Player Matchup

Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver IV
Crashkaholic
Xbalanque
Silver IV
Level 127
God Stats
0W - 1L
1,285 SR
Queue Stats
37W - 48L
1,421 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
HanzoTheNinjaATP
Gilgamesh
Gold V
Level 207
God Stats
1W - 4L
1,339 SR
Queue Stats
946W - 968L
1,369 MMR
Solo
Janus
Janus
Silver IV
TackKnight
Janus
Silver IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,364 MMR
Party 1
Thor
Thor
Silver II
YoungPinch-
Thor
Silver II
Level 101
God Stats
2W - 1L
1,501 SR
Queue Stats
10W - 12L
1,428 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,425 SR
1,416 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 168
1,539 SR
1,424 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
AriesFromHellZ
Chaac
Gold V
Level 191
God Stats
1W - 2L
1,500 SR
Queue Stats
289W - 271L
1,376 MMR
Solo
Cabrakan
Cabrakan
Silver I
Biggie523
Cabrakan
Silver I
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 97L
1,384 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Bulrog33
Kukulkan
Gold IV
Level 123
God Stats
10W - 7L
1,735 SR
Queue Stats
53W - 55L
1,434 MMR
Solo
Bastet
Bastet
Gold III
Mixer Casual
Bastet
Gold III
Level 145
God Stats
42W - 41L
1,458 SR
Queue Stats
221W - 228L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 2 / 1
6,200
477
2,131
7,812
5,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Crashkaholic
Xbalanque
11
0 / 4 / 0
6,238
480
5,519
9,969
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Gilgamesh
11
0 / 1 / 0
6,410
493
3,239
9,816
8,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
12
1 / 4 / 1
6,688
514
4,446
8,537
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
0 / 2 / 1
6,584
506
4,406
12,754
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ThanatosAresHachimanSurtr

VS

Bans
Bake KujiraNikeThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
7 / 1 / 1
9,141
703
6,171
7,484
3,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 0 / 2
8,611
662
7,533
9,407
8,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cabrakan
Biggie523
Cabrakan
11
0 / 1 / 7
7,209
555
5,023
8,262
7,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Bulrog33
Kukulkan
12
1 / 1 / 1
7,442
572
4,499
4,549
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
3 / 0 / 5
8,341
642
6,941
11,387
5,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
13
13
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
1
0.75
W
Rama
 
Rama
7
1
1
7.5
W
2
0
2
3
W
Cabrakan
Biggie523
Cabrakan
0
1
7
3.5
W
Kukulkan
Bulrog33
Kukulkan
1
1
1
1.5
L
Xbalanque
Crashkaholic
Xbalanque
0
4
0
0
L
Gilgamesh
0
1
0
0
W
Bastet
3
0
5
5.5
L
Janus
1
4
1
0.38
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,741
Damage
30,167
48,888
Taken
41,089
25,157
Mitigated
26,607
14,652
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,131
741
2,643
1,578
7,812
5,152
0
2,194
5,618
14,067
0
W
Rama
 
Rama
6,171
4,746
0
3,195
7,484
3,148
630
758
6,726
0
75,844
W
7,533
1,914
0
2,883
9,407
8,903
36
0
8,765
0
70,415
W
Cabrakan
Biggie523
Cabrakan
5,023
495
0
1,760
8,262
7,358
0
2,668
5,594
17,870
0
W
Kukulkan
Bulrog33
Kukulkan
4,499
0
0
324
4,549
1,839
180
1,518
3,031
52,972
1,068
L
Xbalanque
Crashkaholic
Xbalanque
5,519
2,900
0
1,507
9,969
3,296
0
1,477
8,492
0
46,422
L
Gilgamesh
3,239
596
0
2,552
9,816
8,950
0
0
9,816
0
36,246
W
Bastet
6,941
1,727
0
2,502
11,387
5,359
480
1,360
9,980
0
76,995
L
Janus
4,446
629
0
460
8,537
2,966
0
3,283
5,254
53,730
878
L
4,406
680
0
5,912
12,754
4,793
0
2,396
10,358
0
59,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,120
Gold Earned
40,744
382
Minions Killed
478
0
Camps Cleared
0
1,278,406
Distance Traveled
1,328,936
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,200
477
15
1
0
237,755
3
W
Rama
9,141
703
149
11
0
242,086
1
W
Chaac
8,611
662
110
8
0
265,517
0
W
Cabrakan
7,209
555
17
1
0
230,017
3
W
Kukulkan
7,442
572
100
8
0
263,890
2
L
Xbalanque
6,238
480
87
7
0
237,095
2
L
Gilgamesh
6,410
493
78
6
0
277,632
2
W
Bastet
8,341
642
102
8
0
327,426
0
L
Janus
6,688
514
90
7
0
220,227
0
L
Thor
6,584
506
112
9
0
305,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role