Player Matchup

Achilles
Achilles
Mudman2
Achilles
Level 120
God Stats
5W - 9L
1,500 SR
Queue Stats
700W - 714L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
XinSaoren
Kumbhakarna
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 143L
1,503 Elo+
Solo
Rama
Rama
iMiggly
Rama
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 120L
1,549 Elo+
Solo
Shiva
Shiva
jakirs
Shiva
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,447 Elo+
Solo
Kali
Kali
roninMRP
Kali
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 198L
1,519 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,501 Elo+

VS

Team Averages
Level 105
1,533 SR
1,423 Elo+
Fafnir
Fafnir
 
Fafnir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CapNeighbor
Ne Zha
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,367 Elo+
Solo
Tyr
Tyr
Dino loaf3792
Tyr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,209 Elo+
Solo
Chiron
Chiron
LaceeGiraffe
Chiron
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 103L
1,579 Elo+
Solo
Cthulhu
Cthulhu
Mehedi880
Cthulhu
Level 71
God Stats
9W - 8L
1,665 SR
Queue Stats
671W - 710L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mudman2
Achilles
15
3 / 2 / 4
8,741
874
8,034
11,992
13,535
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kumbhakarna
XinSaoren
Kumbhakarna
14
1 / 1 / 5
7,803
780
5,108
11,168
12,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rama
iMiggly
Rama
15
4 / 2 / 4
8,799
880
10,154
9,048
4,656
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
jakirs
Shiva
15
1 / 2 / 8
8,618
862
11,636
12,499
14,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
14
1 / 2 / 7
8,211
821
8,155
12,900
8,253
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 1 / 5
7,798
780
5,859
10,942
16,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
13
0 / 5 / 8
6,679
668
7,599
11,889
6,337
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 3 / 4
6,710
671
11,412
15,798
16,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
16
4 / 1 / 5
7,892
789
12,813
8,484
5,089
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Mehedi880
Cthulhu
6
0 / 0 / 1
5,598
560
416
898
596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
10
Kills
9
9
Deaths
10
28
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
4
1
5
6.5
L
Ne Zha
0
5
8
0.8
L
1
3
4
1
L
Chiron
4
1
5
6.5
L
Cthulhu
Mehedi880
Cthulhu
0
0
1
0.5
W
Achilles
Mudman2
Achilles
3
2
4
2.5
W
Kumbhakarna
XinSaoren
Kumbhakarna
1
1
5
3.5
W
Rama
iMiggly
Rama
4
2
4
3
W
Shiva
jakirs
Shiva
1
2
8
2.5
W
Kali
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,087
Damage
38,099
57,607
Taken
48,011
53,407
Mitigated
45,504
14,788
Healing
15,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,859
1,897
1,561
2,686
10,942
16,708
4
1,656
9,058
8,145
0
L
Ne Zha
7,599
1,992
1,506
1,538
11,889
6,337
0
1,517
10,111
0
13,019
L
11,412
998
819
2,566
15,798
16,774
0
3,055
12,367
0
16,451
L
Chiron
12,813
5,241
2,111
2,636
8,484
5,089
266
707
7,684
0
32,629
L
Cthulhu
Mehedi880
Cthulhu
416
0
0
311
898
596
0
0
898
302
0
W
Achilles
Mudman2
Achilles
8,034
621
1,348
1,378
11,992
13,535
790
1,256
10,736
4,925
16,441
W
Kumbhakarna
XinSaoren
Kumbhakarna
5,108
829
1,581
1,436
11,168
12,438
89
1,518
9,612
6,267
0
W
Rama
iMiggly
Rama
10,154
8,411
1,230
1,508
9,048
4,656
1,907
1,373
7,599
0
20,392
W
Shiva
jakirs
Shiva
11,636
1,800
0
1,064
12,499
14,525
531
983
11,516
0
18,303
W
Kali
8,155
3,903
418
4,825
12,900
8,253
684
1,031
11,869
0
18,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
34,677
100
Minions Killed
71
0
Camps Cleared
0
951,842
Distance Traveled
762,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,798
780
6
1
0
191,030
0
L
Ne Zha
6,679
668
13
1
0
185,534
0
L
Tyr
6,710
671
11
1
0
204,114
0
L
Chiron
7,892
789
41
4
0
148,540
0
L
Cthulhu
5,598
560
0
0
0
32,798
0
W
Achilles
8,741
874
32
3
0
175,132
0
W
Kumbhakarna
7,803
780
4
0
0
216,446
0
W
Rama
8,799
880
19
2
0
158,557
0
W
Shiva
8,618
862
23
2
0
192,991
0
W
Kali
8,211
821
22
2
0
208,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role