Player Matchup

Chiron
Chiron
Cantankerous-God
Chiron
Level 154
God Stats
2W - 4L
1,284 SR
Queue Stats
95W - 96L
1,494 Elo+
Solo
Horus
Horus
EADHR
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,893 Elo+
Party 1
Tiamat
Tiamat
KingLazareth
Tiamat
Level 155
God Stats
7W - 0L
1,761 SR
Queue Stats
210W - 21L
1,872 Elo+
Party 1
Ganesha
Ganesha
NinjaDecodrTOOL
Ganesha
Level 102
God Stats
1W - 0L
1,537 SR
Queue Stats
18W - 32L
1,370 Elo+
Solo
Hercules
Hercules
Tanbo
Hercules
Level 134
God Stats
13W - 0L
1,809 SR
Queue Stats
274W - 38L
1,851 Elo+
Party 1
Team Averages
Level 112
1,578 SR
1,696 Elo+

VS

Team Averages
Level 125
1,416 SR
1,530 Elo+
Ra
Ra
 
Ra
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Bong_Ripper289
Da Ji
Level 138
God Stats
1W - 3L
1,512 SR
Queue Stats
113W - 115L
1,507 Elo+
Solo
Anhur
Anhur
GorillaButt
Anhur
Level 75
God Stats
2W - 3L
1,267 SR
Queue Stats
167W - 146L
1,591 Elo+
Solo
Sol
Sol
Hover369rus
Sol
Level 168
God Stats
14W - 15L
1,599 SR
Queue Stats
840W - 843L
1,535 Elo+
Solo
Izanami
Izanami
StonedSaiyaJ
Izanami
Level 158
God Stats
3W - 6L
1,201 SR
Queue Stats
248W - 226L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 16
11,422
879
20,908
14,073
9,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
EADHR
Horus
17
5 / 1 / 21
10,585
814
11,579
20,994
18,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
18
5 / 1 / 17
10,782
829
9,351
11,961
11,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 21
10,018
771
3,351
20,204
29,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Tanbo
Hercules
18
11 / 1 / 14
11,130
856
14,746
20,829
26,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 5 / 3
8,278
637
8,790
9,562
3,805
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 3
7,659
589
4,435
8,400
4,030
15
3 / 7 / 2
8,843
680
10,585
14,784
6,329
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 5 / 5
9,200
708
17,806
16,270
8,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
StonedSaiyaJ
Izanami
16
1 / 7 / 6
8,576
660
6,873
14,709
6,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
27
29
Kills
8
8
Deaths
29
89
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
3
0.5
L
1
5
3
0.5
W
8
1
16
16
W
Horus
EADHR
Horus
5
1
21
15.5
L
3
7
2
0.57
L
2
5
5
0.9
W
Tiamat
5
1
17
13.5
W
0
4
21
2.63
L
Izanami
StonedSaiyaJ
Izanami
1
7
6
0.57
W
Hercules
Tanbo
Hercules
11
1
14
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,935
Damage
48,489
88,061
Taken
63,725
95,236
Mitigated
28,457
49,151
Healing
14,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,790
1,037
2,673
1,364
9,562
3,805
0
2,239
7,036
18,814
284
L
4,435
288
190
122
8,400
4,030
0
2,075
5,670
0
7,452
W
20,908
3,611
4,252
3,501
14,073
9,077
4,934
3,912
10,161
0
51,932
W
Horus
EADHR
Horus
11,579
4,328
13,954
11,173
20,994
18,975
95
6,176
14,730
550
22,708
L
10,585
5,002
888
380
14,784
6,329
0
2,346
11,942
0
18,150
L
17,806
4,186
652
6,306
16,270
8,013
0
3,213
12,526
36,589
825
W
Tiamat
9,351
771
1,461
3,933
11,961
11,900
1,781
4,167
7,683
28,340
0
W
3,351
64
840
1,775
20,204
29,129
14
5,945
14,259
5,180
0
L
Izanami
StonedSaiyaJ
Izanami
6,873
4,349
1,116
914
14,709
6,280
0
3,379
10,936
0
19,922
W
Hercules
Tanbo
Hercules
14,746
2,944
1,374
6,888
20,829
26,155
898
5,326
15,279
0
21,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,937
Gold Earned
42,556
133
Minions Killed
110
0
Camps Cleared
0
1,292,405
Distance Traveled
887,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,278
637
24
2
0
149,186
0
L
Da Ji
7,659
589
5
0
0
125,498
0
W
Chiron
11,422
879
61
5
0
269,484
0
W
Horus
10,585
814
15
1
0
236,996
0
L
Anhur
8,843
680
16
1
0
194,268
0
L
Sol
9,200
708
33
3
0
216,321
0
W
Tiamat
10,782
829
39
3
0
236,496
0
W
Ganesha
10,018
771
0
0
0
279,509
0
L
Izanami
8,576
660
32
2
0
202,628
0
W
Hercules
11,130
856
18
1
0
269,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role