Player Matchup

Amaterasu
Amaterasu
Emmanuel 222079
Amaterasu
Level 126
God Stats
7W - 6L
1,378 SR
Queue Stats
306W - 306L
1,445 Elo+
Solo
Sol
Sol
FakerGabo22
Sol
Level 129
God Stats
1W - 4L
1,240 SR
Queue Stats
24W - 34L
1,319 Elo+
Solo
Mulan
Mulan
Slypher09
Mulan
Level 63
God Stats
58W - 66L
1,472 SR
Queue Stats
130W - 139L
1,434 Elo+
Solo
Da Ji
Da Ji
YoungZip5
Da Ji
Level 52
God Stats
4W - 5L
1,478 SR
Queue Stats
104W - 68L
1,458 Elo+
Solo
Ra
Ra
alex_bizzz
Ra
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 37L
1,386 Elo+
Solo
Team Averages
Level 83
1,414 SR
1,409 Elo+

VS

Team Averages
Level 104
1,510 SR
1,528 Elo+
Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 121
God Stats
135W - 118L
1,551 SR
Queue Stats
143W - 130L
1,472 Elo+
Solo
Chernobog
Chernobog
JustJimTTV
Chernobog
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,448 Elo+
Solo
Bellona
Bellona
LarsonsLunchb0x
Bellona
Level 104
God Stats
7W - 5L
1,500 SR
Queue Stats
158W - 128L
1,785 Elo+
Solo
King Arthur
King Arthur
ThirdEYEgree
King Arthur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 169L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Emmanuel 222079
Amaterasu
11
0 / 0 / 0
6,460
587
6,548
10,423
9,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
0 / 2 / 0
6,059
551
5,109
5,698
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Slypher09
Mulan
9
0 / 1 / 0
4,692
427
2,032
9,723
4,768
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
YoungZip5
Da Ji
12
2 / 3 / 1
6,456
587
4,794
9,819
4,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 2
6,168
561
3,360
6,924
2,658
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
5 / 2 / 1
7,251
659
5,779
8,831
4,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
5,505
500
4,248
5,582
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
JustJimTTV
Chernobog
10
0 / 0 / 1
5,090
463
2,668
5,603
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
0 / 0 / 0
6,137
558
7,476
9,502
8,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ThirdEYEgree
King Arthur
10
2 / 0 / 2
5,594
509
4,212
6,310
4,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
7
8
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
2
1
2.75
L
Amaterasu
Emmanuel 222079
Amaterasu
0
0
0
0
L
0
2
0
0
W
0
2
0
0
W
Chernobog
JustJimTTV
Chernobog
0
0
1
0.5
W
0
0
0
0
L
Mulan
Slypher09
Mulan
0
1
0
0
W
King Arthur
ThirdEYEgree
King Arthur
2
0
2
3
L
Da Ji
YoungZip5
Da Ji
2
3
1
0.83
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,843
Damage
24,383
42,587
Taken
35,828
23,501
Mitigated
21,558
13,637
Healing
7,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,779
2,044
0
625
8,831
4,605
0
1,457
7,337
0
59,280
L
Amaterasu
Emmanuel 222079
Amaterasu
6,548
3,373
0
5,363
10,423
9,260
0
0
10,423
0
53,064
L
5,109
1,346
0
1,836
5,698
1,960
452
0
5,698
41,656
7,150
W
4,248
2,725
0
0
5,582
1,998
1,143
1,913
3,669
0
43,712
W
Chernobog
JustJimTTV
Chernobog
2,668
1,423
0
1,705
5,603
2,124
0
2,616
2,987
0
34,822
W
7,476
3,748
0
3,692
9,502
8,129
0
0
9,502
0
43,409
L
Mulan
Slypher09
Mulan
2,032
294
0
2,886
9,723
4,768
0
0
9,723
0
21,124
W
King Arthur
ThirdEYEgree
King Arthur
4,212
268
0
1,568
6,310
4,702
0
2,245
4,065
0
16,447
L
Da Ji
YoungZip5
Da Ji
4,794
1,288
0
700
9,819
4,855
0
0
9,695
0
54,012
L
3,360
769
340
2,512
6,924
2,658
0
0
6,484
42,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,835
Gold Earned
29,577
364
Minions Killed
320
0
Camps Cleared
0
1,048,114
Distance Traveled
1,104,052
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,251
659
101
9
0
247,463
0
L
Amaterasu
6,460
587
99
9
0
224,701
1
L
Sol
6,059
551
86
8
0
197,718
0
W
Izanami
5,505
500
68
6
0
186,560
2
W
Chernobog
5,090
463
46
4
0
209,328
3
W
Bellona
6,137
558
88
8
0
220,125
3
L
Mulan
4,692
427
21
2
0
199,744
8
W
King Arthur
5,594
509
17
2
0
240,576
6
L
Da Ji
6,456
587
91
8
0
213,969
0
L
Ra
6,168
561
67
6
0
211,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role