Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Malgrifinxd
Sol
Level 128
God Stats
4W - 2L
1,848 SR
Queue Stats
138W - 53L
1,725 Elo+
Solo
Ares
Ares
UnlimitedSoulss
Ares
Level 129
God Stats
9W - 16L
1,130 SR
Queue Stats
1,069W - 1,095L
1,493 Elo+
Solo
Nox
Nox
minim4n321
Nox
Level 105
God Stats
0W - 2L
1,285 SR
Queue Stats
42W - 44L
1,539 Elo+
Party 1
Set
Set
xDeeDotz
Set
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,462 Elo+
Party 1
Team Averages
Level 112
1,453 SR
1,544 Elo+

VS

Team Averages
Level 142
1,381 SR
1,534 Elo+
Chernobog
Chernobog
Mufcookie
Chernobog
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 133L
1,616 Elo+
Party 2
Fenrir
Fenrir
RedDeath0207
Fenrir
Level 153
God Stats
4W - 1L
1,356 SR
Queue Stats
104W - 99L
1,536 Elo+
Party 2
Nu Wa
Nu Wa
Revinition
Nu Wa
Level 89
God Stats
4W - 2L
1,267 SR
Queue Stats
246W - 239L
1,480 Elo+
Solo
Osiris
Osiris
SCHMIDTYYYYY
Osiris
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,502 Elo+
Solo
Aphrodite
Aphrodite
XLady DemonikaX
Aphrodite
Level 226
God Stats
3W - 5L
1,283 SR
Queue Stats
218W - 208L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 1 / 4
6,332
1,266
2,846
8,045
5,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 1 / 3
5,477
1,095
7,521
5,867
2,557
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 2 / 1
6,043
1,209
3,765
11,697
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 2
5,369
1,074
3,254
4,541
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
4,594
919
1,289
4,120
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Mufcookie
Chernobog
12
2 / 1 / 4
6,179
1,236
8,214
4,460
1,860
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
10
0 / 2 / 7
5,815
1,163
3,110
8,792
8,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
11
2 / 0 / 5
6,166
1,233
7,829
1,673
727
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Osiris
11
2 / 2 / 5
6,084
1,217
6,758
7,322
8,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
XLady DemonikaX
Aphrodite
11
2 / 1 / 5
5,892
1,178
4,520
4,921
2,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
5
Kills
8
8
Deaths
6
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
4
4
L
0
1
3
1.5
W
Chernobog
Mufcookie
Chernobog
2
1
4
4
W
Fenrir
0
2
7
1.75
W
Nu Wa
2
0
5
4.5
W
Osiris
2
2
5
2.25
L
2
2
1
1.25
W
Aphrodite
XLady DemonikaX
Aphrodite
2
1
5
4.5
L
1
2
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,675
Damage
30,431
34,270
Taken
27,168
21,349
Mitigated
22,008
16,811
Healing
12,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,846
885
6,600
3,311
8,045
5,141
0
1,790
5,928
5,498
1,103
L
7,521
2,539
1,670
2,108
5,867
2,557
0
2,245
3,289
22,575
0
W
Chernobog
Mufcookie
Chernobog
8,214
4,886
0
985
4,460
1,860
828
2,977
1,483
0
16,510
W
Fenrir
3,110
2,150
345
1,882
8,792
8,428
348
5,799
2,993
0
4,469
W
Nu Wa
7,829
1,661
217
16
1,673
727
1,052
1,571
102
15,086
408
W
Osiris
6,758
2,072
123
1,790
7,322
8,178
0
3,851
3,471
0
10,732
L
3,765
475
0
2,376
11,697
9,494
0
4,464
6,689
7,540
0
W
Aphrodite
XLady DemonikaX
Aphrodite
4,520
485
4,459
3,090
4,921
2,815
453
2,409
2,512
7,051
0
L
3,254
520
0
393
4,541
2,029
0
1,151
3,179
8,228
0
L
1,289
670
157
196
4,120
2,128
0
1,615
2,279
0
1,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
30,136
59
Minions Killed
60
0
Camps Cleared
0
437,862
Distance Traveled
565,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,332
1,266
10
2
0
97,614
0
L
Sol
5,477
1,095
33
7
0
91,579
0
W
Chernobog
6,179
1,236
10
2
0
107,730
0
W
Fenrir
5,815
1,163
5
1
0
113,555
0
W
Nu Wa
6,166
1,233
26
5
0
97,754
0
W
Osiris
6,084
1,217
11
2
0
125,216
0
L
Ares
6,043
1,209
7
1
0
96,730
0
W
Aphrodite
5,892
1,178
8
2
0
121,547
0
L
Nox
5,369
1,074
9
2
0
79,727
0
L
Set
4,594
919
0
0
0
72,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role