Player Matchup

Izanami
Izanami
HarryPotter1945
Izanami
Level 104
God Stats
11W - 15L
1,483 SR
Queue Stats
183W - 183L
1,528 Elo+
Solo
Arachne
Arachne
biggysmall08
Arachne
Level 89
God Stats
151W - 112L
1,592 SR
Queue Stats
196W - 187L
1,510 Elo+
Solo
Agni
Agni
ivanmanzano16598
Agni
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,324 Elo+
Solo
Team Averages
Level 77
1,525 SR
1,454 Elo+

VS

Team Averages
Level 99
1,684 SR
1,498 Elo+
Nu Wa
Nu Wa
Carolina335
Nu Wa
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 15L
1,304 Elo+
Solo
Fenrir
Fenrir
MihneaStnc
Fenrir
Level 129
God Stats
5W - 0L
1,777 SR
Queue Stats
96W - 90L
1,483 Elo+
Solo
Bacchus
Bacchus
oscarlee
Bacchus
Level 119
God Stats
5W - 1L
1,774 SR
Queue Stats
150W - 59L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,499
625
3,529
10,836
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Arachne
biggysmall08
Arachne
13
1 / 5 / 1
7,864
655
3,256
12,186
5,767
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 0
7,917
660
4,277
7,557
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 6
9,941
828
7,856
3,403
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
MihneaStnc
Fenrir
15
8 / 4 / 6
9,998
833
9,042
11,176
6,788
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
oscarlee
Bacchus
14
0 / 0 / 12
8,735
728
9,082
7,940
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
14
14
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
0
5
1
0.1
W
Fenrir
MihneaStnc
Fenrir
8
4
6
2.75
L
Arachne
biggysmall08
Arachne
1
5
1
0.3
L
3
4
0
0.75
W
Bacchus
oscarlee
Bacchus
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,062
Damage
25,980
30,579
Taken
22,519
11,695
Mitigated
17,295
2,108
Healing
3,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,856
3,220
0
250
3,403
1,353
823
727
2,672
35,890
961
L
3,529
1,951
0
142
10,836
3,321
0
6,172
4,043
0
42,670
W
Fenrir
MihneaStnc
Fenrir
9,042
2,388
0
2,197
11,176
6,788
409
2,657
8,519
0
24,263
L
Arachne
biggysmall08
Arachne
3,256
1,787
0
1,716
12,186
5,767
0
5,147
6,657
0
20,308
L
4,277
323
0
250
7,557
2,607
0
3,241
4,069
21,058
0
W
Bacchus
oscarlee
Bacchus
9,082
774
0
1,006
7,940
9,154
248
947
6,993
31,594
8,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,280
Gold Earned
28,674
140
Minions Killed
182
0
Camps Cleared
0
617,294
Distance Traveled
677,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,941
828
86
7
0
213,307
0
L
Izanami
7,499
625
87
7
0
176,514
0
W
Fenrir
9,998
833
37
3
0
235,167
0
L
Arachne
7,864
655
29
2
0
239,726
0
L
Agni
7,917
660
24
2
0
201,054
0
W
Bacchus
8,735
728
59
5
0
229,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role