Player Matchup

Janus
Janus
Vortex Lime
Janus
Level 85
God Stats
6W - 5L
1,540 SR
Queue Stats
83W - 82L
864 Elo+
Party 1
Gilgamesh
Gilgamesh
Vortex Vain
Gilgamesh
Level 137
God Stats
2W - 0L
1,475 SR
Queue Stats
21W - 17L
1,543 Elo+
Party 1
Sol
Sol
windarari1
Sol
Level 137
God Stats
1W - 0L
1,204 SR
Queue Stats
12W - 13L
1,568 Elo+
Solo
Team Averages
Level 120
1,406 SR
1,325 Elo+

VS

Team Averages
Level 57
1,595 SR
1,609 Elo+
Serqet
Serqet
 
Serqet
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Baeshoo
Kumbhakarna
Level 22
God Stats
6W - 4L
1,563 SR
Queue Stats
20W - 16L
1,664 Elo+
Party 2
Anubis
Anubis
Irudium
Anubis
Level 66
God Stats
3W - 2L
1,724 SR
Queue Stats
20W - 16L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,880
807
5,875
5,581
1,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Vortex Vain
Gilgamesh
15
3 / 0 / 6
9,263
842
10,163
13,980
11,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 6
8,991
817
13,315
7,017
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
1 / 4 / 0
7,527
684
4,040
9,946
5,902
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Baeshoo
Kumbhakarna
13
1 / 3 / 1
7,558
687
6,500
14,607
13,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Irudium
Anubis
13
0 / 3 / 2
7,380
671
7,355
9,672
5,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
0
0.25
L
Kumbhakarna
Baeshoo
Kumbhakarna
1
3
1
0.5
L
Anubis
Irudium
Anubis
0
3
2
0.33
W
3
2
7
3.25
W
Gilgamesh
Vortex Vain
Gilgamesh
3
0
6
6
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,353
Damage
17,895
26,578
Taken
34,225
16,428
Mitigated
24,383
5,658
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,040
1,119
0
1,070
9,946
5,902
0
4,443
4,976
0
22,034
L
Kumbhakarna
Baeshoo
Kumbhakarna
6,500
789
0
1,102
14,607
13,395
0
8,469
5,662
22,155
0
L
Anubis
Irudium
Anubis
7,355
295
80
2,340
9,672
5,086
0
5,162
4,222
37,747
0
W
5,875
56
0
1,333
5,581
1,992
177
2,921
2,428
28,053
730
W
Gilgamesh
Vortex Vain
Gilgamesh
10,163
2,054
0
1,210
13,980
11,794
285
5,507
7,580
0
34,813
W
13,315
3,820
0
3,115
7,017
2,642
2,437
4,534
2,182
37,278
5,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,134
Gold Earned
22,465
157
Minions Killed
118
0
Camps Cleared
0
658,904
Distance Traveled
618,882
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,527
684
31
3
0
217,074
3
L
Kumbhakarna
7,558
687
22
2
0
206,892
0
L
Anubis
7,380
671
65
6
0
194,916
0
W
Janus
8,880
807
50
5
0
225,985
3
W
Gilgamesh
9,263
842
51
5
0
238,727
0
W
Sol
8,991
817
56
5
0
194,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role