Player Matchup

Hachiman
Hachiman
Platinum III
 
Hachiman
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Platinum IV
Jotα
Osiris
Platinum IV
Level 152
God Stats
1W - 3L
1,149 SR
Queue Stats
68W - 59L
1,701 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Platinum II
Punchmaan
Ah Muzen Cab
Platinum II
Level 159
God Stats
2W - 6L
1,106 SR
Queue Stats
481W - 481L
1,747 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,351 SR
1,590 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,568 SR
1,649 MMR
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum V
Kinnulol
Janus
Platinum V
Level 154
God Stats
1W - 1L
1,752 SR
Queue Stats
40W - 39L
1,703 MMR
Party 1
Ganesha
Ganesha
Platinum V
Xyllyo
Ganesha
Platinum V
Level 174
God Stats
0W - 5L
1,301 SR
Queue Stats
37W - 49L
1,727 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
simplymajahoez
Cliodhna
Platinum IV
Level 158
God Stats
6W - 5L
1,787 SR
Queue Stats
213W - 190L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 0 / 1
8,338
695
6,719
5,771
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

He Bo
 
He Bo
13
2 / 0 / 2
6,810
568
6,816
7,986
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
 
Kuzenbo
11
1 / 0 / 1
6,780
565
2,429
6,152
5,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
Jotα
Osiris
13
0 / 0 / 3
7,723
644
6,354
9,837
9,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
Punchmaan
Ah Muzen Cab
13
2 / 0 / 0
7,556
630
5,722
2,606
1,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
VamanaLokiSusano

VS

Bans
KukulkanBake KujiraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 0
6,066
506
3,991
9,301
5,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
 
Charybdis
11
0 / 2 / 0
5,884
490
3,672
7,597
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Kinnulol
Janus
11
0 / 1 / 0
6,028
502
902
6,103
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Xyllyo
Ganesha
9
0 / 1 / 0
5,729
477
1,896
8,665
5,834
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
10
0 / 2 / 0
5,748
479
3,930
9,870
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
7
Kills
0
0
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
1
2.5
W
He Bo
 
He Bo
2
0
2
3
W
Kuzenbo
 
Kuzenbo
1
0
1
1.5
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Charybdis
 
Charybdis
0
2
0
0
W
Osiris
Jotα
Osiris
0
0
3
1.5
L
Janus
Kinnulol
Janus
0
1
0
0
W
Ah Muzen Cab
Punchmaan
Ah Muzen Cab
2
0
0
2
L
Ganesha
Xyllyo
Ganesha
0
1
0
0
L
Cliodhna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
14,391
32,352
Taken
41,536
20,988
Mitigated
20,041
12,469
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,719
3,805
0
2,847
5,771
2,569
1,143
272
5,499
0
86,824
W
He Bo
 
He Bo
6,816
332
0
4,244
7,986
2,413
164
1,371
6,615
61,728
831
W
Kuzenbo
 
Kuzenbo
2,429
870
0
1,965
6,152
5,349
0
482
5,670
22,401
2,818
L
Cthulhu
 
Cthulhu
3,991
333
0
2,804
9,301
5,765
0
1,962
6,436
38,831
0
L
Charybdis
 
Charybdis
3,672
2,068
0
2,724
7,597
2,585
0
1,420
6,177
0
50,604
W
Osiris
Jotα
Osiris
6,354
880
0
3,413
9,837
9,627
36
3,783
5,979
4,675
57,279
L
Janus
Kinnulol
Janus
902
0
0
1,471
6,103
2,344
0
1,347
4,714
48,650
0
W
Ah Muzen Cab
Punchmaan
Ah Muzen Cab
5,722
1,693
0
0
2,606
1,030
0
726
1,800
0
71,652
L
Ganesha
Xyllyo
Ganesha
1,896
184
0
2,441
8,665
5,834
0
1,561
7,062
13,240
0
L
Cliodhna
3,930
491
0
3,651
9,870
3,513
0
2,810
7,015
0
47,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,207
Gold Earned
29,455
520
Minions Killed
398
0
Camps Cleared
0
1,347,897
Distance Traveled
1,281,409
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,338
695
152
13
0
255,552
0
W
He Bo
6,810
568
96
8
0
296,941
0
W
Kuzenbo
6,780
565
36
3
0
268,007
5
L
Cthulhu
6,066
506
73
6
0
262,431
4
L
Charybdis
5,884
490
112
9
0
208,015
1
W
Osiris
7,723
644
112
9
0
266,404
2
L
Janus
6,028
502
122
10
0
261,525
3
W
Ah Muzen Cab
7,556
630
124
10
0
260,993
2
L
Ganesha
5,729
477
11
1
0
252,397
5
L
Cliodhna
5,748
479
80
7
0
297,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role