Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
AXUX32
Ishtar
Level 121
God Stats
2W - 3L
1,505 SR
Queue Stats
94W - 95L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
Jart5a
Kukulkan
Level 108
God Stats
3W - 2L
1,890 SR
Queue Stats
132W - 138L
1,532 Elo+
Party 1
Thanatos
Thanatos
SlayerTnF
Thanatos
Level 118
God Stats
10W - 2L
1,949 SR
Queue Stats
30W - 12L
1,653 Elo+
Party 2
Ymir
Ymir
Typphoon
Ymir
Level 167
God Stats
5W - 4L
1,567 SR
Queue Stats
240W - 234L
1,539 Elo+
Solo
Team Averages
Level 125
1,682 SR
1,549 Elo+

VS

Team Averages
Level 118
1,510 SR
1,522 Elo+
Sol
Sol
 
Sol
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Ijustcantnomore
Hachiman
Level 162
God Stats
1W - 0L
1,954 SR
Queue Stats
14W - 12L
1,694 Elo+
Solo
Maui
Maui
JeffTheNonce
Maui
Level 68
God Stats
3W - 3L
1,346 SR
Queue Stats
114W - 88L
1,568 Elo+
Solo
Loki
Loki
M1see_
Loki
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 78L
1,330 Elo+
Solo
Kuzenbo
Kuzenbo
konohadance
Kuzenbo
Level 88
God Stats
8W - 2L
1,249 SR
Queue Stats
76W - 45L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 0 / 0
5,104
425
3,516
3,803
1,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
AXUX32
Ishtar
11
0 / 3 / 0
6,174
515
4,402
8,256
3,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Jart5a
Kukulkan
13
0 / 0 / 0
6,827
569
1,458
3,864
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
SlayerTnF
Thanatos
10
0 / 1 / 0
5,180
432
1,927
9,260
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
0 / 2 / 0
5,435
453
1,868
7,863
5,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 0
7,020
585
2,357
3,812
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
14
4 / 0 / 1
7,748
646
7,589
5,907
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 0 / 2
6,683
557
3,126
5,723
4,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
M1see_
Loki
12
0 / 0 / 2
6,208
517
2,163
6,824
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
konohadance
Kuzenbo
12
1 / 0 / 0
6,817
568
4,388
7,963
7,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Sol
 
Sol
0
0
0
0
L
Ishtar
AXUX32
Ishtar
0
3
0
0
W
Hachiman
4
0
1
4.5
L
Kukulkan
Jart5a
Kukulkan
0
0
0
0
W
1
0
2
2
W
Loki
M1see_
Loki
0
0
2
1
L
Thanatos
SlayerTnF
Thanatos
0
1
0
0
L
Ymir
0
2
0
0
W
Kuzenbo
konohadance
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,171
Damage
19,623
33,046
Taken
30,229
15,351
Mitigated
18,810
12,172
Healing
14,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,516
1,418
0
2,184
3,803
1,488
0
1,822
1,565
0
25,292
W
Sol
 
Sol
2,357
677
0
1,838
3,812
1,418
0
1,801
2,011
46,810
4,771
L
Ishtar
AXUX32
Ishtar
4,402
2,063
0
1,530
8,256
3,074
0
1,196
7,060
0
55,879
W
Hachiman
7,589
4,336
0
3,667
5,907
2,480
868
302
5,605
0
74,110
L
Kukulkan
Jart5a
Kukulkan
1,458
133
0
1,034
3,864
1,591
0
1,342
2,378
78,912
483
W
3,126
1,019
0
2,117
5,723
4,573
126
1,190
4,533
19,183
1,905
W
Loki
M1see_
Loki
2,163
402
0
4,864
6,824
2,402
0
0
6,789
0
49,764
L
Thanatos
SlayerTnF
Thanatos
1,927
578
0
6,036
9,260
3,341
0
1,794
7,255
0
28,318
L
Ymir
1,868
249
0
1,388
7,863
5,857
0
2,330
5,500
17,354
0
W
Kuzenbo
konohadance
Kuzenbo
4,388
1,225
0
1,796
7,963
7,937
336
0
7,445
33,205
5,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,720
Gold Earned
34,476
385
Minions Killed
410
0
Camps Cleared
0
1,052,039
Distance Traveled
1,193,621
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,104
425
51
4
0
146,835
0
W
Sol
7,020
585
122
10
0
229,358
6
L
Ishtar
6,174
515
102
9
0
212,549
0
W
Hachiman
7,748
646
118
10
0
208,013
0
L
Kukulkan
6,827
569
145
12
0
250,677
1
W
Maui
6,683
557
31
3
0
249,024
1
W
Loki
6,208
517
81
7
0
273,535
1
L
Thanatos
5,180
432
59
5
0
218,753
0
L
Ymir
5,435
453
28
2
0
223,225
7
W
Kuzenbo
6,817
568
58
5
0
233,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role