Player Matchup

Cthulhu
Cthulhu
ArkkynUwU
Cthulhu
Level 8
God Stats
2W - 5L
1,335 SR
Queue Stats
2W - 10L
1,247 Elo+
Party 2
Sol
Sol
Killnil
Sol
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,355 Elo+
Party 2
Ishtar
Ishtar
TzDraken
Ishtar
Level 17
God Stats
0W - 2L
1,201 SR
Queue Stats
13W - 17L
1,355 Elo+
Party 2
Team Averages
Level 19
1,346 SR
1,319 Elo+

VS

Team Averages
Level 73
1,587 SR
1,440 Elo+
Hachiman
Hachiman
H2F0D0A1
Hachiman
Level 26
God Stats
13W - 18L
1,499 SR
Queue Stats
185W - 206L
1,407 Elo+
Party 1
Atlas
Atlas
blulink
Atlas
Level 104
God Stats
2W - 0L
1,839 SR
Queue Stats
67W - 61L
1,407 Elo+
Party 1
Chaac
Chaac
faryMary
Chaac
Level 88
God Stats
30W - 25L
1,422 SR
Queue Stats
239W - 203L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArkkynUwU
Cthulhu
17
1 / 3 / 3
11,251
592
15,604
22,574
28,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
18
1 / 4 / 1
11,907
627
15,595
15,549
7,610
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ishtar
TzDraken
Ishtar
16
3 / 7 / 1
11,409
600
14,185
20,764
10,455
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
H2F0D0A1
Hachiman
20
10 / 2 / 2
14,343
755
22,470
17,534
8,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
blulink
Atlas
18
4 / 1 / 6
12,395
652
13,145
19,107
23,003
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
faryMary
Chaac
18
0 / 2 / 12
12,149
639
14,154
23,012
23,692
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
14
14
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArkkynUwU
Cthulhu
1
3
3
0.83
W
Hachiman
H2F0D0A1
Hachiman
10
2
2
5.5
L
Sol
1
4
1
0.38
L
Ishtar
TzDraken
Ishtar
3
7
1
0.5
W
Atlas
blulink
Atlas
4
1
6
7
W
Chaac
faryMary
Chaac
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,384
Damage
49,769
58,887
Taken
59,653
46,168
Mitigated
55,163
4,383
Healing
21,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArkkynUwU
Cthulhu
15,604
685
109
1,218
22,574
28,103
0
3,757
18,458
47,435
1,116
W
Hachiman
H2F0D0A1
Hachiman
22,470
13,534
0
6,551
17,534
8,468
1,134
10,212
6,687
0
67,315
L
Sol
15,595
3,067
0
2,956
15,549
7,610
0
2,565
12,956
57,131
2,364
L
Ishtar
TzDraken
Ishtar
14,185
7,040
0
100
20,764
10,455
0
5,721
14,860
0
44,754
W
Atlas
blulink
Atlas
13,145
3,669
0
2,218
19,107
23,003
626
7,407
11,169
34,414
1,957
W
Chaac
faryMary
Chaac
14,154
2,351
0
12,473
23,012
23,692
780
10,306
11,716
0
47,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
38,887
203
Minions Killed
184
0
Camps Cleared
0
935,105
Distance Traveled
991,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,251
592
61
3
0
347,339
0
W
Hachiman
14,343
755
97
5
0
336,771
0
L
Sol
11,907
627
91
5
0
311,816
0
L
Ishtar
11,409
600
51
3
0
275,950
0
W
Atlas
12,395
652
31
2
0
320,867
0
W
Chaac
12,149
639
56
3
0
334,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role