Player Matchup

Ares
Ares
ChibakuGod
Ares
Level 43
God Stats
4W - 5L
1,169 SR
Queue Stats
216W - 225L
1,472 Elo+
Solo
Hachiman
Hachiman
Linusisgreat
Hachiman
Level 45
God Stats
5W - 8L
1,437 SR
Queue Stats
161W - 156L
1,436 Elo+
Solo
Thor
Thor
M_D_Ace212
Thor
Level 155
God Stats
13W - 6L
1,669 SR
Queue Stats
284W - 295L
1,470 Elo+
Solo
Kukulkan
Kukulkan
Neferisaru
Kukulkan
Level 145
God Stats
2W - 1L
1,777 SR
Queue Stats
138W - 150L
1,375 Elo+
Solo
Maui
Maui
itsCapMo
Maui
Level 109
God Stats
0W - 1L
1,151 SR
Queue Stats
4W - 12L
1,347 Elo+
Solo
Team Averages
Level 99
1,441 SR
1,420 Elo+

VS

Team Averages
Level 124
1,624 SR
1,530 Elo+
Olorun
Olorun
Darkblazer10
Olorun
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 111L
1,655 Elo+
Solo
Anhur
Anhur
EggFruitSoup
Anhur
Level 146
God Stats
3W - 6L
1,548 SR
Queue Stats
195W - 170L
1,523 Elo+
Solo
Ravana
Ravana
SwegosaurusRex5
Ravana
Level 88
God Stats
6W - 4L
1,720 SR
Queue Stats
360W - 338L
1,533 Elo+
Solo
Arachne
Arachne
desmoronador51
Arachne
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,378 Elo+
Solo
Kukulkan
Kukulkan
thegreatorlumbus
Kukulkan
Level 89
God Stats
4W - 0L
1,852 SR
Queue Stats
17W - 8L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,815
460
8,021
17,187
14,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
Linusisgreat
Hachiman
15
1 / 4 / 1
8,703
512
7,698
13,339
6,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 2 / 1
5,843
344
793
4,513
1,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Neferisaru
Kukulkan
15
1 / 2 / 0
8,283
487
6,715
8,723
4,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
12
1 / 4 / 1
7,605
447
5,707
13,346
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
3 / 2 / 5
10,357
609
9,275
14,315
7,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
3 / 1 / 8
9,724
572
6,078
14,223
11,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 3
9,796
576
6,742
9,631
6,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

17
4 / 0 / 6
9,588
564
8,162
15,393
7,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 0 / 3
9,442
555
6,369
5,275
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
15
15
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Olorun
3
2
5
2.75
W
3
1
8
7
L
Hachiman
Linusisgreat
Hachiman
1
4
1
0.38
L
0
2
1
0.25
L
Kukulkan
Neferisaru
Kukulkan
1
2
0
0.5
W
3
2
3
2.25
W
4
0
6
7
L
Maui
1
4
1
0.38
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,934
Damage
36,626
57,108
Taken
58,837
39,886
Mitigated
37,122
10,625
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,021
379
0
0
17,187
14,812
68
6,128
11,059
56,719
2,280
W
Olorun
9,275
4,254
1,246
3,730
14,315
7,769
4,633
2,805
11,510
86,073
13,343
W
6,078
1,557
0
2,192
14,223
11,934
651
6,108
8,115
0
23,037
L
Hachiman
Linusisgreat
Hachiman
7,698
5,162
0
4,087
13,339
6,068
0
4,547
8,792
0
70,688
L
793
208
0
360
4,513
1,675
0
468
4,045
0
17,041
L
Kukulkan
Neferisaru
Kukulkan
6,715
315
0
3,445
8,723
4,425
0
1,443
7,280
90,127
0
W
6,742
1,986
0
2,497
9,631
6,582
489
4,037
5,594
424
67,824
W
8,162
6,049
267
4,927
15,393
7,356
1,044
5,102
10,291
0
71,431
L
Maui
5,707
1,507
0
2,733
13,346
12,906
0
3,368
9,978
29,170
0
W
6,369
382
0
542
5,275
3,481
1,547
2,781
2,494
76,946
1,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,249
Gold Earned
48,907
439
Minions Killed
499
0
Camps Cleared
0
1,385,855
Distance Traveled
1,680,719
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,815
460
82
5
0
297,827
0
W
Olorun
10,357
609
137
8
0
333,589
0
W
Anhur
9,724
572
23
1
0
356,220
5
L
Hachiman
8,703
512
121
7
0
291,319
0
L
Thor
5,843
344
37
2
0
108,258
0
L
Kukulkan
8,283
487
168
10
0
339,583
2
W
Ravana
9,796
576
97
6
0
312,712
0
W
Arachne
9,588
564
94
6
0
343,443
0
L
Maui
7,605
447
31
2
0
348,868
0
W
Kukulkan
9,442
555
148
9
0
334,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role