Player Matchup

Mulan
Mulan
DyingLegend32
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,111 Elo+
Solo
Atlas
Atlas
LifeRaptor
Atlas
Level 220
God Stats
1W - 1L
1,842 SR
Queue Stats
96W - 87L
1,578 Elo+
Solo
Terra
Terra
Xiose420
Terra
Level 195
God Stats
6W - 8L
1,297 SR
Queue Stats
340W - 334L
1,670 Elo+
Solo
Hun Batz
Hun Batz
Yobashire
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,346 Elo+
Solo
Ne Zha
Ne Zha
ughzoon
Ne Zha
Level 24
God Stats
0W - 3L
1,268 SR
Queue Stats
48W - 86L
1,251 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,391 Elo+

VS

Team Averages
Level 92
1,480 SR
1,494 Elo+
Ne Zha
Ne Zha
Apexu
Ne Zha
Level 67
God Stats
1W - 0L
1,619 SR
Queue Stats
59W - 37L
1,679 Elo+
Solo
Guan Yu
Guan Yu
Gleb0212
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,350 Elo+
Solo
Geb
Geb
GrimMobbery
Geb
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 164L
1,470 Elo+
Solo
Cerberus
Cerberus
victor3x6
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,515 Elo+
Solo
Danzaburou
Danzaburou
xKINGx LOW
Danzaburou
Level 131
God Stats
3W - 1L
1,281 SR
Queue Stats
116W - 128L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
9,105
607
9,277
15,227
9,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
20
5 / 2 / 4
12,730
849
33,680
16,185
10,979
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Xiose420
Terra
20
4 / 3 / 5
11,448
763
17,459
23,350
28,683
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Yobashire
Hun Batz
14
0 / 9 / 4
8,924
595
6,135
17,754
10,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
ughzoon
Ne Zha
13
0 / 10 / 5
9,157
610
10,315
17,260
6,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Apexu
Ne Zha
20
14 / 3 / 15
13,369
891
34,802
24,419
15,916
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Guan Yu
Gleb0212
Guan Yu
17
3 / 4 / 21
11,406
760
7,895
20,959
16,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

2
0 / 0 / 0
4,380
292
0
0
0
Cerberus
victor3x6
Cerberus
20
4 / 1 / 20
12,441
829
15,570
36,978
35,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
xKINGx LOW
Danzaburou
20
9 / 2 / 20
13,202
880
20,303
18,310
8,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
106
10
Kills
30
30
Deaths
10
20
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Apexu
Ne Zha
14
3
15
7.17
L
1
6
2
0.33
W
Guan Yu
Gleb0212
Guan Yu
3
4
21
3.38
W
0
0
0
0
L
Atlas
5
2
4
3.5
L
Terra
Xiose420
Terra
4
3
5
2.17
L
Hun Batz
Yobashire
Hun Batz
0
9
4
0.22
L
Ne Zha
ughzoon
Ne Zha
0
10
5
0.25
W
Cerberus
victor3x6
Cerberus
4
1
20
14
W
Danzaburou
xKINGx LOW
Danzaburou
9
2
20
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,866
Damage
78,570
89,776
Taken
100,666
65,786
Mitigated
77,223
19,059
Healing
61,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Apexu
Ne Zha
34,802
9,539
2,376
12,493
24,419
15,916
1,991
12,940
11,479
0
62,529
L
9,277
1,607
315
919
15,227
9,026
438
2,765
12,141
0
17,303
W
Guan Yu
Gleb0212
Guan Yu
7,895
1,211
12,813
7,884
20,959
16,593
168
11,724
9,235
196
13,746
W
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
33,680
8,889
1,329
2,138
16,185
10,979
160
3,462
12,355
71,208
0
L
Terra
Xiose420
Terra
17,459
1,719
6,217
7,120
23,350
28,683
302
4,814
18,126
28,468
664
L
Hun Batz
Yobashire
Hun Batz
6,135
1,176
0
348
17,754
10,117
301
2,889
14,353
0
12,086
L
Ne Zha
ughzoon
Ne Zha
10,315
2,026
0
673
17,260
6,981
297
1,836
15,027
0
14,780
W
Cerberus
victor3x6
Cerberus
15,570
1,666
1,730
17,687
36,978
35,782
132
14,484
22,494
28,450
0
W
Danzaburou
xKINGx LOW
Danzaburou
20,303
8,571
1,961
4,804
18,310
8,932
2,325
11,554
6,756
0
46,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,364
Gold Earned
54,798
157
Minions Killed
179
0
Camps Cleared
0
1,111,495
Distance Traveled
1,128,825
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,369
891
56
4
0
253,403
0
L
Mulan
9,105
607
27
2
0
172,898
0
W
Guan Yu
11,406
760
21
1
0
293,552
0
W
Geb
4,380
292
0
0
0
0
0
L
Atlas
12,730
849
70
5
0
262,538
0
L
Terra
11,448
763
27
2
0
231,876
0
L
Hun Batz
8,924
595
13
1
0
229,308
0
L
Ne Zha
9,157
610
20
1
0
214,875
0
W
Cerberus
12,441
829
35
2
0
315,424
4
W
Danzaburou
13,202
880
67
4
0
266,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role