
5,812
2,559
21
3,768
2,044
77,718
432
W
4,562
1,086
0
1,960
12,013
5,652
0
2,615
9,398
0
70,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
41,412
511
Minions Killed
551
0
Camps Cleared
0
1,598,277
Distance Traveled
1,714,064
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,849
491
48
3
0
319,395
6
W
Medusa
8,208
513
121
8
0
334,211
0
L
Mercury
7,251
453
93
6
0
386,361
0
L
Sun Wukong
8,724
545
132
8
0
284,868
5
L
Kukulkan
8,365
523
140
9
0
329,834
3
W
Gilgamesh
9,495
593
154
10
0
307,040
0
L
Charybdis
7,538
471
98
6
0
277,819
0
W
Geb
7,563
473
49
3
0
343,544
2
W
Hera
8,702
544
135
8
0
339,601
5
W
Serqet
7,444
465
92
6
0
389,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role